Take what a tile can do, its tap actions, words and icons from Home Assistant (0.2.67)

GitHub issue #7 asked for cover.toggle on tap. ESP Screens now asks Home
Assistant which actions each entity has instead of keeping lists: the editor
offers On / off (covers included), sliders, controls and displays only where
Home Assistant has the action, and refuses only new unsupported settings.
Perform action runs any action Home Assistant offers for the tile's entity,
under its own names and fields; the screen sends it with a call id and says
Refused when Home Assistant refuses. Sensors round by display precision, and
tiles, the top bar, timelines, vacuum chips and the inspector use Home
Assistant's words where they showed raw states. Tiles show Home Assistant's
icons, picked as its frontend does (the fonts grow to 309 glyphs).

Existing screens keep every setting and tap as before: stored layouts load
leniently, legacy taps route the same (1020 combinations), and messages are
byte-identical without Home Assistant's words and icons. Firmware 0.2.58.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-17 15:23:03 +02:00
parent d60a0f122b
commit 6809d3b941
32 changed files with 3210 additions and 105 deletions
+13 -9
View File
@@ -11,6 +11,7 @@ import math
from datetime import datetime, timedelta, timezone
import header_bar
from core import state_word
RANGES = (1, 24, 168)
POINTS = 24
@@ -211,8 +212,9 @@ def line(entity, hours, changes, start, end, tz, entry=None, unit='', extreme_ch
return message
def state_label(domain, state, attrs):
"""Home Assistant's words for a state, as the screen shows them elsewhere."""
def state_label(domain, state, attrs, word=None):
"""Home Assistant's words for a state, as the screen shows them elsewhere; `word` is Home Assistant's own word, for a
state the screen has no word of its own for (app 0.2.67)."""
if state in (None, 'unavailable'):
return 'Unavailable'
if state == 'unknown':
@@ -222,7 +224,7 @@ def state_label(domain, state, attrs):
return pair[0] if state == 'on' else pair[1] if state == 'off' else state
if domain == 'person' and state not in header_bar.STATES:
return state.replace('_', ' ')[:1].upper() + state.replace('_', ' ')[1:]
return header_bar.STATES.get(state) or (state[:1].upper() + state[1:]).replace('_', ' ')
return header_bar.STATES.get(state) or word or (state[:1].upper() + state[1:]).replace('_', ' ')
def state_color(domain, state, others):
@@ -237,10 +239,12 @@ def state_color(domain, state, others):
return PALETTE[others % len(PALETTE)]
def timeline(entity, hours, changes, start, end, tz, attrs=None, slots=SLOTS):
def timeline(entity, hours, changes, start, end, tz, attrs=None, slots=SLOTS, entry=None, translations=None):
"""The `history` message for states: the timeline as runs of slots, each state's time, and how often the
active state began (a door opened, a person came home)."""
active state began (a door opened, a person came home). `entry` and `translations` give Home Assistant's words."""
domain = entity.split('.')[0]
def label(state):
return header_bar.clean_text(state_label(domain, state, attrs, state_word(entity, state, attrs, entry, translations)))[:24]
changes = sorted(changes, key=lambda change: change[0])
# The state in force over each stretch of the range.
pieces, current, index = [], None, 0
@@ -271,7 +275,7 @@ def timeline(entity, hours, changes, start, end, tz, attrs=None, slots=SLOTS):
shown = ranked[:STATES_SHOWN] if len(ranked) <= STATES_SHOWN else ranked[:STATES_SHOWN - 1]
index_of = {state: i for i, state in enumerate(shown)}
others = [state for state in order if state_color(domain, state, 0) == PALETTE[0]]
legend = [[header_bar.clean_text(state_label(domain, state, attrs))[:24],
legend = [[label(state),
state_color(domain, state, others.index(state) if state in others else 0), int(totals[state])] for state in shown]
rest = [state for state in ranked if state not in index_of]
if rest:
@@ -300,7 +304,7 @@ def timeline(entity, hours, changes, start, end, tz, attrs=None, slots=SLOTS):
shown_active = index_of.get(active, -1) if active in shown else -1
return {'v': 1, 'op': 'history', 'entity': entity, 'hours': hours, 'kind': 'timeline', 'start': start, 'end': end,
'off': utc_offset(end, tz), 'xt': time_ticks(start, end, hours, tz), 'slots': slots, 'states': legend,
'seg': run_times(runs, pieces, index_of, start, span, slots), 'words': words(domain, order + [current], attrs),
'seg': run_times(runs, pieces, index_of, start, span, slots), 'words': words(domain, order + [current], attrs, label),
'began': began, 'active': shown_active}
@@ -326,13 +330,13 @@ def run_times(runs, pieces, index_of, start, span, slots):
return out
def words(domain, states, attrs):
def words(domain, states, attrs, label=None):
"""[raw state, words] for the states of the range and a binary sensor's on and off: the card's heading shows the
state now in these words, also after it changed while the card is open."""
found = {}
for state in states + (['on', 'off'] if domain == 'binary_sensor' else []):
if isinstance(state, str) and len(state) <= 32 and state not in found and len(found) < 10:
found[state] = header_bar.clean_text(state_label(domain, state, attrs))[:24]
found[state] = label(state) if label else header_bar.clean_text(state_label(domain, state, attrs))[:24]
return [[state, text] for state, text in found.items()]