Let a tap survive a centimetre of finger drift and log every refused tap (0.2.28)
The touch guard dropped a tap as soon as the finger drifted more than 18 px (under 3 mm) from its very first contact point, on both boards and regardless of the page-swipe setting; LVGL itself never cancelled these clicks (no scrollable ancestors, gestures do not suppress clicks). A finger that flattens or rolls while pressing was enough, and the tap vanished without a trace in the log. The limit is now about one centimetre per board (TOUCH_MOVE_LIMIT_PX: Guition 67 px, CYD 56 px), measured from a reference that settles over the first four samples; only the contact that started the touch is followed, so a second finger no longer counts as movement; the minimum contact time is per board too (TOUCH_MIN_PRESS_MS: 60 ms resistive, 20 ms capacitive). Every refused tap is logged on INFO with its reason (moved, too short, already used, bounce). Firmware 0.2.23 for CYD and Guition. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -27,49 +27,104 @@ inline int quantize_temperature(int value, int minimum, int maximum, int step) {
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class TouchGuard {
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public:
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void begin(uint32_t now, int x = 0, int y = 0) {
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enum Reject { NONE, MOVED, TOO_SHORT, USED, BOUNCE };
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// Board tuning, set from the profile on boot: how far the finger may drift (pixels, about
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// one centimetre) before a tap is dropped, and the shortest contact that counts. A resistive
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// panel (CYD) bounces on landing and lift-off; a capacitive one (Guition) does not.
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void configure(int move_limit_px, uint32_t min_press_ms) {
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move_limit_ = move_limit_px;
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min_press_ = min_press_ms;
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}
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int move_limit() const { return move_limit_; }
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uint32_t min_press() const { return min_press_; }
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void begin(uint32_t now, int x = 0, int y = 0, int contact = 0) {
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started_ = now;
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accepted_ = false;
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moved_ = false;
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start_x_ = x;
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start_y_ = y;
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contact_ = contact;
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samples_ = 1;
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sum_x_ = anchor_x_ = x;
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sum_y_ = anchor_y_ = y;
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distance_ = 0;
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reject_ = NONE;
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}
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void update(int x, int y) {
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// A contact that jumps to another target must never become a tile tap.
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if (std::abs(x - start_x_) > 18 || std::abs(y - start_y_) > 18) moved_ = true;
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int contact() const { return contact_; }
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// Follows only the contact that started this touch: a second finger elsewhere is no movement.
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// The reference point settles over the first samples, because a finger flattens as it lands;
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// a tap is dropped once the finger is farther than the limit from that point.
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void update(int x, int y, int contact = 0) {
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if (contact != contact_) return;
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if (samples_ < SETTLE_SAMPLES) {
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++samples_;
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sum_x_ += x;
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sum_y_ += y;
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anchor_x_ = sum_x_ / samples_;
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anchor_y_ = sum_y_ / samples_;
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}
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const long dx = x - anchor_x_, dy = y - anchor_y_;
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const int distance = static_cast<int>(std::lround(std::sqrt(static_cast<double>(dx * dx + dy * dy))));
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distance_ = std::max(distance_, distance);
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if (distance > move_limit_) moved_ = true;
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}
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int distance() const { return distance_; }
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void consume() { accepted_ = true; moved_ = true; }
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bool accept(uint32_t now, int tile) {
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return !moved_ && accept_slider(now, tile);
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if (moved_) { reject_ = MOVED; return false; }
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return accept_slider(now, tile);
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}
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// For -/+ keys: every clean tap counts, even the third within a second, so a
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// setpoint moves several steps in one go. Only bounce (same key within `gap`) is dropped.
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bool accept_repeat(uint32_t now, int tile, uint32_t gap = 150) {
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if (moved_ || accepted_ || now - started_ < 40) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < gap) return false;
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accepted_ = true;
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has_previous_ = true;
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previous_tile_ = tile;
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previous_ = now;
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if (moved_) { reject_ = MOVED; return false; }
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if (accepted_) { reject_ = USED; return false; }
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if (!long_enough(now, std::min<uint32_t>(min_press_, 40))) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < gap) { reject_ = BOUNCE; return false; }
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remember(now, tile);
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return true;
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}
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// Only for a slider which captured this contact and did not lose the press.
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// Consume the gesture so its parent can never also turn it into a tile tap.
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bool accept_slider(uint32_t now, int tile) {
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if (accepted_ || now - started_ < 60) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < 600) return false;
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if (accepted_) { reject_ = USED; return false; }
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if (!long_enough(now, min_press_)) return false;
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if (has_previous_ && tile == previous_tile_ && now - previous_ < 600) { reject_ = BOUNCE; return false; }
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remember(now, tile);
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return true;
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}
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// Why the last accept() refused, for the touch log; empty after a success.
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std::string reason() const {
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switch (reject_) {
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case MOVED: return "verplaatst " + std::to_string(distance_) + " px (grens " + std::to_string(move_limit_) + ")";
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case TOO_SHORT: return "te kort (" + std::to_string(duration_) + " ms, minimaal " + std::to_string(min_press_) + ")";
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case USED: return "al verwerkt in dit contact";
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case BOUNCE: return "dezelfde knop binnen de dendertijd";
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default: return "";
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}
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}
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private:
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static constexpr int SETTLE_SAMPLES = 4;
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bool long_enough(uint32_t now, uint32_t minimum) {
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duration_ = now - started_;
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if (duration_ < minimum) { reject_ = TOO_SHORT; return false; }
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return true;
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}
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void remember(uint32_t now, int tile) {
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accepted_ = true;
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has_previous_ = true;
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previous_tile_ = tile;
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previous_ = now;
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return true;
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reject_ = NONE;
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}
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private:
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uint32_t started_{0}, previous_{0};
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int move_limit_{18};
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uint32_t min_press_{60};
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uint32_t started_{0}, previous_{0}, duration_{0};
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int previous_tile_{-1};
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int start_x_{0}, start_y_{0};
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int contact_{0}, samples_{1};
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long sum_x_{0}, sum_y_{0};
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int anchor_x_{0}, anchor_y_{0}, distance_{0};
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bool moved_{false};
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bool accepted_{false}, has_previous_{false};
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Reject reject_{NONE};
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};
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inline TouchGuard touch_guard;
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} // namespace cyd
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