Files
homeassistant_espscreen/screen_manager/app/claude_skill.py
T
Max Gramser 93c789dc48 Let Claude in Home Assistant put tiles on a screen (0.2.51)
Four Home Assistant events change a screen the way the app's own editor does:
esp_screens_add_tile (add or change), esp_screens_remove_tile,
esp_screens_move_tile and esp_screens_order_tiles. An event names the screen by
device name, shown name, area or title, and may set the size, the direct
control, the display, the icon, the colour and the spot; a tile with a control
or a forecast becomes double-width by itself. apply_tile_event returns the new
layout and Manager.save does the validating and the pushing, so nothing can get
past the twenty-tile limit, a duplicate entity or an occupied spot.

Every event is answered with esp_screens_tile_result, and every screen publishes
what it shows as sensor.esp_screens_<node>, with the page, row, column, width,
control and display per tile. So an assistant can read a screen before it moves
anything, and a refused event says why and changes nothing.

The Claude skill gains a Tiles section with the events, the fields, what each
kind of entity can do, how to read a screen first, and the rule to show the plan
and wait for a yes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 08:19:49 +02:00

335 lines
15 KiB
Python

"""The Claude skill ESP Screens offers under Settings → Claude: installed for Claude Code, or downloaded for claude.ai.
Claude Code finds project skills in `.claude/skills/<name>/SKILL.md` of the folder it starts in; the
Claude Code apps for Home Assistant start in the configuration folder. claude.ai takes the same folder as
a zip. The text is built from the same reference as the Alerts cheatsheet, so it never names a field,
color or icon the firmware lacks, and it is the same on every call: status() compares it byte for byte
to tell an outdated copy.
"""
import io
import os
from pathlib import Path
import zipfile
import tile_icons
from core import (ALERT_ENDINGS, ALERT_EVENT, ALERT_FALLBACK_ICON, ALERT_FIELDS, ALERT_LIMITS, ALERT_MAX_TIMEOUT,
ALERT_MIN_FIRMWARE, ALERT_SUGGESTED_ICONS, AUTO_STANDBY_MIN_FIRMWARE, BROADCAST_DISMISS, BROADCAST_SHOW,
CONTROLS, DISPLAYS, MAX_PAGES, SLOTS_PER_PAGE, TILE_BACKGROUNDS, TILE_EVENTS, TILE_RESULT_EVENT)
NAME = 'esp-screens'
# claude.ai accepts at most 200 characters; Claude Code picks the skill by this sentence.
DESCRIPTION = ('ESP Screens (CYD and Guition touchscreens run from Home Assistant): put a tile on a screen, move or '
'order tiles, show an alert on one screen or all of them, and keep a screen awake.')
TYPES = {'string': 'text', 'int': 'number', 'bool': 'on/off'}
def skill_dir(config=None):
"""Where the skill goes: <Home Assistant configuration>/.claude/skills/esp-screens."""
return Path(config or os.environ.get('HA_CONFIG', '/homeassistant')) / '.claude' / 'skills' / NAME
def _limit(name, kind):
if name in ALERT_LIMITS['cyd']:
return f"CYD {ALERT_LIMITS['cyd'][name]} · Guition {ALERT_LIMITS['guition'][name]} bytes"
return f'0 to {ALERT_MAX_TIMEOUT} s' if kind == 'int' else ''
def text():
"""SKILL.md: the tile events and how to read a screen, then the alert event for every screen, the
per-screen action, fields, colors and icons, and the standby and brightness entities."""
fields = '\n'.join(f'| `{name}` | {TYPES[kind]} | {help_} | {_limit(name, kind)} |' for name, kind, _, help_, _ in ALERT_FIELDS)
colors = ', '.join(f"`{name}` ({item['label']})" for name, item in TILE_BACKGROUNDS.items() if item['color'])
suggested = ', '.join(f'`{name}`' for name in ALERT_SUGGESTED_ICONS)
groups = '\n'.join(f'- {group}: ' + ', '.join(f'`{name}` ({label})' for name, _, label in icons) for group, icons in tile_icons.GROUPS)
fixed = ', '.join(f'`{name}`' for name, _ in tile_icons.FIXED)
endings = ', '.join(f'`{action}` ({label[0].lower() + label[1:]})' for action, label in ALERT_ENDINGS)
controls = '\n'.join(f'| `{domain}` | ' + ', '.join(f'`{key}` ({label.lower()})' for key, label in choices) + ' |'
for domain, choices in CONTROLS.items())
displays = '\n'.join(f'| `{domain}` | ' + ', '.join(f'`{name}`' for name in names) + ' |' for domain, names in DISPLAYS.items())
events = '\n'.join(f'| `{event}` | {what} |' for event, what in
(('esp_screens_add_tile', 'Puts an entity on a screen, or changes the tile that is already there'),
('esp_screens_remove_tile', 'Takes a tile off a screen'),
('esp_screens_move_tile', 'Moves a tile to another page or spot'),
('esp_screens_order_tiles', 'Puts tiles in the order you give')))
return f'''---
name: {NAME}
description: {DESCRIPTION}
---
# Tiles, alerts and standby on ESP Screens
Made by ESP Screen Manager (ESP Screens → Settings → Claude). Installing it again from there replaces this file, so changes made here get lost.
