Let a tap survive a centimetre of finger drift and log every refused tap (0.2.28)
The touch guard dropped a tap as soon as the finger drifted more than 18 px (under 3 mm) from its very first contact point, on both boards and regardless of the page-swipe setting; LVGL itself never cancelled these clicks (no scrollable ancestors, gestures do not suppress clicks). A finger that flattens or rolls while pressing was enough, and the tap vanished without a trace in the log. The limit is now about one centimetre per board (TOUCH_MOVE_LIMIT_PX: Guition 67 px, CYD 56 px), measured from a reference that settles over the first four samples; only the contact that started the touch is followed, so a second finger no longer counts as movement; the minimum contact time is per board too (TOUCH_MIN_PRESS_MS: 60 ms resistive, 20 ms capacitive). Every refused tap is logged on INFO with its reason (moved, too short, already used, bounce). Firmware 0.2.23 for CYD and Guition. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -27,49 +27,104 @@ inline int quantize_temperature(int value, int minimum, int maximum, int step) {
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class TouchGuard {
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public:
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void begin(uint32_t now, int x = 0, int y = 0) {
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enum Reject { NONE, MOVED, TOO_SHORT, USED, BOUNCE };
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// Board tuning, set from the profile on boot: how far the finger may drift (pixels, about
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// one centimetre) before a tap is dropped, and the shortest contact that counts. A resistive
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// panel (CYD) bounces on landing and lift-off; a capacitive one (Guition) does not.
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void configure(int move_limit_px, uint32_t min_press_ms) {
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move_limit_ = move_limit_px;
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min_press_ = min_press_ms;
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}
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int move_limit() const { return move_limit_; }
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uint32_t min_press() const { return min_press_; }
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void begin(uint32_t now, int x = 0, int y = 0, int contact = 0) {
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started_ = now;
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accepted_ = false;
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moved_ = false;
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start_x_ = x;
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start_y_ = y;
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contact_ = contact;
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samples_ = 1;
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sum_x_ = anchor_x_ = x;
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sum_y_ = anchor_y_ = y;
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distance_ = 0;
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reject_ = NONE;
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}
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void update(int x, int y) {
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// A contact that jumps to another target must never become a tile tap.
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if (std::abs(x - start_x_) > 18 || std::abs(y - start_y_) > 18) moved_ = true;
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int contact() const { return contact_; }
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// Follows only the contact that started this touch: a second finger elsewhere is no movement.
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// The reference point settles over the first samples, because a finger flattens as it lands;
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// a tap is dropped once the finger is farther than the limit from that point.
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void update(int x, int y, int contact = 0) {
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if (contact != contact_) return;
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if (samples_ < SETTLE_SAMPLES) {
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++samples_;
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sum_x_ += x;
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sum_y_ += y;
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anchor_x_ = sum_x_ / samples_;
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anchor_y_ = sum_y_ / samples_;
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}
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const long dx = x - anchor_x_, dy = y - anchor_y_;
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const int distance = static_cast<int>(std::lround(std::sqrt(static_cast<double>(dx * dx + dy * dy))));
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distance_ = std::max(distance_, distance);
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if (distance > move_limit_) moved_ = true;
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}
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int distance() const { return distance_; }
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void consume() { accepted_ = true; moved_ = true; }
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bool accept(uint32_t now, int tile) {
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return !moved_ && accept_slider(now, tile);
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if (moved_) { reject_ = MOVED; return false; }
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return accept_slider(now, tile);
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}
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// For -/+ keys: every clean tap counts, even the third within a second, so a
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// setpoint moves several steps in one go. Only bounce (same key within `gap`) is dropped.
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bool accept_repeat(uint32_t now, int tile, uint32_t gap = 150) {
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if (moved_ || accepted_ || now - started_ < 40) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < gap) return false;
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accepted_ = true;
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has_previous_ = true;
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previous_tile_ = tile;
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previous_ = now;
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if (moved_) { reject_ = MOVED; return false; }
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if (accepted_) { reject_ = USED; return false; }
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if (!long_enough(now, std::min<uint32_t>(min_press_, 40))) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < gap) { reject_ = BOUNCE; return false; }
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remember(now, tile);
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return true;
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}
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// Only for a slider which captured this contact and did not lose the press.
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// Consume the gesture so its parent can never also turn it into a tile tap.
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bool accept_slider(uint32_t now, int tile) {
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if (accepted_ || now - started_ < 60) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < 600) return false;
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if (accepted_) { reject_ = USED; return false; }
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if (!long_enough(now, min_press_)) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < 600) { reject_ = BOUNCE; return false; }
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remember(now, tile);
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return true;
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}
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// Why the last accept() refused, for the touch log; empty after a success.
