Let a tap look instant and keep the spinner for a command that really takes a while (0.2.70)

Home Assistant answered every command in 342-599 ms on a real installation,
yet a tile was busy for at least a second and up to six without a confirming
state. Now nothing is drawn for the first 400 ms, a tap that switches shows
the new stand at once as Home Assistant's own switch does, and the sheet
appears only for a slow command. Home Assistant's "it worked" answer ends the
wait 800 ms later, which covers a stop on a cover that already stands still,
and a wait without any answer ends after three seconds instead of six. The
cards' keys, sliders, chips and the -/+ edit now ask for an answer too, so a
refusal shows wherever a finger presses.

Firmware 0.2.59. A 200 ms LVGL timer runs only while a command is under way.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-17 22:26:38 +02:00
parent 45fcbdd807
commit 91a2445663
13 changed files with 236 additions and 44 deletions
+43 -15
View File
@@ -11,30 +11,58 @@ int main() {
// A tile keeps the fingerprint of its last state message, not the message itself.
auto rev=[](const char *state){ return runtime_tiles::state_revision(state,""); };
runtime_tiles::Tile t;
t.entity="light.lamp";
t.revision=rev("off"); t.begin(100);
assert(t.loading(200)); assert(t.awaiting_action(200));
// Nothing is drawn in the first 400 ms, so a command Home Assistant confirms in 350 ms looks instant. A second
// finger is ignored from the first moment all the same.
assert(t.waiting(200)); assert(!t.loading(200));
assert(t.loading(500));
t.observe(rev("off")); assert(!t.confirmed);
t.observe(rev("on")); assert(t.confirmed);
assert(t.loading(999)); assert(!t.loading(1100));
t.begin(2000); t.observe(rev("on"));
assert(t.loading(7999)); assert(!t.loading(8000)); assert(!t.awaiting_action(8000));
t.begin(0xFFFFFFF0); assert(t.loading(20));
t.begin(100,true);
assert(t.loading(1099)); assert(!t.awaiting_action(1099)); assert(!t.loading(1100));
assert(!t.waiting(500)); assert(!t.loading(500));
// A plain switch changes state with identical attributes. This must confirm
// immediately instead of leaving the tile blocked for the six-second timeout.
// Without a state the wait runs to three seconds, not six.
t.begin(2000); t.observe(rev("on"));
assert(t.waiting(4999)); assert(t.loading(2400)); assert(!t.loading(2399));
assert(!t.waiting(5000)); assert(!t.loading(5000));
// "It worked" without a new state (a stop on a cover that already stands still) ends the wait 800 ms later.
t.begin(2000); t.observe(rev("on")); t.answered_at=2600;
assert(t.waiting(3399)); assert(!t.waiting(3400)); assert(!t.loading(3400));
t.begin(2000); assert(t.answered_at==0);
// A tap that opens a card draws no sheet at all, and the clock wrapping around changes nothing.
t.begin(100,true);
assert(!t.waiting(200)); assert(!t.loading(1099));
t.begin(0xFFFFFFF0); t.observe(rev("on"));
assert(t.waiting(20)); assert(!t.loading(20)); assert(t.loading(0xFFFFFFF0+400));
// A switch changes state with identical attributes. That still confirms at once, and within the first 400 ms
// nothing was drawn anyway.
runtime_tiles::Tile sw;
sw.entity="switch.printer";
sw.revision=runtime_tiles::state_revision("off","{}"); sw.begin(100);
assert(sw.loading(249));
assert(!sw.loading(249));
sw.observe(runtime_tiles::state_revision("on","{}"));
assert(!sw.loading(250));
assert(!sw.waiting(250)); assert(!sw.loading(500));
sw.begin(300); sw.observe(runtime_tiles::state_revision("on","{}"));
assert(sw.loading(1000)); // Repeated identical data is not confirmation.
assert(!sw.loading(6300));
sw.entity="input_boolean.test"; sw.begin(0xFFFFFFF0); sw.observe(rev("off"));
assert(sw.loading(20)); assert(!sw.loading(200));
assert(sw.waiting(1000)); // Repeated identical data is not confirmation.
assert(!sw.waiting(3300));
// On / off shows the new stand at once, as Home Assistant's own switch does.
runtime_tiles::Tile lamp;
lamp.entity="light.lamp"; lamp.state="off"; lamp.revision=rev("off");
lamp.optimistic(true); lamp.begin(100);
assert(lamp.state=="on"); assert(lamp.optimistic_tap); assert(lamp.optimistic_on);
// Home Assistant refuses, or never answers: the old stand comes back.
lamp.undo_optimistic();
assert(lamp.state=="off"); assert(!lamp.optimistic_tap);
lamp.undo_optimistic(); assert(lamp.state=="off");
// A state message always wins: it clears the flag, so a later wait that runs out changes nothing.
lamp.optimistic(true); lamp.begin(200);
lamp.state="off"; lamp.observe(rev("off"));
assert(!lamp.optimistic_tap);
lamp.undo_optimistic(); assert(lamp.state=="off");
// The fingerprint follows state and attributes, and the streaming writer (what receive() hands to
// ArduinoJson) gives the same value as hashing the joined text.