#pragma once // A camera image full screen (firmware 0.2.57+, Guition): when to ask ESP Screen Manager for a link and when to load it // again. Pure bookkeeping, free of LVGL and ESPHome, so tests/test_camera_view.cpp can check it on a PC; runtime_tiles.h // draws the view and the board's online_image loads the link. // // The app answers `esphome.screen_camera` with a link to a BMP it keeps fresh (screen_manager/app/camera_feed.py). // Loading shares the main loop with touch and drawing, so the view loads one image at a time and leaves time free after // each. The rhythm is fixed rather than as fast as the Wi-Fi allows: a picture every four seconds, every time, reads as // smoother than one after three seconds and the next after five. Never a queue: a slow load makes the next one later. #include #include namespace camera_view { constexpr uint32_t REFRESH_MS = 4000; // from the start of one load to the start of the next: a steady rhythm constexpr uint32_t GAP_MS = 800; // at least this long between the end of one load and the next constexpr uint32_t ASK_AGAIN_MS = 10000; // a link that does not come (or an app without an image) is asked for again constexpr uint8_t MAX_FAILURES = 3; // a link that fails this often in a row is old: ask for a new one constexpr uint32_t PENDING_MS = 20000; // an alert's camera announced this long before the alert still belongs to it struct Feed { std::string entity, url; uint32_t asked_at = 0, started_at = 0, finished_at = 0; bool asked = false, loading = false, shown = false, empty = false; // empty: the app said it has no image // once (firmware 0.2.64+): an album cover on the media card. It loads one time per link and stays; a new cover comes // with a new link (the card asks again when Home Assistant's picture changes), never on a clock. bool once = false, loaded = false; // loaded: this link's image is on screen // every (firmware 0.2.77+): the live pictures on a page's camera tiles load at their own pace, 15 or 30 s, where the // camera full screen keeps REFRESH_MS. uint32_t every = REFRESH_MS; uint8_t failures = 0; void open(const std::string &camera, bool one_load = false, uint32_t every_ms = REFRESH_MS) { *this = Feed{}; entity = camera; once = one_load; every = every_ms; } bool open() const { return !entity.empty(); } // A cover the app has none of (or an app that knows no covers) is asked for once: the card keeps its placeholder. // A feed whose app has no picture asks again at its own pace, never sooner than ASK_AGAIN_MS. bool should_ask(uint32_t now) const { if (once && empty) return false; const uint32_t again = empty && every > ASK_AGAIN_MS ? every : ASK_AGAIN_MS; return open() && !loading && url.empty() && (!asked || now - asked_at >= again); } void ask(uint32_t now) { asked = true; asked_at = now; } // The app's answer: a link, or none (no image from Home Assistant, or a camera this screen may not show). void link(const std::string &address) { url = address; empty = address.empty(); failures = 0; started_at = finished_at = 0; loaded = false; } bool should_load(uint32_t now) const { if (!open() || loading || url.empty()) return false; if (!started_at) return true; if (once) return !loaded && now - finished_at >= GAP_MS; // a failed load is tried again, a loaded one stays return now - started_at >= every && now - finished_at >= GAP_MS; } void start(uint32_t now) { loading = true; started_at = now ? now : 1; } void finish(uint32_t now, bool ok) { loading = false; finished_at = now; if (ok) { shown = true; loaded = true; failures = 0; return; } if (++failures >= MAX_FAILURES) { url.clear(); asked = false; failures = 0; } } }; } // namespace camera_view