Let a tap look instant and keep the spinner for a command that really takes a while (0.2.70)
Home Assistant answered every command in 342-599 ms on a real installation, yet a tile was busy for at least a second and up to six without a confirming state. Now nothing is drawn for the first 400 ms, a tap that switches shows the new stand at once as Home Assistant's own switch does, and the sheet appears only for a slow command. Home Assistant's "it worked" answer ends the wait 800 ms later, which covers a stop on a cover that already stands still, and a wait without any answer ends after three seconds instead of six. The cards' keys, sliders, chips and the -/+ edit now ask for an answer too, so a refusal shows wherever a finger presses. Firmware 0.2.59. A 200 ms LVGL timer runs only while a command is under way. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -176,6 +176,30 @@ icons sit off-center in the browser); run `generate_packages.py` afterward.
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The `MDI_GLYPH_*` substitutions are retired: `TILEn_ICON` in manual
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profiles must come from the set. No changed preferences or keys.
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### Compatibility 0.2.70 / firmware 0.2.59
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Firmware only (`runtime_model.h`, `runtime_tiles.h`, `tile_controls.h`); the app raises `FIRMWARE_VERSION`. No
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protocol, storage or editor change, and an older app drives this firmware as before.
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- `Tile::waiting(now)` replaces `awaiting_action`: pending, not confirmed, not `local_feedback`, and within `BUSY_CAP`
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(3000 ms), or within `BUSY_AFTER_ANSWER` (800 ms) of Home Assistant's "it worked" answer (`answered_at`, set by the
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action-response callback). It guards what a finger may do: a second tap, a slider, a key, a chip, the -/+ edit.
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- `Tile::loading(now)` is what gets drawn: `waiting` once `BUSY_GRACE` (400 ms) has passed. Home Assistant answered
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every command in 342-599 ms on Max's installation, so a command that lands shows nothing at all; the busy sheet, the
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card's "Command sent..." and its greyed keys only appear for a slow one. The old rule (always busy for 1000 ms,
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150 ms for a switch, then up to 6000 ms without confirmation) is gone, and with it the switch's own window.
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- `Tile::optimistic(on)` writes the new stand into `state` and keeps the old one in `optimistic_prev_on`, as Home
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Assistant's `ha-control-switch` flips before the command goes out. A tap that sends `<domain>.toggle` on a light,
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switch, input boolean or fan uses it, and so does a card's switch. `observe` clears the flag, so a state message
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always wins; `undo_optimistic` puts the old stand back on a refusal or when the wait runs out (`end_wait`, which
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also drops a chip's sent value).
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- Between the manager's messages nothing redraws a card, so `watch_busy` creates one 200 ms LVGL timer while any tile
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waits: it brings the sheet up after the grace, ends waits that ran out, and deletes itself. `Widgets::busy_drawn`
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keeps a card from being drawn again for nothing.
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- `action()` asks for an answer by default now, so the cards' keys, sliders, chips and the -/+ edit get the same
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refusal and "it worked" handling a tap has had since 0.2.67. At most four answers are watched at a time, as before.
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- Firmware before 0.2.59 keeps its own timing; the app sends nothing new, so any app drives either firmware.
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### Compatibility 0.2.67 / firmware 0.2.58
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App (new `ha_catalogue.py`, `core.py`, `server.py`, `header_bar.py`, `history_card.py`, `tile_icons.py`, the editor and
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