Make page swipes smooth and give lights a new colour card (0.2.42)
Page switches show the new page as empty cards at once and draw two cards per LVGL refresh, so touch is polled between the steps; on the Guition the longest loop gap during a swipe dropped from 276 to 74 ms (docs/SWIPE_PROFILE.md). Custom parts and control panels are reused instead of rebuilt, state updates and ticks redraw only their own card, clocks redraw once a minute, and a swipe past the last page draws nothing. Slider handles sit inside the fill (grey when the card is off), the busy sheet covers the whole card, and the light colour card is redesigned with rounded tracks and colour knobs. Firmware 0.2.36; SWIPE_PROFILE builds carry a per-swipe profiler for measurements. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -58,7 +58,7 @@
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############################################################
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substitutions:
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SCREEN_FIRMWARE_VERSION: "0.2.35"
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SCREEN_FIRMWARE_VERSION: "0.2.36"
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# A tap survives a finger that drifts up to this far (320 px over 58 mm: 1 cm); further is a swipe.
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TOUCH_MOVE_LIMIT_PX: "56"
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# Shortest contact that counts as a tap; a resistive panel bounces, a capacitive one does not.
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@@ -922,7 +922,7 @@ esphome:
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- lambda: |-
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static const char *entities[] = {"${TILE1_ENTITY}", "${TILE2_ENTITY}", "${TILE3_ENTITY}", "${TILE4_ENTITY}", "${TILE5_ENTITY}", "${TILE6_ENTITY}", "${TILE7_ENTITY}", "${TILE9_ENTITY}"};
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if (!runtime_tiles::enabled) light_controls::subscribe(entities, 8);
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light_controls::setup(id(color_detail_overlay), id(sublabel)->get_lv_font(), atoi("${DISPLAY_W}"), atoi("${DISPLAY_H}"));
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light_controls::setup(id(color_detail_overlay), id(sublabel)->get_lv_font(), atoi("${DISPLAY_W}"), atoi("${DISPLAY_H}"), id(materialdesign_icons_mini)->get_lv_font());
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light_controls::commits[0] = [](int value) { id(set_light_hue).execute(value); };
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light_controls::commits[1] = [](int value) { id(set_light_color_temperature).execute(value); };
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light_controls::commits[2] = [](int value) { id(color_brightness_commit).execute(value); };
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@@ -2,7 +2,7 @@
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# Guition ESP32-S3-4848S040 / 4-inch EU wallbox, 480x480 IPS + GT911.
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# Use guition-device.yaml; see docs/GUITION.md. CYD hardware is a separate profile.
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substitutions:
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SCREEN_FIRMWARE_VERSION: "0.2.35"
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SCREEN_FIRMWARE_VERSION: "0.2.36"
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# 0: no drift limit; LVGL decides, releasing inside the tile is a tap, leaving it is not
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# (like iOS). The CYD keeps a limit because its resistive panel jumps.
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TOUCH_MOVE_LIMIT_PX: "0"
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@@ -730,7 +730,7 @@ esphome:
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- lambda: |-
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static const char *entities[] = {"${TILE1_ENTITY}", "${TILE2_ENTITY}", "${TILE3_ENTITY}", "${TILE4_ENTITY}", "${TILE5_ENTITY}", "${TILE6_ENTITY}", "${TILE7_ENTITY}", "${TILE9_ENTITY}"};
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if (!runtime_tiles::enabled) light_controls::subscribe(entities, 8);
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light_controls::setup(id(color_detail_overlay), id(sublabel)->get_lv_font(), atoi("${DISPLAY_W}"), atoi("${DISPLAY_H}"));
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light_controls::setup(id(color_detail_overlay), id(sublabel)->get_lv_font(), atoi("${DISPLAY_W}"), atoi("${DISPLAY_H}"), id(materialdesign_icons_mini)->get_lv_font());
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light_controls::commits[0] = [](int value) { id(set_light_hue).execute(value); };
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light_controls::commits[1] = [](int value) { id(set_light_color_temperature).execute(value); };
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light_controls::commits[2] = [](int value) { id(color_brightness_commit).execute(value); };
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