Fix what a full test round of today's releases found: a ticking single clock, a switch that works in standby, no taps from a swipe (0.2.78)
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and Vue) found these, fixed here with Max's choices for the product questions: - Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built. - App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes. - Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build. - tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -7,15 +7,19 @@
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#include <vector>
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#include <cmath>
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#include <cstdint>
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#include <cstdlib>
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// The tiles of a screen live on the heap, as many as the layout has (firmware 0.2.62+): a screen with twelve
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// tiles pays for twelve. On a board with PSRAM ESPHome's allocator puts them there, so the internal RAM the
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// WiFi stack and LVGL need stays free; without PSRAM it falls back to the internal heap. The host tests
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// and the host render build have neither, so they take the standard allocator.
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// tiles pays for twelve. On a board with PSRAM ESPHome's allocator puts that list, the fixed part of every
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// tile, in PSRAM; without PSRAM it takes the internal heap. What a tile holds beyond it, its strings and its
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// Extra, comes from plain malloc and new, which ESPHome's psram setup (CONFIG_SPIRAM_USE_CAPS_ALLOC) keeps in
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// the internal heap on both boards. The host tests and the host render build have neither, so they take the
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// standard allocator.
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#if __has_include("esphome/core/defines.h")
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#include "esphome/core/defines.h"
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#endif
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#ifdef USE_ESP32
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#include "esphome/core/helpers.h"
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#include "esphome/core/log.h"
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#endif
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namespace runtime_tiles {
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@@ -25,6 +29,12 @@ constexpr size_t SLOTS_PER_PAGE = 6;
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constexpr size_t MAX_PAGES = 8;
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constexpr size_t MAX_SLOTS = MAX_PAGES * SLOTS_PER_PAGE;
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constexpr size_t MAX_TILES = MAX_SLOTS;
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// One bit per tile for the cards the next render draws again (firmware 0.2.65+). Firmware 0.2.62-0.2.64 kept 32 bits
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// while a screen holds 48 tiles, so a state for tile 33 to 48 redrew the whole page. 0 beyond them: draw everything.
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static_assert(MAX_TILES <= 64, "one dirty bit per tile");
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constexpr uint64_t tile_bit(size_t index) { return index < 64 ? uint64_t{1} << index : 0; }
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// A navigation tile (screen.page_<n>, firmware 0.2.62+).
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inline bool page_entity(const std::string &entity) { return entity.size() == 13 && entity.compare(0, 12, "screen.page_") == 0; }
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inline bool valid_entity(const std::string &entity) {
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if (entity.size() > 120) return false;
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auto dot = entity.find('.');
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@@ -34,10 +44,10 @@ inline bool valid_entity(const std::string &entity) {
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!(entity[i] >= '0' && entity[i] <= '9') && entity[i] != '_') return false;
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std::string domain = entity.substr(0, dot);
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// screen.* are built-in cards without a Home Assistant entity behind them; screen.page_<n> (firmware 0.2.62+)
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// only goes to page n, one such tile per page, so an entity still appears once on a screen.
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// only goes to page n. Several pages may each carry the same one (firmware 0.2.65+, Model::set_layout).
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if (domain == "screen") {
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if (entity == "screen.clock" || entity == "screen.settings") return true;
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return entity.size() == 13 && entity.compare(0, 12, "screen.page_") == 0 && entity[12] >= '1' && entity[12] <= static_cast<char>('0' + MAX_PAGES);
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return page_entity(entity) && entity[12] >= '1' && entity[12] <= static_cast<char>('0' + MAX_PAGES);
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}
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for (const auto *allowed : {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor", "binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player", "button", "input_button", "sun", "timer", "person", "camera", "image"})
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if (domain == allowed) return true;
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@@ -260,7 +270,7 @@ struct Tile {
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bool is_clock() const { return entity == "screen.clock"; }
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bool is_settings() const { return entity == "screen.settings"; }
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// A navigation tile (screen.page_<n>, firmware 0.2.62+) and the page it goes to, counted from one.
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bool is_page() const { return entity.size() == 13 && entity.compare(0, 12, "screen.page_") == 0; }
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bool is_page() const { return page_entity(entity); }
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int page_target() const { return is_page() ? entity[12] - '0' : 0; }
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// Slots a tile takes: one, a row of two, or the six of a page.
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unsigned cells() const { return full ? SLOTS_PER_PAGE : wide ? 2u : 1u; }
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@@ -291,13 +301,22 @@ struct Tile {
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// Slot position of a tile within the fixed two-column, three-row pages.
