#pragma once #include #include #include #include #include namespace runtime_tiles { constexpr size_t MAX_TILES = 10; inline bool valid_entity(const std::string &entity) { if (entity.size() > 120) return false; auto dot = entity.find('.'); if (dot == std::string::npos || dot == 0 || dot + 1 == entity.size()) return false; for (size_t i = 0; i < entity.size(); ++i) if (i != dot && !(entity[i] >= 'a' && entity[i] <= 'z') && !(entity[i] >= '0' && entity[i] <= '9') && entity[i] != '_') return false; std::string domain = entity.substr(0, dot); for (const auto *allowed : {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor", "binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player", "button", "input_button"}) if (domain == allowed) return true; return false; } struct Tile { std::string entity, name, state, unit, modes, hvac_modes; std::array fan_speeds; unsigned fan_speed_count = 0; float brightness = NAN, percentage = NAN, position = NAN; float current = NAN, target = NAN, humidity = NAN, minimum = 7, maximum = 35, step = 0.5f; int hue = 0, kelvin = 3000, min_kelvin = 0, max_kelvin = 0; bool received = false; std::string tap = "auto", display = "standard", inline_control = "none", media_title; std::array options; unsigned option_count = 0, history_hours = 24; std::array history{}; bool has_history = false; float battery = NAN, volume = NAN; uint32_t supported = 0; std::string revision, pending_revision; uint32_t pending_since = 0; bool pending = false, confirmed = false, local_feedback = false; bool loading(uint32_t now) const { return pending && (now-pending_since < 1000 || (!confirmed && !local_feedback && now-pending_since < 6000)); } void begin(uint32_t now, bool local=false) { pending=true; pending_since=now; confirmed=false; local_feedback=local; pending_revision=revision; } void observe(const std::string &next) { revision=next; if (pending && revision!=pending_revision) confirmed=true; } std::string domain() const { return entity.substr(0, entity.find('.')); } bool available() const { return received && state != "unknown" && state != "unavailable" && !state.empty(); } bool active() const { return state == "on" || state == "cleaning" || (domain() == "climate" && available() && state != "off"); } }; struct Model { std::array tiles; size_t count = 0; std::string title = "Kies tegels in HA"; bool configured = false; bool set_layout(const std::vector &entities, const std::string &name, bool &changed) { if (entities.size() > MAX_TILES || name.size() > 96) return false; for (size_t i = 0; i < entities.size(); ++i) { if (!valid_entity(entities[i])) return false; for (size_t j = 0; j < i; ++j) if (entities[i] == entities[j]) return false; } changed = !configured || count != entities.size(); for (size_t i = 0; i < entities.size(); ++i) if (tiles[i].entity != entities[i]) changed = true; // A title-only update must not interrupt an open control card. title = name.empty() ? "Thuis" : name; if (changed) { for (auto &tile : tiles) tile = Tile{}; count = entities.size(); for (size_t i = 0; i < count; ++i) tiles[i].entity = entities[i]; } configured = true; return true; } bool ready() const { if (!configured) return false; for (size_t i = 0; i < count; ++i) if (!tiles[i].received) return false; return true; } bool accepts(size_t index, const std::string &entity) const { return configured && index < count && tiles[index].entity == entity; } }; } // namespace runtime_tiles