Change a screen's settings on the screen itself (0.2.52)
Holding the top bar for about a second and a half opens a settings page on the screen, with a blue line filling along the top edge while you hold. A built-in screen.settings tile and the esphome.<screen>_open_settings action open it too. The page is one constexpr table of rows in settings_screen.h: Brightness, Night, Screen (clock, back to page 1, swiping, rotation) and This screen (name, address, firmware, Home Assistant, Restart). Toggles flip on a tap, numbers and times step with -/+ (a held time walks whole hours), a choice cycles in a chip, and a row that depends on a switch above it is greyed out. The LVGL objects exist only while the page is open: +608 bytes of RAM and +10.7 KB of flash on the CYD. A change is saved, applied and reported through the existing screen_setting event, so ESP Screens shows the same value within a second. New setting auto_home (default on, 2 minutes): an open card, the settings page or a later page goes back to page 1 after that long without a touch, not only on standby. It travels beside the frozen eleven-key settings block with its own preference, so older firmware and older apps keep working. docs/SETTINGS.md is the recipe for adding a setting; the Claude skill explains the page. Firmware 0.2.44. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -22,7 +22,7 @@ inline bool valid_entity(const std::string &entity) {
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!(entity[i] >= '0' && entity[i] <= '9') && entity[i] != '_') return false;
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std::string domain = entity.substr(0, dot);
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// screen.* are built-in cards without a Home Assistant entity behind them.
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if (domain == "screen") return entity == "screen.clock";
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if (domain == "screen") return entity == "screen.clock" || entity == "screen.settings";
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for (const auto *allowed : {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor", "binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player", "button", "input_button", "sun", "timer", "person"})
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if (domain == allowed) return true;
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return false;
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@@ -146,6 +146,9 @@ struct Tile {
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void observe(uint32_t next) { revision=next; if (pending && revision!=pending_revision) confirmed=true; }
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std::string domain() const { return entity.substr(0, entity.find('.')); }
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bool builtin() const { return domain() == "screen"; }
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// Two built-in cards, and only one of them is a clock that has to be redrawn every minute.
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bool is_clock() const { return entity == "screen.clock"; }
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bool is_settings() const { return entity == "screen.settings"; }
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bool available() const { return builtin() || (received && state != "unknown" && state != "unavailable" && !state.empty()); }
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bool active() const {
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return state == "on" || state == "cleaning" || state == "active" || (domain() == "person" && state == "home") ||
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