Files
homeassistant_espscreen/screen_manager/app/header_bar.py
T
Max Gramser 3e959b3df9 Put ESP Screens in English and keep layouts when entity IDs change (0.2.40)
Everything a user sees or reads is now English: both boards' labels,
status replies and logs, the ESP Screens editor and Alerts cheatsheet,
and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md
and TROUBLESHOOTING.md replace the Dutch file names). Labels follow
Home Assistant's own English names (Heat/Cool modes, Heating/Cooling
actions, Away, Returning to dock, weather conditions), dates use English
abbreviations and the top bar writes numbers the English way. Docs use
HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools).
Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed.

Firmware 0.2.34 names its entities in English. Home Assistant registers
a renamed ESPHome entity under a new entity ID, so the inbox
text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and
the layout stored under the old ID would be lost. The manager now
recognises the screen by its device, during a run or after a restart,
and moves its layout and update history along; the Update button and
the nightly round follow the screen through the rename. Screens that
still run 0.2.33 or older keep working: both languages are matched.

Main is the only release branch from now on.

Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards:
see docs/TEST_RESULTS_0240.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 02:08:43 +02:00

343 lines
19 KiB
Python

"""Top bar of a screen: what the firmware draws right of the screen name.
Firmware 0.2.32+ only draws. This module decides everything that needs Home Assistant: an
entity's text (number format, units, translated states), its icon, its accent colour
and whether it shows at all. Clock, analog clock and date tick on the screen itself, and a
relative time ("5 min ago") travels as a unix time, so the screen counts the minutes
without any traffic.
Wire format, one message after the layout: {"v":1,"op":"header","items":[...]} with per item
"k" (clock, analog, date, text, ago), "i" (icon codepoint), "t" (text), "e" (unix time) and
"c" (accent colour RRGGBB).
"""
import math
import unicodedata
from datetime import datetime, time
import tile_icons
from core import HEADER_BUILTIN, HEADER_CONTENTS, HEADER_MAX_ITEMS, HEADER_MIN_FIRMWARE, HEADER_SHOWS, epoch, header_items, local_clock, short
# Characters the top bar's text font carries on both boards (`sublabel_big` in the profiles;
# tests/test_header_bar.py keeps them equal). Anything else folds to its base letter or goes.
GLYPHS = frozenset("<>—&@!,.?\"%()+-_:°0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyzäöüÄÖÜß/…·'#*=;²³µéèëêïîóôàáâçñúû–")
TEXT_BYTES = 40
MONTHS = ('Jan', 'Feb', 'Mar', 'Apr', 'May', 'Jun', 'Jul', 'Aug', 'Sep', 'Oct', 'Nov', 'Dec')
UNAVAILABLE = '—'
CONTENT_LABELS = {'state': 'Status', 'last_changed': 'Last changed'}
SHOW_LABELS = {'always': 'Always', 'active': 'Only when active'}
# Home Assistant's own words where they fit a small bar; the screen shows the rest as they come.
STATES = {
'on': 'On', 'off': 'Off', 'home': 'Home', 'not_home': 'Away', 'open': 'Open', 'closed': 'Closed',
'opening': 'Opening', 'closing': 'Closing', 'locked': 'Locked', 'unlocked': 'Unlocked', 'locking': 'Locking',
'unlocking': 'Unlocking', 'jammed': 'Jammed', 'playing': 'Playing', 'paused': 'Paused', 'idle': 'Idle',
'standby': 'Standby', 'buffering': 'Buffering', 'cleaning': 'Cleaning', 'docked': 'Docked', 'returning': 'Returning',
'error': 'Error', 'heat': 'Heat', 'cool': 'Cool', 'heat_cool': 'Auto', 'auto': 'Auto', 'dry': 'Dry',
'fan_only': 'Fan only', 'disarmed': 'Disarmed', 'armed_home': 'Armed home', 'armed_away': 'Armed away', 'armed_night': 'Armed night',
'armed_vacation': 'Armed vacation', 'armed_custom_bypass': 'Armed', 'arming': 'Arming', 'pending': 'Pending',
'triggered': 'Triggered', 'active': 'Active', 'above_horizon': 'Up', 'below_horizon': 'Down',
}
# device_class: (on, off)
BINARY_STATES = {
'battery': ('Low', 'Normal'), 'battery_charging': ('Charging', 'Not charging'), 'carbon_monoxide': ('Danger', 'Safe'),
'cold': ('Cold', 'Normal'), 'connectivity': ('Connected', 'Disconnected'), 'door': ('Open', 'Closed'),
'garage_door': ('Open', 'Closed'), 'gas': ('Danger', 'Safe'), 'heat': ('Hot', 'Normal'), 'light': ('Light', 'Dark'),
'lock': ('Open', 'Locked'), 'moisture': ('Wet', 'Dry'), 'motion': ('Motion', 'No motion'),
'moving': ('Moving', 'Still'), 'occupancy': ('Occupied', 'Clear'), 'opening': ('Open', 'Closed'), 'plug': ('Plugged in', 'Unplugged'),
'power': ('On', 'Off'), 'presence': ('Home', 'Away'), 'problem': ('Problem', 'OK'), 'running': ('Active', 'Inactive'),
'safety': ('Unsafe', 'Safe'), 'smoke': ('Smoke', 'No smoke'), 'sound': ('Sound', 'Silent'), 'tamper': ('Tampering', 'OK'),
'update': ('Update', 'Up to date'), 'vibration': ('Vibration', 'Still'), 'window': ('Open', 'Closed'),
