Let LVGL decide a tap on the Guition: release inside the tile counts (0.2.33)
A firm press on Studio 1 that drifted 73 px was still refused by the touch guard's movement limit. On a capacitive panel that limit has no job left: the edge swipe consumes its own tap, sliders capture their own drag, and LVGL already drops the click when the finger leaves the tile. The guard's limit can now be 0 (no limit); the Guition profile sets it so, the CYD keeps 56 px because its resistive panel jumps. Firmware 0.2.28 for both boards; the app only moves its target version. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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############################################################
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substitutions:
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SCREEN_FIRMWARE_VERSION: "0.2.27"
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SCREEN_FIRMWARE_VERSION: "0.2.28"
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# A tap survives a finger that drifts up to this far (320 px over 58 mm: 1 cm); further is a swipe.
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TOUCH_MOVE_LIMIT_PX: "56"
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# Shortest contact that counts as a tap; a resistive panel bounces, a capacitive one does not.
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@@ -2,9 +2,10 @@
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# Guition ESP32-S3-4848S040 / 4-inch EU wallbox, 480x480 IPS + GT911.
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# Use guition-device.yaml; see docs/GUITION.md. CYD hardware is a separate profile.
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substitutions:
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SCREEN_FIRMWARE_VERSION: "0.2.27"
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# A tap survives a finger that drifts up to this far (480 px over 72 mm: 1 cm); further is a swipe.
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TOUCH_MOVE_LIMIT_PX: "67"
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SCREEN_FIRMWARE_VERSION: "0.2.28"
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# 0: no drift limit; LVGL decides, releasing inside the tile is a tap, leaving it is not
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# (like iOS). The CYD keeps a limit because its resistive panel jumps.
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TOUCH_MOVE_LIMIT_PX: "0"
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# Shortest contact that counts as a tap; a resistive panel bounces, a capacitive one does not.
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TOUCH_MIN_PRESS_MS: "20"
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# Page swipe starts in this band along the left or right edge (about 5 mm) and needs
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