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The add-on ships ESPHome 2026.9.0: it builds an ESP32 with ESP-IDF itself and keeps a compiler cache. firmware.py gives the CLI its own storage in /data (ESPHOME_DATA_DIR /data/esphome, which the ESPHome Device Builder no longer wipes on start; ESP-IDF and ccache in /data/idf, at most 1 GB; compilers limited to the core count as PlatformIO ran them), removes the unused PlatformIO once before the first ESP-IDF build, and leaves the new folders out of backups. Firmware 0.2.75: assertion_level SILENT in every board's esp32 block, the core logs from INFO, and clock_parts() in runtime_model.h replaces sscanf. timer_left() caps a running timer at its duration (the screen's clock runs up to a second behind Home Assistant's). The packages keep min_version 2026.6.2, the top-level online_image and OTA passwords for new screens, so an add-on or Device Builder that isn't updated yet keeps building every screen; CI now builds both boards with the add-on's ESPHome and with min_version. ESP-IDF's error names stay on, and build_flags stay under platformio_options, because ESPHome 2026.9's LVGL reads only those. tools/check.sh: 478 Python tests, 19/19 C++, editor; --firmware PASS with ESPHome 2026.6.2 (CYD 87.7 %), 2026.8.1 (88.3 %) and 2026.9.0 (86.4 %, was 91.5 %). Both bench screens OTA'd and watched for half an hour; ESP Screens as a local add-on on the Yellow built both profiles (CYD 1,037 s first build, 41 s unchanged). Details: docs/TEST_RESULTS_0289.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
ESP Screen Manager
Thank you! I work on this project with a lot of love, and every bit of support helps. I truly love the Home Assistant community.
Find your Home Assistant entities, arrange up to 48 tiles, and push changes to a CYD or Guition screen without reflashing. Includes installation help, a unique per-device YAML, and support for multiple screens.
Open the web interface after installation. See Documentation for the first flash. The app uses Home Assistant Ingress and needs no login or token of its own. More screenshots are in the project README.