Three things Home Assistant can do with the screens: choose what a screen shows ([Tiles](#tiles-on-a-screen)), show an alert (below), and keep a screen awake or let it dim ([Standby and brightness](#standby-and-brightness)).
An alert is a card over the whole screen with an icon, a title, a subtitle and one button. It wakes the screen and stays until someone presses the button or the timeout runs out. A new alert replaces the one showing.
## Tiles on a screen
A screen shows tiles: two columns and {SLOTS_PER_PAGE // 2} rows per page, at most {MAX_PAGES} pages and twenty tiles. A tile is single or double-width; a double-width one starts in the left column and takes two spots.
Fire one of these events and ESP Screens changes that screen and sends it right away, the same way its own editor does.
| Event | What it does |
|---|---|
{events}
```yaml
actions:
- event: esp_screens_add_tile
event_data:
screen: living room
entity: vacuum.s8
```
### What you can put in the event
| Field | Meaning |
|---|---|
| `screen` | Which screen: its device name, the name Home Assistant shows, its area, or the title on the screen. With one screen paired you can leave this out. |
| `entity` | The entity the tile shows. Use the real entity ID; never invent one. |
| `name` | A name of your own on the tile; leave it out to keep Home Assistant's. |
| `page` | Page, counted from 1. Without a spot the tile takes the first free one on that page. |
| `row`, `column` | An exact spot on that page: row 1 to {SLOTS_PER_PAGE // 2}, column `left` or `right`. |
| `size` | `single` or `wide`. |
| `controls` | What you can operate on the tile itself (see below). |
| `display` | How the tile draws itself (see below). |
| `icon`, `color` | An icon from the list further down, and one of the pastel colors. |
| `tap` | What a tap does: `auto`, `detail` (open the card), `toggle` or `none`. |
| `entities` | Only for `esp_screens_order_tiles`: the entities in the order you want them. |
A tile with a control, a forecast or a sun path is drawn double-width on its own; you don't have to ask for that.
### What a tile can do, per kind of entity
| Entity | `controls` |
|---|---|
{controls}
| Entity | `display` |
|---|---|
{displays}
Everything else shows its name and state, and opens a card of its own on a long press.
### Reading a screen first
Every screen also publishes what it shows, as `sensor.esp_screens_<device name>`: the state is the number of tiles, and the attributes hold `title`, `pages` and `tiles` with `entity`, `name`, `page`, `row`, `column`, `size`, `controls` and `display` per tile. Read that before moving things around, so you know what is already there and where.
Ordering a page means naming the tiles that are on it, in the order you want:
```yaml
actions:
- event: esp_screens_order_tiles
event_data:
screen: living room
page: 1
entities: [light.kitchen, light.dining, vacuum.s8]
```
A tile from another page has to be moved there first (`esp_screens_move_tile` with `page`). Leave `page` out to order the whole screen: the entities you name come first, the rest keeps its order behind them.
### What comes back
ESP Screens answers every event with `{TILE_RESULT_EVENT}`, carrying `ok`, the `screen`, the `entity` and, when it refused, an `error` that says why ("No screen called ...", "That spot is taken by ...", "This screen already has twenty tiles"). The add-on log says the same. Nothing changes on a refused event.
### How to work
1. Read the screen's sensor, and Home Assistant's own entities for what the user names. Ask which screen when several could fit.
2. Say what you are going to do: which tile, which screen, which spot. A tile appears on a screen in someone's house, so wait for a yes before firing the event.
3. Fire the events one at a time and read `{TILE_RESULT_EVENT}` (or the sensor) before the next one.
4. Sorting by how much something is used comes from Home Assistant itself (history or the logbook), not from the screen.
## All screens: fire an event
ESP Screen Manager listens for two Home Assistant events and passes them on to every paired screen that is online, screens added later included. Screens need firmware {ALERT_MIN_FIRMWARE} or newer, and the app has to be running.
```yaml
actions:
- event: {BROADCAST_SHOW}
event_data:
title: "Mail!"
subtitle: "There is post in the mailbox"
icon: mailbox
color: orange
button_text: "OK"
timeout: 0
flash: true
```
`{BROADCAST_DISMISS}` (no data) takes the alert off every screen. Every field of the event is optional: a missing or unusable value becomes empty text, `0` or off. Templates in `event_data` work as usual. For an alert right now, without an automation, fire the same event through Home Assistant's REST API (`POST /api/events/{BROADCAST_SHOW}` with the fields as JSON; inside a Home Assistant app such as Claude Code that is `http://supervisor/core/api/events/{BROADCAST_SHOW}` with `$SUPERVISOR_TOKEN` as the bearer token) or under Developer tools → Events. The ESP Screen Manager log tells how many screens got it.