}
# Icon names from tile_icons; the fonts of both boards carry every one of them.
BINARY_ICONS = { # device_class: (on, off)
'motion': ('motion-sensor', 'motion-sensor'), 'occupancy': ('home-account', 'home-account'),
'presence': ('home-account', 'home-account'), 'door': ('door-open', 'door-closed'), 'garage_door': ('garage', 'garage'),
'opening': ('door-open', 'door-closed'), 'window': ('window-closed-variant', 'window-closed-variant'),
'connectivity': ('router-wireless', 'router-wireless'), 'plug': ('power-plug', 'power-plug'), 'power': ('flash', 'flash'),
'moisture': ('water-alert', 'water'), 'smoke': ('smoke-detector', 'smoke-detector'), 'gas': ('meter-gas', 'meter-gas'),
'carbon_monoxide': ('smoke-detector', 'smoke-detector'), 'lock': ('lock-open-variant', 'lock'),
'battery': ('battery-high', 'battery-high'), 'battery_charging': ('battery-high', 'battery-high'),
'problem': ('alert-outline', 'check'), 'safety': ('alert-outline', 'check'), 'tamper': ('alert-outline', 'check'),
'vibration': ('alert-outline', 'check'), 'heat': ('fire', 'fire'), 'cold': ('snowflake', 'snowflake'),
'light': ('weather-sunny', 'weather-night'), 'running': ('play', 'stop'), 'sound': ('music-note', 'music-note'),
'update': ('cog', 'cog'), 'moving': ('run', 'run'),
}
SENSOR_ICONS = {
'temperature': 'thermometer', 'humidity': 'water-percent', 'moisture': 'water-percent', 'power': 'flash', 'energy': 'flash',
'apparent_power': 'flash', 'reactive_power': 'flash', 'voltage': 'flash', 'current': 'flash', 'power_factor': 'flash',
'battery': 'battery-high', 'illuminance': 'weather-sunny', 'pressure': 'gauge', 'atmospheric_pressure': 'gauge',
'carbon_dioxide': 'molecule-co2', 'gas': 'meter-gas', 'water': 'water', 'signal_strength': 'router-wireless',
'timestamp': 'clock-outline', 'duration': 'timer-outline', 'pm1': 'air-purifier', 'pm25': 'air-purifier',
'pm10': 'air-purifier', 'aqi': 'air-purifier', 'volatile_organic_compounds': 'air-purifier', 'wind_speed': 'weather-windy',
'speed': 'weather-windy', 'precipitation': 'weather-rainy', 'precipitation_intensity': 'weather-rainy',
'irradiance': 'solar-power', 'date': 'calendar',
}
DOMAIN_ICONS = {
'light': 'lightbulb', 'switch': 'toggle-switch', 'input_boolean': 'toggle-switch', 'fan': 'fan', 'cover': 'window-shutter',
'climate': 'thermostat', 'vacuum': 'robot-vacuum', 'media_player': 'speaker', 'scene': 'palette', 'script': 'script-text',
'button': 'gesture-tap-button', 'input_button': 'gesture-tap-button', 'person': 'account', 'device_tracker': 'map-marker',
'zone': 'account-group', 'lock': 'lock', 'alarm_control_panel': 'shield-home', 'timer': 'timer-outline', 'counter': 'gauge',
'event': 'bell-ring', 'input_datetime': 'calendar', 'input_text': 'script-text', 'water_heater': 'water-boiler',
'humidifier': 'air-purifier', 'select': 'cog', 'input_select': 'cog', 'number': 'gauge', 'input_number': 'gauge',
