Files
homeassistant_espscreen/web/src/components/Library.vue
T
Max Gramser 6148dfd211 Show live values on the mockup, blink a screen to identify it, try an alert, copy and share layouts (0.2.74)
The tiles draw what Home Assistant reports (a new /api/states answers for the tiles on the page); the ···
menu gets Identify (the screen's own show_alert with flash), Copy layout from another screen, Export and
Import as JSON; the Alerts page opens with Try it (/api/alerts/test, one screen or all); the library filters
by room and hides what is placed, with lit icons for what is on; ⌘K searches screens, entities and actions;
the Update badge lists what's new from the changelog (copied into the image) and a running update shows a
progress bar with the ESPHome stage and the last log line.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:30:38 +02:00

75 lines
5.2 KiB
Vue

<script setup lang="ts">
// The entities a tile can show, with a search, a filter per domain and per room, and a switch that hides what is
// already on the screen. A click adds the entity to the marked empty cell or the first free one; a drag puts it
// exactly where it lands.
import { computed } from "vue";
import { vDrag } from "../drag";
import { domainInfo } from "../model/layout";
import { glyph } from "../model/topbar";
import { addTile, automaticIcon, isGuition, state, tileLimit } from "../store";
const FILTERS: [string, string][] = [
["", "All"], ["light", "Lights"], ["climate", "Climate"], ["switch", "Switches"], ["binary_sensor", "Status"], ["button", "Actions"],
["script", "Scripts"], ["fan", "Fans"], ["cover", "Covers"], ["scene", "Scenes"], ["vacuum", "Vacuum"], ["sensor", "Sensors"],
["media_player", "Media"], ["weather", "Weather"], ["number", "Values"], ["select", "Selects"], ["person", "People"], ["timer", "Timers"], ["screen", "Clock"],
];
const ALIAS: Record<string, string> = { switch: "input_boolean", number: "input_number", select: "input_select", weather: "sun", button: "input_button" };
const chosen = computed(() => new Set(state.layout?.tiles.map((t) => t.entity) || []));
const rooms = computed(() => [...new Set(state.inventory.entities.map((e) => e.area).filter((a): a is string => Boolean(a)))].sort((a, b) => a.localeCompare(b)));
const matches = computed(() => {
const query = state.search.toLocaleLowerCase(), filter = state.filter, room = state.room;
// The picker offers what a tile can show; camera images need a Guition (app 0.2.66).
return [...(state.inventory.builtin || []), ...state.inventory.entities].filter((e) =>
e.tile !== false &&
(isGuition.value || !["camera", "image"].includes(e.id.split(".")[0])) &&
(!filter || e.id.startsWith(filter + ".") || ALIAS[filter] === e.id.split(".")[0]) &&
(!room || e.area === room) &&
(!state.hidePlaced || !chosen.value.has(e.id)) &&
`${e.name} ${e.id} ${e.device || ""} ${e.area || ""}`.toLocaleLowerCase().includes(query));
});
const full = computed(() => (state.layout?.tiles.length || 0) >= tileLimit.value);
const count = computed(() => state.inventory.entities.length);
// The avatar shows the state at a glance: lit for on, grey for an entity Home Assistant can't reach.
const tone = (e: { id: string; state?: string }) => {
const domain = e.id.split(".")[0];
if (e.state === "unavailable" || e.state === "unknown") return "gone";
if (["light", "switch", "input_boolean", "fan"].includes(domain) && e.state === "on") return "on";
return "";
};
</script>
<template>
<aside class="library" id="library">
<div class="lib-head">
<div class="lib-title">Library <small>{{ count }} entities</small></div>
<input id="search" v-model="state.search" type="search" placeholder="Search by name, device, or room…" autocomplete="off" aria-label="Add an entity" />
<div class="filters" id="filters">
<button v-for="[value, label] in FILTERS" :key="value" type="button" :aria-pressed="state.filter === value ? 'true' : 'false'" @click="state.filter = value">
<span v-if="value" class="domain-icon" :style="{ color: domainInfo(value + '.')[2], background: domainInfo(value + '.')[3] }" aria-hidden="true">{{ domainInfo(value + ".")[1] }}</span>{{ label }}
</button>
</div>
<div class="lib-row">
<select id="room" v-model="state.room" aria-label="Room">
<option value="">All rooms</option>
<option v-for="room in rooms" :key="room" :value="room">{{ room }}</option>
</select>
<button type="button" class="chip-toggle" id="hide-placed" :aria-pressed="state.hidePlaced ? 'true' : 'false'" title="Hide what is already on this screen" @click="state.hidePlaced = !state.hidePlaced">Hide placed</button>
</div>
</div>
<div class="lib-list" id="results" aria-live="polite">
<button v-for="entity in matches.slice(0, 80)" :key="entity.id" type="button" class="ent" :title="entity.id"
:disabled="chosen.has(entity.id) || full" v-drag="{ kind: 'entity', id: entity.id }" @click="addTile(entity.id)">
<span class="av mdi" :class="tone(entity)" :style="{ color: domainInfo(entity.id)[2], background: domainInfo(entity.id)[3] }">{{ state.inventory.icons ? glyph(automaticIcon(entity.id)) : domainInfo(entity.id)[1] }}</span>
<span class="tx">
<b>{{ entity.name }}</b>
<small>{{ [domainInfo(entity.id)[0], entity.area, entity.device].filter(Boolean).join(" · ") }}</small>
</span>
<span class="add" :class="{ done: chosen.has(entity.id) }">{{ chosen.has(entity.id) ? "✓" : "+" }}</span>
</button>
<p v-if="!matches.length" class="hint">{{ state.hidePlaced && !state.search && !state.filter && !state.room ? "Everything here is already on this screen." : "No entities found. Try a different name, room or filter." }}</p>
<p v-else-if="matches.length > 80" class="hint">{{ matches.length }} results. Keep typing to narrow it down.</p>
</div>
<div class="lib-foot">{{ full ? `This screen holds ${tileLimit} tiles${tileLimit === 10 ? "; update its firmware for 20" : ""}.` : "Drag onto a page, or tap + to add to the first free slot. ⌘K searches everything." }}</div>
</aside>
</template>