Build each screen in one language: the screen texts from the translations, European letters in the fonts, and Language & region in the app

The firmware takes its texts from screen_manager/translations/<code>.json at build time (components/smart_display:
one table in main.cpp, keys in screen_text_keys.h), and the fonts carry every letter European languages write with.
The app keeps Settings -> Language & region (language, clock, numbers) for every screen, writes LANGUAGE into the
screens' YAML and sends the clock and the number format in the layout message; the per-screen 24-hour clock goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-19 14:24:19 +02:00
parent 9362a5f1db
commit 378d0b3e61
51 changed files with 2321 additions and 383 deletions
+3 -2
View File
@@ -5,6 +5,7 @@
#include <string>
#include <utility>
#include <vector>
#include "screen_text.h"
#include <cmath>
#include <cstdint>
#include <cstdlib>
@@ -429,7 +430,7 @@ struct Model {
// Pages the manager wants shown even when the last ones are still empty (0.2.26+).
uint8_t pages = 1;
size_t count = 0;
std::string title = "Choose tiles in HA";
std::string title = screen_text::tr(screen_text::txt::status_choose_tiles);
bool configured = false;
// Why the last set_layout refused a layout, for the manager's inbox status; empty when it took the layout or the
// message itself was wrong (the status then says "invalid message", as before).
@@ -469,7 +470,7 @@ struct Model {
return false;
}
// A title-only update must not interrupt an open control card.
title = name.empty() ? "Home" : name;
title = name.empty() ? std::string(screen_text::tr(screen_text::txt::status_home)) : name;
if (changed) {
// Freed before the new list is made, so the heap never holds both.
tiles.clear();