Let Wake only light the screen, and open ESP Screens without a chosen screen (0.2.65)
Wake from Home Assistant counted as a tap: it reset last_touch_ms, the one clock that standby and Back to page 1 both read. An automation pressing Wake on every motion therefore held an open card or page 2 up for as long as someone moved in the room. Back to page 1 now has its own clock, last_use_ms, written only by the boot, the touchscreen triggers, open_settings from Home Assistant and the UI self test. Wake, an alert ending and Auto standby on still restart the standby time, and Wake still brings back the brightness and the second hand. The rule moved from the interval into the script back_to_page_1_when_due. Wake runs it right after waking a dimmed screen, so a page whose time ran out during standby lights up on page 1 instead of jumping there a second later. ESP Screens no longer opens the first screen by itself. Until one is picked the page says "Choose a screen", and with no screens it still offers the install; both cards start hidden so neither flashes while the page loads. Checked with 48 host API checks per board, both ESP32 builds, 314 Python and 16 C++ tests, and the editor on the demo home. Firmware 0.2.56. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -176,6 +176,29 @@ icons sit off-center in the browser); run `generate_packages.py` afterward.
|
||||
The `MDI_GLYPH_*` substitutions are retired: `TILEn_ICON` in manual
|
||||
profiles must come from the set. No changed preferences or keys.
|
||||
|
||||
### Compatibility 0.2.65 / firmware 0.2.56
|
||||
|
||||
Both board profiles and the editor page; the app raises `FIRMWARE_VERSION`. Storage, tile protocol, preferences, keys
|
||||
and entities are unchanged.
|
||||
|
||||
- Two clocks. `last_touch_ms` stays the standby time: a touch, Wake, `wake_display`, an alert ending
|
||||
(`alert_dismiss`) and Auto standby on restart it, exactly as before. The new non-restored `last_use_ms` is Back to
|
||||
page 1: the boot, the three touchscreen triggers (`on_touch`, `on_update`, `on_release`), `open_settings` from Home
|
||||
Assistant and the UI self test write it, nothing else. Before, Wake reset the one clock both rules read, so an
|
||||
automation pressing Wake on every motion held a card or page 2 up indefinitely.
|
||||
- The Back to page 1 check moved from the one-second interval into the script `back_to_page_1_when_due` (same
|
||||
condition, now on `last_use_ms`, still paused while `display_dimmed`). The interval runs it, and so does Wake
|
||||
right after `wake_display` on a dimmed screen: a page whose time ran out during standby goes home in the same pass,
|
||||
before LVGL draws the old page at full brightness. `ui_state` logs `use_idle_ms` beside `idle_ms`.
|
||||
- `wake_display` is unchanged and still restarts only the standby clock: a tap on the dim overlay is a touch through
|
||||
the touchscreen triggers anyway, and an alert blocks the rule while it is up.
|
||||
- Older firmware keeps counting Wake, an alert ending and Auto standby on as a touch for Back to page 1. The Claude
|
||||
skill says that from 0.2.56 Wake is no touch; an installed skill shows as outdated until it is installed again.
|
||||
- `static/app.js` no longer selects `inventory.screens[0]` in `refresh()` or `applyLive()`; the only way into a screen
|
||||
is its button. `renderScreens()` shows `#choose` ("Choose a screen") while nothing is selected and screens exist,
|
||||
`#empty` while there are none; both start `hidden` in `index.html`, so neither flashes before the first inventory.
|
||||
A screen picked before the full inventory arrives still gets the 0.2.58 catalogue redraw.
|
||||
|
||||
### Compatibility 0.2.64 / firmware 0.2.55
|
||||
|
||||
Both board profiles, the Claude skill and the editor's alert tips; the app raises `FIRMWARE_VERSION`. Storage, tile
|
||||
|
||||
Reference in New Issue
Block a user