Files
homeassistant_espscreen/components/smart_display/cyd_ui.h
T
Max Gramser 3e959b3df9 Put ESP Screens in English and keep layouts when entity IDs change (0.2.40)
Everything a user sees or reads is now English: both boards' labels,
status replies and logs, the ESP Screens editor and Alerts cheatsheet,
and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md
and TROUBLESHOOTING.md replace the Dutch file names). Labels follow
Home Assistant's own English names (Heat/Cool modes, Heating/Cooling
actions, Away, Returning to dock, weather conditions), dates use English
abbreviations and the top bar writes numbers the English way. Docs use
HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools).
Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed.

Firmware 0.2.34 names its entities in English. Home Assistant registers
a renamed ESPHome entity under a new entity ID, so the inbox
text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and
the layout stored under the old ID would be lost. The manager now
recognises the screen by its device, during a run or after a restart,
and moves its layout and update history along; the Update button and
the nightly round follow the screen through the rename. Screens that
still run 0.2.33 or older keep working: both languages are matched.

Main is the only release branch from now on.

Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards:
see docs/TEST_RESULTS_0240.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 02:08:43 +02:00

187 lines
7.9 KiB
C++

#pragma once
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <string>
namespace cyd {
// The n-th quoted item of a JSON list such as ["auto","low","high"]; empty when absent.
inline std::string list_item(const std::string &json, unsigned index) {
size_t pos = 0; unsigned n = 0;
while ((pos = json.find('"', pos)) != std::string::npos) {
size_t end = json.find('"', pos + 1);
if (end == std::string::npos) return {};
if (n++ == index) return json.substr(pos + 1, end - pos - 1);
pos = end + 1;
}
return {};
}
// Work in tenths of a degree and always clamp AFTER rounding.
inline int quantize_temperature(int value, int minimum, int maximum, int step) {
step = std::max(1, step);
value = std::clamp(value, minimum, maximum);
const int snapped = minimum + static_cast<int>(std::lround(
static_cast<double>(value - minimum) / step)) * step;
return std::clamp(snapped, minimum, maximum);
}
class TouchGuard {
public:
enum Reject { NONE, MOVED, TOO_SHORT, USED, BOUNCE };
// Board tuning, set from the profile on boot: how far the finger may drift (pixels) before
// a tap is dropped, 0 for no limit at all (LVGL then decides: releasing inside the tile is a
// tap, leaving it is not), and the shortest contact that counts. A resistive panel (CYD)
// bounces on landing and lift-off and needs both; a capacitive one (Guition) needs neither.
void configure(int move_limit_px, uint32_t min_press_ms) {
move_limit_ = move_limit_px;
min_press_ = min_press_ms;
}
int move_limit() const { return move_limit_; }
uint32_t min_press() const { return min_press_; }
void begin(uint32_t now, int x = 0, int y = 0, int contact = 0) {
started_ = now;
accepted_ = false;
moved_ = false;
contact_ = contact;
samples_ = 1;
sum_x_ = anchor_x_ = x;
sum_y_ = anchor_y_ = y;
distance_ = 0;
reject_ = NONE;
}
int contact() const { return contact_; }
// Follows only the contact that started this touch: a second finger elsewhere is no movement.
// The reference point settles over the first samples, because a finger flattens as it lands;
// a tap is dropped once the finger is farther than the limit from that point.
void update(int x, int y, int contact = 0) {
if (contact != contact_) return;
if (samples_ < SETTLE_SAMPLES) {
++samples_;
sum_x_ += x;
sum_y_ += y;
anchor_x_ = sum_x_ / samples_;
anchor_y_ = sum_y_ / samples_;
}
const long dx = x - anchor_x_, dy = y - anchor_y_;
const int distance = static_cast<int>(std::lround(std::sqrt(static_cast<double>(dx * dx + dy * dy))));
distance_ = std::max(distance_, distance);
if (move_limit_ > 0 && distance > move_limit_) moved_ = true;
}
int distance() const { return distance_; }
void consume() { accepted_ = true; moved_ = true; }
bool accept(uint32_t now, int tile) {
if (moved_) { reject_ = MOVED; return false; }
return accept_slider(now, tile);
}
// For -/+ keys: every clean tap counts, even the third within a second, so a
// setpoint moves several steps in one go. Only bounce (same key within `gap`) is dropped.
bool accept_repeat(uint32_t now, int tile, uint32_t gap = 150) {
