1a6308aba7
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and Vue) found these, fixed here with Max's choices for the product questions: - Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built. - App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes. - Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build. - tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
54 lines
2.6 KiB
TypeScript
54 lines
2.6 KiB
TypeScript
// What a drag near an edge scrolls (app 0.2.78): on a phone the row of pages sideways and the page itself up and
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// down, on a wide window the canvas both ways.
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import { beforeEach, describe, expect, it } from "vitest";
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import { dragScrollers, edgeStep, scrollsAlong } from "../src/drag";
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// jsdom has no layout: give an element the sizes a browser would measure, and the overflow longhands it computes.
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function sized(element: HTMLElement, size: { scrollWidth?: number; clientWidth?: number; scrollHeight?: number; clientHeight?: number }) {
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for (const [key, value] of Object.entries(size)) Object.defineProperty(element, key, { configurable: true, value });
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return element;
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}
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let canvas: HTMLElement, pages: HTMLElement;
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beforeEach(() => {
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document.body.innerHTML = '<div class="canvas"><div class="pages"></div></div>';
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canvas = document.querySelector<HTMLElement>(".canvas")!;
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pages = document.querySelector<HTMLElement>(".pages")!;
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});
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describe("the scroller of a drag", () => {
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it("scrolls the canvas both ways on a wide window", () => {
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// The canvas scrolls (overflow: auto); the row of pages is wider than it but doesn't scroll itself.
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Object.assign(canvas.style, { overflowX: "auto", overflowY: "auto" });
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sized(canvas, { scrollWidth: 1800, clientWidth: 900, scrollHeight: 1200, clientHeight: 700 });
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sized(pages, { scrollWidth: 1800, clientWidth: 900 });
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const { x, y } = dragScrollers(document);
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expect(x).toBe(canvas);
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expect(y).toBe(canvas);
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});
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it("scrolls the row of pages sideways and the page up and down on a phone", () => {
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// At 960 px and narrower: the canvas is overflow: visible and the row of pages overflow-x: auto.
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Object.assign(canvas.style, { overflowX: "visible", overflowY: "visible" });
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pages.style.overflowX = "auto";
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sized(canvas, { scrollWidth: 390, clientWidth: 390, scrollHeight: 900, clientHeight: 900 });
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sized(pages, { scrollWidth: 1400, clientWidth: 358 });
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const { x, y } = dragScrollers(document);
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expect(x).toBe(pages);
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expect(y).toBe(document.scrollingElement);
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});
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it("falls back to the canvas when the row of pages fits", () => {
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pages.style.overflowX = "auto";
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sized(pages, { scrollWidth: 358, clientWidth: 358 });
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expect(dragScrollers(document).x).toBe(canvas);
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expect(scrollsAlong(null, "x")).toBe(false);
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});
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});
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describe("the step near an edge", () => {
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it("moves 12 px towards an edge within 60 px of it, and not in between", () => {
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expect(edgeStep(10, [0, 400])).toBe(-12);
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expect(edgeStep(200, [0, 400])).toBe(0);
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expect(edgeStep(390, [0, 400])).toBe(12);
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expect(edgeStep(120, [100, 900])).toBe(-12);
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});
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});
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