Fix what a full test round of today's releases found: a ticking single clock, a switch that works in standby, no taps from a swipe (0.2.78)
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and Vue) found these, fixed here with Max's choices for the product questions: - Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built. - App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes. - Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build. - tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -29,9 +29,11 @@ class TouchGuard {
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public:
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enum Reject { NONE, MOVED, TOO_SHORT, USED, BOUNCE };
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// Board tuning, set from the profile on boot: how far the finger may drift (pixels) before
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// a tap is dropped, 0 for no limit at all (LVGL then decides: releasing inside the tile is a
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// tap, leaving it is not), and the shortest contact that counts. A resistive panel (CYD)
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// bounces on landing and lift-off and needs both; a capacitive one (Guition) needs neither.
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// a tap is dropped, 0 for no limit at all, and the shortest contact that counts. A resistive
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// panel (CYD) bounces on landing and lift-off and needs both; a capacitive one (Guition) needs
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// neither. Without a limit a tile checks itself that the finger let go on it (runtime_tiles::event:
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// LVGL keeps the press on the tile and clicks it wherever the finger lets go), and a quick flick
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// is LVGL's gesture, which consume()s the contact (firmware 0.2.65+).
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void configure(int move_limit_px, uint32_t min_press_ms) {
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move_limit_ = move_limit_px;
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min_press_ = min_press_ms;
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