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struct Placement { uint8_t page = 0, slot = 0; };
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#ifdef USE_ESP32
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// ESPHome's allocator prefers PSRAM and falls back to the internal heap; this wrapper only gives it the
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// comparison std::vector wants.
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// ESPHome's allocator prefers PSRAM and falls back to the internal heap; this wrapper gives it the comparison
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// std::vector wants. RAMAllocator answers nullptr when neither has room, and std::vector (no exceptions on the
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// ESP32) would write the tiles through it: set_layout checks the room first (tile_room), and anything that still
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// gets here stops with a log line instead of corrupting memory (firmware 0.2.65+).
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template<class T> struct TileAllocator {
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using value_type = T;
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TileAllocator() = default;
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template<class U> TileAllocator(const TileAllocator<U> &) {}
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T *allocate(size_t n) { return esphome::RAMAllocator<T>().allocate(n); }
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T *allocate(size_t n) {
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T *p = esphome::RAMAllocator<T>().allocate(n);
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if (!p) {
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ESP_LOGE("runtime", "No memory for %u tiles (%u bytes)", static_cast<unsigned>(n), static_cast<unsigned>(n * sizeof(T)));
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abort();
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}
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return p;
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}
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void deallocate(T *p, size_t n) { esphome::RAMAllocator<T>().deallocate(p, n); }
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bool operator==(const TileAllocator &) const { return true; }
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bool operator!=(const TileAllocator &) const { return false; }
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@@ -306,6 +325,14 @@ using TileList = std::vector<Tile, TileAllocator<Tile>>;
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#else
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using TileList = std::vector<Tile>;
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#endif
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// The largest block the tile list could get: ESPHome's own answer on the ESP32 (PSRAM or the internal heap,
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// whichever has the larger one). Nothing on the host, which has room; the tests put in a figure of their own.
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#ifdef USE_ESP32
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inline size_t largest_tile_block() { return esphome::RAMAllocator<Tile>().get_max_free_block_size(); }
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inline size_t (*tile_room)() = largest_tile_block;
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#else
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inline size_t (*tile_room)() = nullptr;
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#endif
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// Wide tiles start in the left column and take the whole row; a right-column gap before them stays
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// empty. A full tile starts a page of its own; the slots it leaves behind stay empty. Returns the page
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// count (at least one).
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@@ -336,6 +363,9 @@ struct Model {
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size_t count = 0;
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std::string title = "Choose tiles in HA";
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bool configured = false;
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// Why the last set_layout refused a layout, for the manager's inbox status; empty when it took the layout or the
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// message itself was wrong (the status then says "invalid message", as before).
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std::string refusal;
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bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed) {
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bool moved = false;
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return set_layout(entities, name, changed, {}, moved);
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@@ -344,9 +374,13 @@ struct Model {
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// positions, the pages re-place without touching states or an open card.
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bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed,
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const std::vector<uint8_t> &positions, bool &moved) {
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refusal.clear();
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if (entities.size() > MAX_TILES || name.size() > 96) return false;
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for (size_t i = 0; i < entities.size(); ++i) {
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if (!valid_entity(entities[i])) return false;
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// A Home Assistant entity appears once on a screen; a navigation tile may sit on several pages (firmware 0.2.65+).
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// Everything that reaches a tile goes by its index (Model::accepts), so each copy gets its own options.
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if (page_entity(entities[i])) continue;
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for (size_t j = 0; j < i; ++j) if (entities[i] == entities[j]) return false;
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}
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if (!positions.empty()) {
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@@ -360,6 +394,12 @@ struct Model {
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for (size_t i = 0; i < entities.size() && i < tiles.size(); ++i) if (tiles[i].entity != entities[i]) changed = true;
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moved = !changed && (explicit_slots != !positions.empty());
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for (size_t i = 0; i < positions.size() && !changed; ++i) if (slots[i] != positions[i]) moved = true;
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// A longer list needs one block that holds every tile. Without it the layout is refused before anything changes, so
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// the screen keeps the tiles it shows and the manager hears why (firmware 0.2.65+).
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if (entities.size() > tiles.capacity() && tile_room && tile_room() < entities.size() * sizeof(Tile)) {
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refusal = "Error: no memory for " + std::to_string(entities.size()) + " tiles";
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return false;
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}
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// A title-only update must not interrupt an open control card.
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title = name.empty() ? "Home" : name;
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if (changed) {
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