The editor's mockup writes like the screens, and speaks its own language around them

- Numbers in the mockup follow what the app sends the screens (style, grouping from five digits, the space before
  %), a state without a unit stays as it is, and built-in cards carry the screens' names (Instellingen, not the
  editor's Einstellungen).
- Automatic in Language & region is labelled with what it means now (Home Assistant's language decides).
- A screen's status (Synced, Loading tiles, ...) shows in the editor's language; the screens keep reporting it in
  English, which the app reads.
- The doorbell example uses the alert examples of the editor's language; control labels keep their capitals.
- Editor bundle rebuilt with every language's texts.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-19 16:57:35 +02:00
parent 125346d94e
commit 365ed158b9
37 changed files with 217 additions and 73 deletions
+2 -1
View File
@@ -181,7 +181,8 @@ describe("the mockup speaks the screens' language", () => {
}, meta("one_other"));
state.inventory = {
screens: [], entities: [{ id: "light.b", name: "Lamp B", state: "unavailable" }],
language: { setting: "td", effective: "td", ha: "en", languages: [], numbers: "auto" },
// The add-on says how the screens write numbers: Automatic, worked out for their language (1.234,5).
language: { setting: "td", effective: "td", ha: "en", languages: [], numbers: "auto", numbers_effective: "comma", group_min: 2 },
controls: { script: { default: "run", choices: [{ key: "run", label: "Run" }, { key: "none", label: "None" }] } },
} as any;
state.layout = { title: "Living room", tiles: [] };