Files
homeassistant_espscreen/components/smart_display/tile_palette.h
T
Max Gramser 3e959b3df9 Put ESP Screens in English and keep layouts when entity IDs change (0.2.40)
Everything a user sees or reads is now English: both boards' labels,
status replies and logs, the ESP Screens editor and Alerts cheatsheet,
and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md
and TROUBLESHOOTING.md replace the Dutch file names). Labels follow
Home Assistant's own English names (Heat/Cool modes, Heating/Cooling
actions, Away, Returning to dock, weather conditions), dates use English
abbreviations and the top bar writes numbers the English way. Docs use
HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools).
Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed.

Firmware 0.2.34 names its entities in English. Home Assistant registers
a renamed ESPHome entity under a new entity ID, so the inbox
text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and
the layout stored under the old ID would be lost. The manager now
recognises the screen by its device, during a run or after a restart,
and moves its layout and update history along; the Update button and
the nightly round follow the screen through the rename. Screens that
still run 0.2.33 or older keep working: both languages are matched.

Main is the only release branch from now on.

Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards:
see docs/TEST_RESULTS_0240.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 02:08:43 +02:00

22 lines
754 B
C++

#pragma once
#include <cstdint>
#include <string>
namespace tile_palette {
// Match the editor palette; all backgrounds are chosen for dark text.
inline uint32_t color(const std::string &name) {
if(name=="red")return 0xFADADD;
if(name=="orange")return 0xFFE1C6;
if(name=="yellow")return 0xFFF0C2;
if(name=="green")return 0xD9EEDC;
if(name=="mint")return 0xD5F0EA;
if(name=="blue")return 0xD9EAFB;
if(name=="purple")return 0xE9DDF5;
if(name=="pink")return 0xF7DDEC;
if(name=="gray")return 0xE5E7EB;
return 0; // Automatic/default, including unknown future palette names.
}
// "None": no card behind the tile contents. Older firmware treats it as automatic.
inline bool transparent(const std::string &name) { return name=="none"; }
}