378d0b3e61
The firmware takes its texts from screen_manager/translations/<code>.json at build time (components/smart_display: one table in main.cpp, keys in screen_text_keys.h), and the fonts carry every letter European languages write with. The app keeps Settings -> Language & region (language, clock, numbers) for every screen, writes LANGUAGE into the screens' YAML and sends the clock and the number format in the layout message; the per-screen 24-hour clock goes. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
121 lines
6.9 KiB
C++
121 lines
6.9 KiB
C++
#include "screen_text_en.h"
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#include "components/smart_display/runtime_model.h"
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#include "components/smart_display/cyd_ui.h"
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#include <cassert>
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int main() {
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cyd::TouchGuard guard;
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guard.begin(0); guard.consume();
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assert(!guard.accept(100,1)); assert(!guard.accept_slider(100,1));
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guard.begin(200); assert(guard.accept(300,1));
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// A tile keeps the fingerprint of its last state message, not the message itself.
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auto rev=[](const char *state){ return runtime_tiles::state_revision(state,""); };
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runtime_tiles::Tile t;
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t.entity="light.lamp";
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t.revision=rev("off"); t.begin(100);
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// Nothing is drawn in the first 400 ms, so a command Home Assistant confirms in 350 ms looks instant. A second
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// finger is ignored from the first moment all the same.
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assert(t.waiting(200)); assert(!t.loading(200));
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assert(t.loading(500));
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t.observe(rev("off")); assert(!t.confirmed);
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t.observe(rev("on")); assert(t.confirmed);
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assert(!t.waiting(500)); assert(!t.loading(500));
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// Without a state the wait runs to three seconds, not six.
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t.begin(2000); t.observe(rev("on"));
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assert(t.waiting(4999)); assert(t.loading(2400)); assert(!t.loading(2399));
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assert(!t.waiting(5000)); assert(!t.loading(5000));
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// "It worked" without a new state (a stop on a cover that already stands still) ends the wait 800 ms later.
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t.begin(2000); t.observe(rev("on")); t.answered_at=2600;
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assert(t.waiting(3399)); assert(!t.waiting(3400)); assert(!t.loading(3400));
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t.begin(2000); assert(t.answered_at==0);
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// A tap that opens a card draws no sheet at all, and the clock wrapping around changes nothing.
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t.begin(100,true);
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assert(!t.waiting(200)); assert(!t.loading(1099));
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t.begin(0xFFFFFFF0); t.observe(rev("on"));
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assert(t.waiting(20)); assert(!t.loading(20)); assert(t.loading(0xFFFFFFF0+400));
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// A switch changes state with identical attributes. That still confirms at once, and within the first 400 ms
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// nothing was drawn anyway.
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runtime_tiles::Tile sw;
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sw.entity="switch.printer";
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sw.revision=runtime_tiles::state_revision("off","{}"); sw.begin(100);
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assert(!sw.loading(249));
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sw.observe(runtime_tiles::state_revision("on","{}"));
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assert(!sw.waiting(250)); assert(!sw.loading(500));
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sw.begin(300); sw.observe(runtime_tiles::state_revision("on","{}"));
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assert(sw.waiting(1000)); // Repeated identical data is not confirmation.
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assert(!sw.waiting(3300));
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// On / off shows the new stand at once, as Home Assistant's own switch does.
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runtime_tiles::Tile lamp;
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lamp.entity="light.lamp"; lamp.state="off"; lamp.revision=rev("off");
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lamp.optimistic(true); lamp.begin(100);
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assert(lamp.state=="on"); assert(lamp.optimistic_tap); assert(lamp.optimistic_on);
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// Home Assistant refuses, or never answers: the old stand comes back.
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lamp.undo_optimistic();
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assert(lamp.state=="off"); assert(!lamp.optimistic_tap);
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lamp.undo_optimistic(); assert(lamp.state=="off");
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// A state message always wins: it clears the flag, so a later wait that runs out changes nothing.
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lamp.optimistic(true); lamp.begin(200);
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lamp.state="off"; lamp.observe(rev("off"));
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assert(!lamp.optimistic_tap);
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lamp.undo_optimistic(); assert(lamp.state=="off");
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// A slider the finger let go stays put while the light fades towards it (firmware 0.2.60+).