'sensor': 'gauge', 'binary_sensor': 'gauge',
}
# Their state is the moment they last ran or fired: the bar shows how long ago.
MOMENT_DOMAINS = frozenset(['scene', 'button', 'input_button', 'event'])
INACTIVE = frozenset(['off', 'closed', 'not_home', 'idle', 'docked', 'standby', 'locked', 'disarmed', 'paused', 'below_horizon'])
AMBER, GREEN, RED, BLUE, ORANGE, TEAL = 'FFB300', '43A047', 'E53935', '2196F3', 'FF6F22', '009688'
ALARM_CLASSES = frozenset(['problem', 'safety', 'smoke', 'gas', 'carbon_monoxide', 'moisture', 'tamper'])
def clean_text(text):
"""Text the screen can draw: known glyphs, accents folded to the base letter, at most TEXT_BYTES."""
out = []
for char in unicodedata.normalize('NFC', str(text)):
if char in GLYPHS:
out.append(char)
continue
base = unicodedata.normalize('NFKD', char)[0]
if base in GLYPHS:
out.append(base)
return short(''.join(out).strip(), TEXT_BYTES)
def number_text(value, precision=None):
"""A number as Home Assistant writes it: decimal point, commas between thousands."""
if precision is None:
# Without a display precision HA keeps integers whole and shows at most three decimals.
digits = 0 if float(value).is_integer() else 3
text = f'{value:.{digits}f}'
if '.' in text:
text = text.rstrip('0').rstrip('.')
else:
text = f'{value:.{precision}f}'
negative = text.startswith('-')
whole, _, fraction = text.lstrip('-').partition('.')
grouped = f'{int(whole):,}'
result = grouped + ('.' + fraction if fraction else '')
# "-0" and "-0.0" are just zero.
return '-' + result if negative and any(c not in '0.,' for c in result) else result
def with_unit(text, unit):
"""Home Assistant's spacing: "21.3 °C", "65%", "18°"."""
if not unit:
return text
return text + unit if unit in ('%', '°') else f'{text} {unit}'
def precision_of(entry):
options = ((entry or {}).get('options') or {}).get('sensor') or {}
for key in ('display_precision', 'suggested_display_precision'):
value = options.get(key)
if type(value) is int and 0 <= value <= 6:
return value
return None
def numeric(value):
try:
number = float(value)
except (TypeError, ValueError):
return None
return number if math.isfinite(number) else None
def short_date(moment):
return f'{moment.day} {MONTHS[moment.month - 1]}'
def value(entity, state, entry=None, units=None, tz=None):
"""(text, unix time) an entity shows as its state; exactly one of them is set."""
domain = entity.split('.')[0]
raw = state.get('state') if state else None
attrs = (state or {}).get('attributes') or {}
if raw in (None, '', 'unavailable', 'unknown'):
return UNAVAILABLE, None
if domain in MOMENT_DOMAINS:
return (None, epoch(raw)) if epoch(raw) else (UNAVAILABLE, None)
if domain == 'script':
moment = epoch(attrs.get('last_triggered'))
return ('Running', None) if raw == 'on' else (None, moment) if moment else ('Never run', None)
if domain == 'sun':
# The next event: sunset while the sun is up, sunrise while it is down.
clock = local_clock(attrs.get('next_setting' if raw == 'above_horizon' else 'next_rising'), tz)
return (clock or STATES.get(raw, raw)), None
if domain == 'weather':
temperature = numeric(attrs.get('temperature'))
if temperature is None:
return UNAVAILABLE, None
return with_unit(number_text(temperature, 0), attrs.get('temperature_unit') or (units or {}).get('temperature', '°C')), None
if domain == 'climate':
current = numeric(attrs.get('current_temperature'))
if current is not None:
return with_unit(number_text(current, 1), (units or {}).get('temperature', '°C')), None
if domain in ('person', 'device_tracker'):
return STATES.get(raw, raw), None
if domain == 'binary_sensor':
pair = BINARY_STATES.get(attrs.get('device_class'), ('On', 'Off'))
return (pair[0] if raw == 'on' else pair[1] if raw == 'off' else raw), None
if domain == 'input_datetime':
