Build every screen from one shared core plus a small file per board, the same firmware as before (0.2.84)
The two board profiles (5,000 lines each, 87 % the same text) become packages/core.yaml and one file per board under packages/boards/: the hardware, a table of 84 sizes and font sizes, 18 hooks with the lines of C++ only that board adds inside a shared lambda, and the board's own sections. packages/cyd.yaml and packages/guition.yaml keep their names and places (a screen installed from ESP Screens builds as before); home-like-2432s028.yaml and guition-4848s040.yaml become the same entries for a checkout. The firmware stays 0.2.70: the C++ ESPHome generates for each board, through the checkout profile and through the GitHub package route, was compared line by line with the old profiles' (docs/TEST_RESULTS_0284.md). tools/check_packages.py replaces tools/generate_packages.py; tools/profiles.py gives the tests and tools the three files as one; docs/PROFILES.md says how the files fit together and how a board is added. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -63,10 +63,10 @@ you set), and a palette pass that overwrote a colour the sun path had chosen its
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1. **A role**: one line in `enum Role` and one row in `ROLES`, in the same order (the tests read
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both). The light value is the design; choose the dark value on a render, not in the table.
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2. **In firmware code**: `theme::color(theme::YOUR_ROLE)`. Never `lv_color_hex(0x...)`.
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3. **In a board profile**: the widget takes a paint. For a new combination add it to `enum class
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Paint` and `PAINTS`, a colourless `- id: paint_<name>` in the `style_definitions` of both profiles,
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and `theme::fill(id(paint_<name>), Paint::<name>);` in their `theme::paints` list. Then
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`python3 tools/generate_packages.py`.
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3. **In the profiles**: the widget takes a paint. For a new combination add it to `enum class
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Paint` and `PAINTS`, a colourless `- id: paint_<name>` in the `style_definitions` of `packages/core.yaml`
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(or of one board file, for a paint only that board uses), and `theme::fill(id(paint_<name>), Paint::<name>);`
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in the core's `theme::paints` list (a board-only paint goes into the board's `BOARD_PAINT_FILL` hook).
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4. **Something drawn once and kept that changes colour by state**: set it where the state is drawn,
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and make sure the redraw above reaches that code.
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5. A local colour always wins over a paint: an object that takes a paint must not also get a local
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