Build each screen in one language: the screen texts from the translations, European letters in the fonts, and Language & region in the app

The firmware takes its texts from screen_manager/translations/<code>.json at build time (components/smart_display:
one table in main.cpp, keys in screen_text_keys.h), and the fonts carry every letter European languages write with.
The app keeps Settings -> Language & region (language, clock, numbers) for every screen, writes LANGUAGE into the
screens' YAML and sends the clock and the number format in the layout message; the per-screen 24-hour clock goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-19 14:24:19 +02:00
parent 9362a5f1db
commit 378d0b3e61
51 changed files with 2321 additions and 383 deletions
+2 -2
View File
@@ -2,6 +2,7 @@
#include <cstddef>
#include <cstdint>
#include <string>
#include "screen_text.h"
#include "tile_icon.h"
#include "tile_icon_names.h"
#include "tile_palette.h"
@@ -11,7 +12,6 @@
// tests/test_alert_overlay.cpp can check them; the profiles do the LVGL work.
namespace screen_alert {
constexpr const char *FALLBACK_ICON = "alert-outline";
constexpr const char *FALLBACK_TITLE = "Notification";
constexpr const char *FALLBACK_BUTTON = "OK";
constexpr uint32_t DEFAULT_CARD_COLOR = 0; // the normal card: theme::surface(0)
constexpr int MAX_TIMEOUT_SECONDS = 86400;
@@ -59,7 +59,7 @@ inline Alert make(const std::string &title, const std::string &subtitle, const s
size_t title_max, size_t subtitle_max, size_t button_max) {
Alert alert;
alert.title = clipped(trimmed(title), title_max);
if (alert.title.empty()) alert.title = FALLBACK_TITLE;
if (alert.title.empty()) alert.title = screen_text::tr(screen_text::txt::alert_notification);
alert.subtitle = clipped(trimmed(subtitle), subtitle_max);
alert.button = clipped(trimmed(button), button_max);
if (alert.button.empty()) alert.button = FALLBACK_BUTTON;