# "2026-09-15 07:30:00", "2026-09-15" or just "07:30:00".
try:
moment = datetime.fromisoformat(raw) if attrs.get('has_date') else datetime.combine(datetime.min, time.fromisoformat(raw))
except ValueError:
return raw, None
if attrs.get('has_date') and attrs.get('has_time'):
return f'{short_date(moment)} {moment:%H:%M}', None
return (short_date(moment) if attrs.get('has_date') else f'{moment:%H:%M}'), None
if domain == 'sensor' and attrs.get('device_class') == 'timestamp':
return (None, epoch(raw)) if epoch(raw) else (raw, None)
if domain == 'sensor' and attrs.get('device_class') == 'date':
try:
return short_date(datetime.fromisoformat(raw)), None
except ValueError:
return raw, None
number = numeric(raw)
if number is not None and domain in ('sensor', 'number', 'input_number', 'counter', 'zone'):
return with_unit(number_text(number, precision_of(entry)), attrs.get('unit_of_measurement')), None
if domain in ('input_text', 'input_select', 'select'):
return raw, None
if raw in STATES:
return STATES[raw], None
return raw[:1].upper() + raw[1:], None
def active(entity, state):
""""Only when active": on, open, home, detected, playing, heating, or a number other than zero."""
raw = state.get('state') if state else None
domain = entity.split('.')[0]
if raw in (None, '', 'unavailable', 'unknown'):
return False
if domain in ('person', 'device_tracker'):
return raw == 'home'
if domain in MOMENT_DOMAINS or domain in ('weather', 'sun') and raw != 'below_horizon':
return True
number = numeric(raw)
if number is not None:
return number != 0
return raw not in INACTIVE
def accent(entity, state):
"""Icon colour while an entity is active, like Home Assistant's badges; None keeps the calm grey."""
raw = state.get('state') if state else None
domain = entity.split('.')[0]
attrs = (state or {}).get('attributes') or {}
if domain == 'binary_sensor' and raw == 'on':
return RED if attrs.get('device_class') in ALARM_CLASSES else AMBER
if domain in ('light', 'switch', 'input_boolean', 'fan') and raw == 'on':
return AMBER
if domain in ('person', 'device_tracker') and raw == 'home':
return GREEN
if domain == 'climate' and raw in ('heat', 'cool'):
return ORANGE if raw == 'heat' else BLUE
# Home Assistant's own state colours: armed and locked green, on their way orange, alarm and open red.
if domain == 'alarm_control_panel':
return RED if raw == 'triggered' else ORANGE if raw in ('arming', 'pending') else GREEN if raw and raw.startswith('armed') else None
if domain == 'lock':
return GREEN if raw == 'locked' else ORANGE if raw in ('locking', 'unlocking', 'opening') else RED if raw in ('unlocked', 'open', 'jammed') else None
if domain == 'media_player' and raw == 'playing':
return BLUE
if domain == 'vacuum' and raw == 'cleaning':
return TEAL
return None
def auto_icon(entity, state):
"""Codepoint of the icon Home Assistant would show: its own mdi icon, else the device class, else the domain."""
attrs = (state or {}).get('attributes') or {}
raw = (state or {}).get('state')
own = tile_icons.ha_icon(attrs)
if own:
return own
domain, device_class = entity.split('.')[0], attrs.get('device_class')
if domain == 'weather':
name = tile_icons.WEATHER.get(raw, 'weather-partly-cloudy')
elif domain == 'sun':
name = 'weather-sunset-down' if raw == 'above_horizon' else 'weather-sunset-up'
elif domain == 'binary_sensor' and device_class in BINARY_ICONS:
name = BINARY_ICONS[device_class][0 if raw == 'on' else 1]
elif domain == 'sensor' and device_class in SENSOR_ICONS:
name = SENSOR_ICONS[device_class]
elif domain == 'lock' and raw in ('unlocked', 'open', 'unlocking'):
name = 'lock-open-variant'
else:
name = DOMAIN_ICONS.get(domain, tile_icons.FALLBACK)
return tile_icons.GLYPHS[name]
def entity_item(item, states, registry=None, units=None, tz=None):
"""(wire item, shown) for one entity item; the wire item exists even while hidden, for the editor."""
