Direct controls on wide cards, weather/climate cards, spinner busy state (0.2.23)

App 0.2.23 / firmware 0.2.19.

- Wide cards of climate, switch, light, fan, vacuum, cover, media_player,
  number, select, timer, scene, script and button show Home Assistant style
  controls on the right (keys, -/+ pill with debounced send, slider with
  handle, toggle, run key); per-tile choice `options.controls` in the editor
  with mockup preview; the add-on sends only the set a card really shows.
- Weather card: now + next hours and coming days with rain, from daily and
  hourly forecasts; scenes/scripts/buttons show when they last ran.
- Climate card: power key, tap-to-toggle option, fan and swing rows in a
  redesigned mode picker (grey backdrop, white chips, accent selection).
- Busy state as a spinner on a translucent sheet; render guards so only
  changed styles reach LVGL; dark theme removed from the runtime code.
- supported_features above 1e6 reaches the screen; middle dot in text fonts;
  18 control glyphs in the icon fonts; diagnostics services
  preview_climate_picker and preview_busy; demo layout --controls.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-13 15:02:15 +02:00
parent c8e1fb8f72
commit 2667f41f6f
27 changed files with 3247 additions and 544 deletions
+18 -2
View File
@@ -25,9 +25,10 @@ inline bool valid_entity(const std::string &entity) {
inline std::string state_revision(const std::string &state, const std::string &attributes) {
return state + "\n" + attributes;
}
struct Forecast { std::string day, condition; float high = NAN, low = NAN; };
struct Forecast { std::string day, condition; float high = NAN, low = NAN, rain = NAN, mm = NAN; };
struct Hour { std::string time, condition; float temp = NAN, rain = NAN, mm = NAN; };
struct Tile {
std::string entity, name, state, unit, modes, hvac_modes;
std::string entity, name, state, unit, modes, hvac_modes, fan_modes, swing_modes, fan_mode, swing_mode;
std::array<std::string, 4> fan_speeds;
unsigned fan_speed_count = 0;
std::string fan_speed;
@@ -39,12 +40,27 @@ struct Tile {
int saturation = 0;
std::string tap = "auto", display = "standard", inline_control = "none", media_title;
bool wide = false;
// Direct control set on a wide card (firmware 0.2.19+); empty keeps the plain card.
std::string controls, device_class, hvac_action;
bool muted = false;
// A -/+ edit shows at once and is sent as one call after a short pause; the
// value stays until Home Assistant reports it (or a timeout clears it).
float edit_value = NAN; uint32_t edit_since = 0; bool edit_sent = false;
// Knob position a toggle shows while its command is under way.
bool optimistic_on = false;
std::array<std::string, 8> options;
unsigned option_count = 0, history_hours = 24;
std::array<float,24> history{};
bool has_history = false;
std::array<Forecast, 5> forecast;
unsigned forecast_count = 0;
// Weather card details (0.2.19+): the next hours, wind and feels-like temperature.
std::array<Hour, 8> hours;
unsigned hour_count = 0;
float wind = NAN, feels = NAN;
std::string wind_unit;
// When a scene, script or button last ran (unix time), pre-computed by the manager.
uint32_t last_run = 0;
std::string sunrise, sunset, duration, remaining;
uint32_t timer_end = 0;
float battery = NAN, volume = NAN;