Files
homeassistant_espscreen/AGENTS.md
T
Max Gramser 1a6308aba7 Fix what a full test round of today's releases found: a ticking single clock, a switch that works in standby, no taps from a swipe (0.2.78)
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host
harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and
Vue) found these, fixed here with Max's choices for the product questions:

- Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the
  waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap
  it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has
  no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built.
- App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its
  firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the
  live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes.
- Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone
  dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build.
- tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:25:23 +02:00

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Easy Setup and releases

The preferred route for new users is docs/EASY_SETUP.md: ESP Screen Manager plus remote ESPHome packages. No token or blueprint needed. Tiles live in the persistent add-on data; Wi-Fi/API/OTA stay in the device's own ESPHome YAML. Read docs/RELEASING.md before publishing updates. Main distributes both boards. Every push to GitHub is a release: always also bump the add-on version in screen_manager/config.yaml (with a CHANGELOG line), otherwise HA won't see an update. Generate packages with tools/generate_packages.py; don't edit them by hand. A screen gets its tiles from the add-on while it runs: every card works in all 48 positions (eight pages of six, firmware 0.2.62+), and no Home Assistant entity belongs in a board profile. Preserve the data schema, protocol compatibility, unique keys, and CYD preferences. Test updates against existing data. Don't publish an unknown storage version without a migration. Production Ingress needs no long-lived token or public port.

Guition board

The Guition 4848S040 has a separate profile guition-4848s040.yaml with 480×480, ST7701S RGB, and GT911. Read docs/GUITION.md. Don't carry over the CYD layout or the XPT2046 calibration. Verify touch with tools/verify_gt911.py and keep the CYD regressions green. Don't configure wallbox relays as part of display support.

Working instructions for LLMs and developers

This project drives an ESP32-2432S028 with ILI9341 + XPT2046 (320×240, LVGL 90°). Read README.md, README_EXTENDED.md and docs/ before installing. The owner can physically tap; an agent cannot replace that with software coordinates.

Installing a new screen

  1. Install it from ESP Screens (docs/EASY_SETUP.md): the add-on writes the screen's own ESPHome YAML with its name, Wi-Fi reference and unique keys, and flashes it over USB. Identify the USB port and board variant first, and check whether a profile for this screen already exists; never overwrite a working one. Use ESPHome 2026.6.2 with Python 3.11-3.14. Don't show keys in logs or chat.
  2. CYD: the screen shows its calibration on first boot; the owner taps the crosshairs. tools/calibrate.py with docs/CALIBRATING.md is the USB route for a panel that needs measuring; ask for physical taps per target, and wait for confirmation that the measurement screen is visible. A successful build is not a flash. Guition: GT911 reports pixels; verify with tools/verify_gt911.py, no ADC calibration.
  3. Pair with the owner's own Home Assistant through the ESPHome integration. Read real entity IDs and supported attributes; don't make up entities.
  4. Choose the tiles in ESP Screens. Don't test real device actions without the owner's permission, and report which checks were actually carried out, the limitations, and how long the screen stayed up.

Owner's machine

On the owner's machine, git-ignored .esphome/owner-access.md says how to reach his Home Assistant and screens for lookups and tests. If that file is missing you are not on his machine: ask, don't guess.

Code and regressions

  • Keep base hardware and UI in home-like-2432s028.yaml; personal data belongs in the gitignored local profiles.
  • The editor is web/ (Vue 3 + Vite, TypeScript; app 0.2.73+). screen_manager/app/static is its build output: change web/src, run cd web && npm test && npm run build, and commit both. Keep every URL the page asks for relative (api/...), so it works behind Home Assistant's ingress path. Tests read the source through tests/editor_sources.py; docs/RELEASING.md "Local development" has the dev-server recipe.
  • Colours live in one table: components/smart_display/theme.h (firmware 0.2.54+). Every role has a light and a dark value, board profiles name paints (styles: paint_card) instead of writing a colour, and firmware code asks for a role (theme::color(theme::INK)). Never write a hex colour in a profile or another header; docs/THEME.md is the recipe, tests/test_theme.py and tests/test_theme.cpp guard it.
  • Screen settings live in one table: components/smart_display/settings_screen.h draws the page on the screen, SETTING_RULES in the add-on validates the same keys. Firmware 0.2.49+ owns them: every writer (the page, the entities in both profiles) goes through settings_screen::set(), and the add-on changes them through the entities in SETTING_ENTITIES, never through the layout message. docs/SETTINGS.md is the end-to-end recipe for adding one; never widen the eleven-key settings block older firmware insists on.
  • Preserve fixed pages, hidden navigation at six tiles or fewer, and a minimum default standby of 600 seconds. Don't reintroduce free scrolling without physically testing for touch/navigation regressions.
  • Preserve the touch filter and event guard before actions; calibration processes filtered physical ADC values. Don't apply the affine correction twice, in both the driver and the UI.
  • The calibration wizard assumes swap_xy=false, mirror_x=true, mirror_y=false, and LVGL 90°. A changed orientation also requires a new projection/tests.
  • Run tools/check.sh on code changes (the Python tests, every C++ test, both generators, the editor's tests, types and build); on a firmware change also tools/check.sh --firmware, which compiles both boards and applies the CYD's flash budget (docs/RELEASING.md step 2). CI runs the same script. Firmware tests and hardware acceptance are different checks.
  • diagnostics/run_ui_test.py renders without HA actions; don't touch the screen during that test. Use --name for the expected device identity. diagnostics/send_layout.py pushes a demo layout with every card type to a screen via the API inbox (no HA actions); the manager restores the real layout within ~25 s. Guition: capture_ui.py saves the LVGL render as a PNG. Without a screen: tools/render_topbar.py renders the real top-bar code for both boards via the ESPHome host + SDL2 to .esphome/render-topbar/out/sheet.png.
  • Share through Git. Don't stage secrets, measurements, binaries, logs, build caches, or local device profiles.
  • No automatic firmware upload to an arbitrary connected port. With multiple boards, first determine the intended port.
  • Profiles with the same DEVICE_NAME share .esphome/build/<name>. Never compile or upload them concurrently; check the firmware.bin path in the upload log, and then the compile time via device_info. A wrong profile knocks the screen out of ESP Screen Manager.

Historical diagnostics are background context, not proof that a new panel works correctly. During onboarding, don't make claims about physical tests that weren't actually performed.