if (moved_) { reject_ = MOVED; return false; }
if (accepted_) { reject_ = USED; return false; }
if (!long_enough(now, std::min<uint32_t>(min_press_, 40))) return false;
if (has_previous_ && tile == previous_tile_ && now - previous_ < gap) { reject_ = BOUNCE; return false; }
remember(now, tile);
return true;
}
// Only for a slider which captured this contact and did not lose the press.
// Consume the gesture so its parent can never also turn it into a tile tap.
bool accept_slider(uint32_t now, int tile) {
if (accepted_) { reject_ = USED; return false; }
if (!long_enough(now, min_press_)) return false;
if (has_previous_ && tile == previous_tile_ && now - previous_ < 600) { reject_ = BOUNCE; return false; }
remember(now, tile);
return true;
}
// Why the last accept() refused, for the touch log; empty after a success.
std::string reason() const {
switch (reject_) {
case MOVED: return "moved " + std::to_string(distance_) + " px (limit " + std::to_string(move_limit_) + ")";
case TOO_SHORT: return "too short (" + std::to_string(duration_) + " ms, minimum " + std::to_string(min_press_) + ")";
case USED: return "already handled in this contact";
case BOUNCE: return "same button within the debounce window";
default: return "";
}
}
private:
static constexpr int SETTLE_SAMPLES = 4;
bool long_enough(uint32_t now, uint32_t minimum) {
duration_ = now - started_;
if (duration_ < minimum) { reject_ = TOO_SHORT; return false; }
return true;
}
void remember(uint32_t now, int tile) {
accepted_ = true;
has_previous_ = true;
previous_tile_ = tile;
previous_ = now;
reject_ = NONE;
}
int move_limit_{18};
uint32_t min_press_{60};
uint32_t started_{0}, previous_{0}, duration_{0};
int previous_tile_{-1};
int contact_{0}, samples_{1};
long sum_x_{0}, sum_y_{0};
int anchor_x_{0}, anchor_y_{0}, distance_{0};
bool moved_{false};
bool accepted_{false}, has_previous_{false};
Reject reject_{NONE};
};
inline TouchGuard touch_guard;
// Page navigation by swiping in from a side edge (Guition, firmware 0.2.24+). Fed from
// ESPHome's touchscreen triggers: on_touch begins, on_update updates, on_release ends.
// LVGL 9.5 does not send PRESSING to the input device, so the native touch points are
// used and rotated here the way ESPHome's LVGL component rotates its pointer. A touch that
// starts within `band` pixels of the left or right edge of the screen as the user sees it
// and travels `travel` pixels inward, more sideways than up or down, flips one page: from
// the right edge leftwards is "next", from the left edge rightwards "previous". No speed
// requirement; a touch that starts in the middle never counts, so tapping and dragging on
// tiles cannot change the page by accident.
class EdgeSwipe {
public:
void configure(int width, int height, int band, int travel) {
width_ = width; height_ = height; band_ = band; travel_ = travel;
}
// Native touch coordinates plus the LVGL rotation in degrees (0, 90, 180, 270).
void begin(int x, int y, int rotation = 0) {
rotation_ = rotation;
rotate(x, y);
start_x_ = x; start_y_ = y;
const int width = (rotation == 90 || rotation == 270) ? height_ : width_;
from_ = x < band_ ? 1 : x >= width - band_ ? -1 : 0; // 1: left edge, -1: right edge
done_ = false;
inward_ = sideways_ = 0;
}
bool armed() const { return from_ != 0 && !done_; }
// +1 next page, -1 previous page, 0 nothing; fires at most once per touch.
int update(int x, int y) {
if (!armed()) return 0;
rotate(x, y);
const int dx = x - start_x_, dy = y - start_y_;
const int inward = from_ == 1 ? dx : -dx;
inward_ = std::max(inward_, inward);
sideways_ = std::max(sideways_, std::abs(dy));
if (inward < travel_ || std::abs(dx) < std::abs(dy)) return 0;
done_ = true;
return from_ == 1 ? -1 : 1;
}
// The finger left the glass: a stale armed state must never fire on the next touch
// (ESPHome runs on_update before on_touch in the first cycle of a new touch).
void end() { done_ = true; }
// How far the finger got, for the log when an edge touch ends without a page flip.
int inward() const { return inward_; }
int sideways() const { return sideways_; }
private:
void rotate(int &x, int &y) const {
if (rotation_ == 90) { const int tmp = y; y = width_ - x - 1; x = tmp; }
else if (rotation_ == 180) { x = width_ - x - 1; y = height_ - y - 1; }
else if (rotation_ == 270) { const int tmp = x; x = height_ - y - 1; y = tmp; }
}
int width_{480}, height_{480}, band_{32}, travel_{40}, rotation_{0};
int start_x_{0}, start_y_{0}, from_{0}, inward_{0}, sideways_{0};
bool done_{true};
};
inline EdgeSwipe edge_swipe;
} // namespace cyd