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runtime_tiles::Tile group;
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group.entity="light.living_room"; group.received=true; group.state="on"; group.brightness=51; group.revision=rev("on");
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group.hold_slider(1000,204); group.begin(1000);
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assert(group.brightness==204); assert(group.slider_holding(1200));
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// The fade reports 80, 128, 180: each keeps the sent value in front, and each keeps the hold alive.
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for (float step : {80.0f, 128.0f, 180.0f}) {
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group.brightness=step; group.observe(rev("on")); group.slider_reported(1500+(int)step*10);
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assert(group.brightness==204); assert(group.slider_holding(1500+(int)step*10+1400));
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}
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// Within 3 % of the target the hold ends and the reported value shows.
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group.brightness=200; group.slider_reported(4000);
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assert(!std::isfinite(group.slider_sent)); assert(group.brightness==200);
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// A fan that only knows 33/66/100 reports 66 once and then stays quiet: after 1.5 s the slider follows it.
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runtime_tiles::Tile fan;
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fan.entity="fan.attic"; fan.received=true; fan.state="on"; fan.percentage=33; fan.revision=rev("on");
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fan.hold_slider(1000,50); fan.begin(1000);
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fan.percentage=66; fan.observe(rev("on")); fan.slider_reported(1400);
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assert(fan.percentage==50); assert(fan.slider_holding(2800)); assert(!fan.slider_holding(2900));
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fan.release_slider(); assert(fan.percentage==66); assert(!std::isfinite(fan.slider_sent));
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// No report at all: the hold ends with the wait, and what was there before comes back.
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runtime_tiles::Tile lone;
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lone.entity="light.lone"; lone.received=true; lone.state="on"; lone.brightness=100; lone.revision=rev("on");
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lone.hold_slider(1000,200); lone.begin(1000);
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assert(lone.slider_holding(3999)); assert(!lone.slider_holding(4000));
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lone.release_slider(); assert(lone.brightness==100);
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// "It worked" without a state (the value was already there) keeps it until the cap.
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lone.hold_slider(5000,200); lone.begin(5000); lone.answered_at=5400;
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assert(lone.slider_holding(9000)); assert(!lone.slider_holding(13000));
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// A slider on an off light lights the tile up at once; Home Assistant reporting it off ends the hold.
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runtime_tiles::Tile dark;
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dark.entity="light.dark"; dark.received=true; dark.state="off"; dark.brightness=NAN; dark.revision=rev("off");
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dark.hold_slider(1000,128); dark.begin(1000);
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assert(dark.state=="on"); assert(dark.brightness==128);
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dark.state="off"; dark.brightness=NAN; dark.observe(rev("off")); dark.slider_reported(1500);
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assert(!std::isfinite(dark.slider_sent)); assert(!std::isfinite(dark.brightness));
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// A refusal puts the reported value back.
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dark.state="on"; dark.brightness=40; dark.hold_slider(2000,128); dark.begin(2000);
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dark.refused_at=2500; assert(!dark.slider_holding(2600)); dark.release_slider(); assert(dark.brightness==40);
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// A cover's position slider follows the blind as it moves: no hold.
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runtime_tiles::Tile blind;
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blind.entity="cover.blind"; blind.received=true; blind.state="open"; blind.position=20;
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blind.hold_slider(1000,80); assert(!std::isfinite(blind.slider_sent)); assert(blind.position==20);
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// The fingerprint follows state and attributes, and the streaming writer (what receive() hands to
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// ArduinoJson) gives the same value as hashing the joined text.
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assert(runtime_tiles::state_revision("on","{\"brightness\":255}")!=runtime_tiles::state_revision("on","{\"brightness\":254}"));
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assert(runtime_tiles::state_revision("on","{}")!=runtime_tiles::state_revision("off","{}"));
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assert(runtime_tiles::state_revision("o","n{}")!=runtime_tiles::state_revision("on","{}"));
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runtime_tiles::Fingerprint f; f.add("on"); f.write('\n');
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const char json[]="{\"a\":1}"; f.write(reinterpret_cast<const uint8_t*>(json),sizeof(json)-1);
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assert(f.value==runtime_tiles::state_revision("on","{\"a\":1}"));
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}
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