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std::string reason() const {
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switch (reject_) {
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case MOVED: return "verplaatst " + std::to_string(distance_) + " px (grens " + std::to_string(move_limit_) + ")";
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case TOO_SHORT: return "te kort (" + std::to_string(duration_) + " ms, minimaal " + std::to_string(min_press_) + ")";
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case USED: return "al verwerkt in dit contact";
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case BOUNCE: return "dezelfde knop binnen de dendertijd";
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default: return "";
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}
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}
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private:
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static constexpr int SETTLE_SAMPLES = 4;
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bool long_enough(uint32_t now, uint32_t minimum) {
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duration_ = now - started_;
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if (duration_ < minimum) { reject_ = TOO_SHORT; return false; }
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return true;
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}
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void remember(uint32_t now, int tile) {
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accepted_ = true;
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has_previous_ = true;
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previous_tile_ = tile;
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previous_ = now;
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return true;
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reject_ = NONE;
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}
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private:
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uint32_t started_{0}, previous_{0};
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int move_limit_{18};
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uint32_t min_press_{60};
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uint32_t started_{0}, previous_{0}, duration_{0};
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int previous_tile_{-1};
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int start_x_{0}, start_y_{0};
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int contact_{0}, samples_{1};
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long sum_x_{0}, sum_y_{0};
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int anchor_x_{0}, anchor_y_{0}, distance_{0};
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bool moved_{false};
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bool accepted_{false}, has_previous_{false};
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Reject reject_{NONE};
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};
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inline TouchGuard touch_guard;
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} // namespace cyd
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@@ -109,6 +109,13 @@ inline bool ha_connected() { return esphome::api_is_connected(); }
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// loop slack and the sending itself are tolerated before the feed counts as gone.
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inline bool feed_alive() { return esphome::millis() - last_received < keepalive_seconds * 2000 + 60000; }
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inline bool fresh() { return model.ready() && ha_connected() && feed_alive(); }
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// A dropped tap is logged with its reason, so a missed touch can be read from the ESPHome log
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// instead of guessed: moved too far, too short, already used by this contact, or bounce.
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inline bool allowed(uint32_t now, int tile, const std::string &what) {
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if (cyd::touch_guard.accept(now, tile)) return true;
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ESP_LOGI("touch", "tik op %s genegeerd: %s", what.c_str(), cyd::touch_guard.reason().c_str());
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return false;
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}
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inline float number(JsonVariant value, float fallback = NAN) {
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if (!value.is<float>() && !value.is<int>()) return fallback;
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float n = value.as<float>();
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@@ -388,7 +395,7 @@ inline lv_obj_t *detail_button(const char *text,int x,int y,int width,int height
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auto *label=detail_label(button,text,6,0,width-12);lv_obj_center(label);lv_obj_set_style_text_align(label,LV_TEXT_ALIGN_CENTER,0);if(command==0)lv_obj_set_style_text_color(label,lv_color_hex(0xFFFFFF),0);lv_obj_remove_flag(label,LV_OBJ_FLAG_CLICKABLE);
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lv_obj_add_event_cb(button,[](lv_event_t *e){
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int cmd=(intptr_t)lv_event_get_user_data(e);if(cmd==-1){hide_detail();return;}
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if(!fresh()||detail_index>=model.count || !cyd::touch_guard.accept(esphome::millis(),300+cmd))return;
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if(!fresh()||detail_index>=model.count || !allowed(esphome::millis(),300+cmd,"kaartknop "+model.tiles[detail_index].entity))return;
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auto &t=model.tiles[detail_index];if(!t.available()||t.loading(esphome::millis()))return;
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if(cmd<4){const char *services[]={"vacuum.start","vacuum.pause","vacuum.return_to_base","vacuum.locate"};action(services[cmd],t.entity);}
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if(cmd>=10 && cmd<14 && cmd-10<(int)t.fan_speed_count)action("vacuum.set_fan_speed",t.entity,"fan_speed",t.fan_speeds[cmd-10]);
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@@ -723,7 +730,7 @@ inline void event(lv_event_t *event) {
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if (!enabled || !fresh() || w.index >= model.count) return;
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auto code = lv_event_get_code(event);
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if (code != LV_EVENT_SHORT_CLICKED && code != LV_EVENT_LONG_PRESSED) return;
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if (!cyd::touch_guard.accept(esphome::millis(), 100 + w.index)) return;
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if (!allowed(esphome::millis(), 100 + w.index, model.tiles[w.index].entity)) return;
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auto &tile = model.tiles[w.index];
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auto d = tile.domain();
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// Scenes/scripts often have timestamps or 'off'; unavailable devices never act.
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@@ -1227,8 +1234,8 @@ inline void control_event(lv_event_t *e) {
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bool step=command==tile_controls::STEP_DOWN || command==tile_controls::STEP_UP;
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bool held=lv_event_get_code(e)==LV_EVENT_LONG_PRESSED_REPEAT;
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if(held){ if(!step || now-t.edit_since<300)return; } // three steps a second while holding
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else if(step){ if(!cyd::touch_guard.accept_repeat(now,400+slot*16+n))return; }
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else if(!cyd::touch_guard.accept(now,400+slot*16+n))return;
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else if(step){ if(!cyd::touch_guard.accept_repeat(now,400+slot*16+n)){ESP_LOGI("touch","tik op bediening %u genegeerd: %s",(unsigned)slot,cyd::touch_guard.reason().c_str());return;} }
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else if(!allowed(now,400+slot*16+n,"bediening "+std::to_string(slot)))return;
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if(!t.available())return;
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if(step){
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// Local at once, tap after tap; tick() sends the last value after a short pause.
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