Add Dark mode for a screen beside the bed, with every colour in one table (0.2.63)
Dark mode is a new switch under Brightness on the screen's settings page, in the Screen settings of ESP Screens and as switch.<screen>_dark_mode in Home Assistant, so an automation can turn it on at bedtime. The screen changes look at once, open cards and an alert included, and keeps it after a restart. The design stays the same: a black page, graphite cards with a hairline, soft white text, Home Assistant's state colours where they tell something, and pastel card colours as deeper versions of themselves. Every colour the firmware chooses now lives in components/smart_display/ theme.h: roles with a light and a dark value, the named card colours and Home Assistant's state colours. The board profiles give widgets colourless shared styles that theme.h fills, so a change of look refills those styles and draws again what code painted by state. The light look is unchanged apart from merges below one panel step. Dark mode costs 440 bytes of static RAM on the CYD, and the LVGL tree of the host build is 416 bytes smaller; tests keep colours out of every other file. Comparing a screen that switched looks with one that booted in it also found two older bugs, now fixed: a settings switch that was on showed its knob at the left whenever its page was drawn, and the sun card's sunlit area turned orange after a palette change. Firmware 0.2.54. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ import claude_skill # noqa: E402
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import tile_icons # noqa: E402
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from core import (ALERT_EVENT, ALERT_FIELDS, ALERT_LIMITS, ALERT_MIN_FIRMWARE, AUTO_STANDBY_MIN_FIRMWARE, BROADCAST_DISMISS, # noqa: E402
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BROADCAST_SHOW, CONTROLS, DISPLAYS, TILE_BACKGROUNDS, TILE_EVENTS, TILE_RESULT_EVENT,
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WAKE_SLEEP_MIN_FIRMWARE)
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WAKE_SLEEP_MIN_FIRMWARE, DARK_MODE_MIN_FIRMWARE)
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HAS_YAML = importlib.util.find_spec('yaml') is not None
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HAS_AIOHTTP = importlib.util.find_spec('aiohttp') is not None
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@@ -56,6 +56,9 @@ class SkillText(unittest.TestCase):
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for entity in ('button.<screen>_wake', 'button.<screen>_sleep'):
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self.assertIn(f'`{entity}`', standby)
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self.assertIn(f'Firmware {WAKE_SLEEP_MIN_FIRMWARE} or newer', standby)
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# Dark mode (0.2.63): the switch and the firmware that has it.
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self.assertIn('`switch.<screen>_dark_mode`', standby)
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self.assertIn(f'Firmware {DARK_MODE_MIN_FIRMWARE} or newer', standby)
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self.assertIn('`button.press`', standby)
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self.assertIn('(#standby-and-brightness)', text, 'the intro links to the section')
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# Tiles (0.2.51): the events, what a tile can do per domain, how to read a screen and the rule to ask first.
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@@ -78,7 +81,7 @@ class SkillText(unittest.TestCase):
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def test_every_yaml_example_parses(self):
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import yaml
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blocks = re.findall(r'```yaml\n(.*?)```', claude_skill.text(), re.S)
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self.assertEqual(len(blocks), 9)
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self.assertEqual(len(blocks), 10)
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parsed = [yaml.safe_load(block) for block in blocks]
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# Tiles first (0.2.51): putting one on a screen, and ordering a page.
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self.assertEqual(parsed[0]['actions'][0]['event'], 'esp_screens_add_tile')
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@@ -112,6 +115,14 @@ class SkillText(unittest.TestCase):
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watched = set(awake['triggers'][0]['entity_id'])
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conditions = {branch['if'][0]['entity_id']} | {c['entity_id'] for c in branch['if'][1]['conditions']}
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self.assertEqual(watched, conditions, 'the automation reacts to every entity its condition reads')
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# Dark mode at night (0.2.63): one automation that turns the switch on at one time and off at the other.
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night = parsed[8]
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self.assertEqual({trigger['id'] for trigger in night['triggers']}, {'night', 'day'})
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branch = night['actions'][0]
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self.assertEqual((branch['if'][0]['condition'], branch['if'][0]['id']), ('trigger', 'night'))
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self.assertEqual((branch['then'][0]['action'], branch['else'][0]['action']), ('switch.turn_on', 'switch.turn_off'))
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for step in (branch['then'][0], branch['else'][0]):
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self.assertTrue(step['target']['entity_id'].endswith('_dark_mode'))
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class Archive(unittest.TestCase):
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