3e959b3df9
Everything a user sees or reads is now English: both boards' labels, status replies and logs, the ESP Screens editor and Alerts cheatsheet, and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md and TROUBLESHOOTING.md replace the Dutch file names). Labels follow Home Assistant's own English names (Heat/Cool modes, Heating/Cooling actions, Away, Returning to dock, weather conditions), dates use English abbreviations and the top bar writes numbers the English way. Docs use HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools). Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed. Firmware 0.2.34 names its entities in English. Home Assistant registers a renamed ESPHome entity under a new entity ID, so the inbox text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and the layout stored under the old ID would be lost. The manager now recognises the screen by its device, during a run or after a restart, and moves its layout and update history along; the Update button and the nightly round follow the screen through the rename. Screens that still run 0.2.33 or older keep working: both languages are matched. Main is the only release branch from now on. Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards: see docs/TEST_RESULTS_0240.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
#pragma once
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#include "runtime_tiles.h"
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#include "chunk_transport.h"
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#include "esphome/components/text/text.h"
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#include "esphome/core/component.h"
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namespace esphome::smart_display {
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// Command transport, not a stored JSON state. HA states stay well below 255 chars.
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class DashboardInbox : public text::Text, public Component {
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public:
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void setup() override { this->publish_state("Ready for tile configuration"); }
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protected:
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runtime_tiles::Chunks chunks_;
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void control(const std::string &value) override {
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if (!chunks_.accept(value, millis())) { this->publish_state("Error: incomplete message"); return; }
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if (!chunks_.complete) return;
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std::string decoded(chunks_.data.size() * 3 / 4 + 1, '\0');
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size_t length = base64_decode(chunks_.data, reinterpret_cast<uint8_t *>(decoded.data()), decoded.size());
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chunks_.reset();
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if (length == 0 || length > 4096) { this->publish_state("Error: invalid encoding"); return; }
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decoded.resize(length);
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this->publish_state(runtime_tiles::receive(decoded));
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}
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};
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}
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