entity = item['entity']
state = states.get(entity)
wire = {'k': 'text'}
if item['icon'] == 'auto':
wire['i'] = auto_icon(entity, state)
elif item['icon'] != 'none':
wire['i'] = tile_icons.ICONS[item['icon']][0]
if item['content'] == 'last_changed':
moment = epoch((state or {}).get('last_changed'))
text, moment = (None, moment) if moment else (UNAVAILABLE, None)
else:
text, moment = value(entity, state, (registry or {}).get(entity), units, tz)
if moment:
wire.update(k='ago', e=moment)
else:
wire['t'] = clean_text(text) or UNAVAILABLE
color = accent(entity, state)
if color:
wire['c'] = color
return wire, item['show'] == 'always' or active(entity, state)
def message(layout, states, registry=None, units=None, tz=None):
items = []
for item in header_items(layout):
if item['type'] in HEADER_BUILTIN:
items.append({'k': item['type']})
continue
wire, shown = entity_item(item, states, registry, units, tz)
if shown:
items.append(wire)
return {'v': 1, 'op': 'header', 'items': items}
def preview(header, states, registry=None, units=None, tz=None):
"""What the editor's mockup shows per item, hidden ones included and marked."""
result = []
for item in header['items']:
if item['type'] in HEADER_BUILTIN:
result.append({'k': item['type'], 'name': HEADER_BUILTIN[item['type']], 'shown': True})
continue
wire, shown = entity_item(item, states, registry, units, tz)
attrs = (states.get(item['entity']) or {}).get('attributes') or {}
result.append({**wire, 'name': attrs.get('friendly_name') or item['entity'], 'shown': shown,
'auto_icon': auto_icon(item['entity'], states.get(item['entity']))})
return result
def suggestions(screen, entities, states, registry=None, limit=8):
"""A handful of useful items for this screen: its own room's climate and power first, then the house.
The room is the screen's area, or an area named like the screen. Diagnostic entities (a plug's own
temperature) never qualify."""
rooms = {name.casefold() for name in (screen.get('area'), screen.get('name'), (screen.get('layout') or {}).get('title')) if name}
def attrs(entity):
return (states.get(entity['id']) or {}).get('attributes') or {}
def usable(entity):
return ((states.get(entity['id']) or {}).get('state') not in (None, 'unavailable', 'unknown')
and not ((registry or {}).get(entity['id']) or {}).get('entity_category'))
def pick(label, test, content='state'):
found = sorted((e for e in entities if test(e) and usable(e)), key=lambda e: (e['area'].casefold() not in rooms, e['name'].casefold()))
if found:
entity = found[0]
picks.append({'label': label, 'name': entity['name'], 'area': entity['area'], 'icon': auto_icon(entity['id'], states.get(entity['id'])),
'item': {'type': 'entity', 'entity': entity['id'], 'content': content, 'icon': 'auto', 'show': 'always'}})
def sensor(device_class):
return lambda e: e['id'].startswith('sensor.') and attrs(e).get('device_class') == device_class and numeric(states[e['id']]['state']) is not None
picks = []
pick('Temperature', sensor('temperature'))
pick('Humidity', sensor('humidity'))
pick('Power usage', sensor('power'))
pick('Last motion', lambda e: e['id'].startswith('binary_sensor.') and attrs(e).get('device_class') in ('motion', 'occupancy', 'presence'), 'last_changed')
pick('Weather', lambda e: e['id'].startswith('weather.'))
pick('People home', lambda e: e['id'] == 'zone.home')
pick('Sunrise and sunset', lambda e: e['id'] == 'sun.sun')
pick('CO₂', sensor('carbon_dioxide'))
return picks[:limit]
def catalogue():
"""Choices the editor offers; labels in the order the sheet shows them."""
return {'builtin': [{'type': key, 'label': label} for key, label in HEADER_BUILTIN.items()],
'contents': [{'key': key, 'label': CONTENT_LABELS[key]} for key in HEADER_CONTENTS],
'shows': [{'key': key, 'label': SHOW_LABELS[key]} for key in HEADER_SHOWS],
'max_items': HEADER_MAX_ITEMS, 'min_firmware': '.'.join(map(str, HEADER_MIN_FIRMWARE))}