#pragma once #include #include "lvgl.h" #include "esphome/core/log.h" // On-demand diagnostic image of LVGL's rendered screen at half its resolution (240x240 on the Guition, 400x240 on // the Elecrow): every second pixel of every second row. Nothing is allocated or streamed during normal use. The RGB // display signal itself still needs a physical visual check. The geometry check takes the panel's own size. namespace guition { inline int screen_w() { return lv_display_get_horizontal_resolution(lv_display_get_default()); } inline int screen_h() { return lv_display_get_vertical_resolution(lv_display_get_default()); } inline bool check_geometry(lv_obj_t *obj) { if (lv_obj_has_flag(obj, LV_OBJ_FLAG_HIDDEN)) return true; bool ok = true; lv_area_t area; lv_obj_get_coords(obj, &area); if (lv_obj_has_flag(obj, LV_OBJ_FLAG_CLICKABLE) && (area.x1 < 0 || area.y1 < 0 || area.x2 >= screen_w() || area.y2 >= screen_h())) { ESP_LOGE("ui_test", "GEOMETRY FAIL clickable=(%d,%d)-(%d,%d)", area.x1, area.y1, area.x2, area.y2); ok = false; } for (uint32_t i = 0; i < lv_obj_get_child_count(obj); ++i) ok = check_geometry(lv_obj_get_child(obj, i)) && ok; return ok; } #if LV_USE_SNAPSHOT inline lv_draw_buf_t *snapshot = nullptr; // LVGL's top layer (an alert, a camera full screen) when something is shown on it, with its transparency. inline lv_draw_buf_t *overlay = nullptr; inline int snapshot_row = 0; inline void snapshot_begin() { if (snapshot) lv_draw_buf_destroy(snapshot); if (overlay) lv_draw_buf_destroy(overlay); overlay = nullptr; snapshot = lv_snapshot_take(lv_screen_active(), LV_COLOR_FORMAT_RGB565); snapshot_row = 0; if (!snapshot || (int) snapshot->header.w != screen_w() || (int) snapshot->header.h != screen_h()) { if (snapshot) lv_draw_buf_destroy(snapshot); snapshot = nullptr; ESP_LOGE("ui_image", "IMAGE FAIL allocation/dimensions"); return; } for (uint32_t i = 0; i < lv_obj_get_child_count(lv_layer_top()); ++i) if (!lv_obj_has_flag(lv_obj_get_child(lv_layer_top(), i), LV_OBJ_FLAG_HIDDEN)) { overlay = lv_snapshot_take(lv_layer_top(), LV_COLOR_FORMAT_ARGB8888); if (overlay && ((int) overlay->header.w != screen_w() || (int) overlay->header.h != screen_h())) { lv_draw_buf_destroy(overlay); overlay = nullptr; } break; } ESP_LOGI("ui_image", "IMAGE BEGIN %d %d%s", screen_w() / 2, screen_h() / 2, overlay ? " with top layer" : ""); } // The top layer's pixel over the page's, as the panel shows them. inline uint16_t layered(uint16_t pixel, int x, int y) { if (!overlay) return pixel; const uint8_t *p = overlay->data + y * overlay->header.stride + x * 4; // B, G, R, A const unsigned alpha = p[3]; if (!alpha) return pixel; const unsigned r = ((pixel >> 11) & 31) * 255 / 31, g = ((pixel >> 5) & 63) * 255 / 63, b = (pixel & 31) * 255 / 31; const unsigned mr = (p[2] * alpha + r * (255 - alpha)) / 255, mg = (p[1] * alpha + g * (255 - alpha)) / 255, mb = (p[0] * alpha + b * (255 - alpha)) / 255; return static_cast((mr * 31 / 255) << 11 | (mg * 63 / 255) << 5 | (mb * 31 / 255)); } inline void snapshot_next_row() { if (!snapshot) return; const auto *row = reinterpret_cast( snapshot->data + snapshot_row * 2 * snapshot->header.stride); static constexpr char hex[] = "0123456789abcdef"; // Four hex digits a pixel; the widest panel is 800 px, 400 in the image. static char line[1601]; const int columns = std::min(screen_w() / 2, 400); for (int x = 0; x < columns; ++x) { uint16_t pixel = layered(row[x * 2], x * 2, snapshot_row * 2); for (int digit = 0; digit < 4; ++digit) line[x * 4 + digit] = hex[(pixel >> (12 - digit * 4)) & 15]; } line[columns * 4] = 0; ESP_LOGI("ui_image", "ROW %03d %s", snapshot_row, line); if (++snapshot_row == screen_h() / 2) { lv_draw_buf_destroy(snapshot); snapshot = nullptr; if (overlay) lv_draw_buf_destroy(overlay); overlay = nullptr; ESP_LOGI("ui_image", "IMAGE COMPLETE"); } } #endif } // namespace guition