3e959b3df9
Everything a user sees or reads is now English: both boards' labels, status replies and logs, the ESP Screens editor and Alerts cheatsheet, and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md and TROUBLESHOOTING.md replace the Dutch file names). Labels follow Home Assistant's own English names (Heat/Cool modes, Heating/Cooling actions, Away, Returning to dock, weather conditions), dates use English abbreviations and the top bar writes numbers the English way. Docs use HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools). Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed. Firmware 0.2.34 names its entities in English. Home Assistant registers a renamed ESPHome entity under a new entity ID, so the inbox text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and the layout stored under the old ID would be lost. The manager now recognises the screen by its device, during a run or after a restart, and moves its layout and update history along; the Update button and the nightly round follow the screen through the rename. Screens that still run 0.2.33 or older keep working: both languages are matched. Main is the only release branch from now on. Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards: see docs/TEST_RESULTS_0240.md. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
22 lines
754 B
C++
22 lines
754 B
C++
#pragma once
|
|
#include <cstdint>
|
|
#include <string>
|
|
|
|
namespace tile_palette {
|
|
// Match the editor palette; all backgrounds are chosen for dark text.
|
|
inline uint32_t color(const std::string &name) {
|
|
if(name=="red")return 0xFADADD;
|
|
if(name=="orange")return 0xFFE1C6;
|
|
if(name=="yellow")return 0xFFF0C2;
|
|
if(name=="green")return 0xD9EEDC;
|
|
if(name=="mint")return 0xD5F0EA;
|
|
if(name=="blue")return 0xD9EAFB;
|
|
if(name=="purple")return 0xE9DDF5;
|
|
if(name=="pink")return 0xF7DDEC;
|
|
if(name=="gray")return 0xE5E7EB;
|
|
return 0; // Automatic/default, including unknown future palette names.
|
|
}
|
|
// "None": no card behind the tile contents. Older firmware treats it as automatic.
|
|
inline bool transparent(const std::string &name) { return name=="none"; }
|
|
}
|