## One screen: call its action
Every screen also has its own actions, `esphome.<device_name>_show_alert` and `esphome.<device_name>_dismiss_alert` (dashes in the device name become underscores). List Home Assistant's `esphome` actions to see which screens exist. These actions need all seven fields; send `""`, `0` or `false` for the ones you don't use.
```yaml
actions:
- action: esphome.kitchen_screen_show_alert
data:
title: "Laundry is done"
subtitle: ""
icon: washing-machine
color: green
button_text: ""
timeout: 600
flash: false
```
## Fields
| Field | Type | Meaning | Limit |
|---|---|---|---|
{fields}
Text limits are in bytes; an accented letter takes two. Keep the title short, the CYD shows about forty characters on one line, and put details in the subtitle.
## Colors
`color` takes one of {colors}. Empty or unknown gives the white card.
## Icons
`icon` takes one of the names below, exactly as written (`mdi:` in front works too). The firmware carries only these glyphs and shows the warning triangle (`{ALERT_FALLBACK_ICON}`) for any other name, so pick the closest name from this list rather than another Material Design icon.
Good for alerts: {suggested}.
{groups}
- Also available: {fixed}
## When an alert ends
Each screen fires `{ALERT_EVENT}` with `action`: {endings}. The event also carries `title`, `screen` (the device name) and `device_id`. To react to the button:
```yaml
- wait_for_trigger:
- trigger: event
event_type: {ALERT_EVENT}
event_data:
action: ok
timeout: "00:05:00"
```
## Writing the automation
1. Find the real trigger in Home Assistant, such as the mailbox sensor. Never invent an entity ID; ask when several entities could fit.
2. All screens: the `{BROADCAST_SHOW}` event. One screen the user names: that screen's own action.
3. When the situation clears (mailbox emptied, door closed), fire `{BROADCAST_DISMISS}` from the same automation.
4. Take the icon and color from the lists above.
5. Ask before sending a test alert: it lights up the screens around the house.
Example, with the user's own entity in place of `binary_sensor.mailbox`:
```yaml
alias: Mailbox alert on the screens
triggers:
- trigger: state
entity_id: binary_sensor.mailbox
to: "on"
id: mail
- trigger: state
entity_id: binary_sensor.mailbox
to: "off"
id: emptied
actions:
- choose:
- conditions:
- condition: trigger
id: mail
sequence:
- event: {BROADCAST_SHOW}
event_data:
title: "Mail!"
subtitle: "There is post in the mailbox"
icon: mailbox
color: orange
timeout: 0
flash: true
- conditions:
- condition: trigger
id: emptied
sequence:
- event: {BROADCAST_DISMISS}
```
## Standby and brightness
Every screen has these entities in Home Assistant, on its ESPHome device. `<screen>` stands for the start Home Assistant gave the screen's entity IDs, the same as in `text.<screen>_tile_settings`; look them up rather than guessing.
| Entity | What it does |
|---|---|
| `switch.<screen>_auto_standby` | On: the screen dims after the standby time without a touch. Off: the screen wakes up and stays on. Firmware {AUTO_STANDBY_MIN_FIRMWARE} or newer. |
| `number.<screen>_standby_after` | Seconds without a touch before standby, 60 to 86400. |
| `number.<screen>_normal_brightness` | Brightness while in use, 5 to 100 %. |
| `number.<screen>_standby_brightness` | Brightness in standby, 0 to 100 %, at most the normal brightness. |
| `number.<screen>_night_brightness` | Brightness in standby during the night hours set in ESP Screens, 0 to 100 %. |
These are the same settings as in ESP Screens: a change made from Home Assistant shows there too and stays after a restart. Turning Auto standby on again counts the standby time from that moment. Every change is saved on the screen, so switch on changes that happen a few times a day (someone comes home, a light goes on, a window opens), never on every motion.
To keep screens on while something is going on at home, turn Auto standby off when the situation starts and on when it ends, all from one automation. Example with placeholders for the user's own entities:
```yaml
alias: Keep the screens awake
mode: restart
triggers:
- trigger: state
entity_id:
- person.alex
- light.living_room
- binary_sensor.bedroom_window
actions:
- if:
- condition: state
entity_id: person.alex
state: home
- condition: or
conditions:
- condition: state
entity_id: light.living_room
state: "on"
- condition: state
entity_id: binary_sensor.bedroom_window
state: "on"
then:
- action: switch.turn_off
target:
entity_id: switch.kitchen_screen_auto_standby
else:
- action: switch.turn_on
target:
entity_id: switch.kitchen_screen_auto_standby
```
Replace the person, light, window and screen with the real entity IDs (ask which screens when there are several), and leave out conditions the user did not ask for.
'''
def status(directory):
"""Whether the skill is there and equal to what this app version writes."""
try:
installed = (directory / 'SKILL.md').read_text(encoding='utf8')
except FileNotFoundError:
return {'installed': False, 'current': False, 'path': str(directory)}
except (OSError, UnicodeDecodeError):
installed = None
return {'installed': True, 'current': installed == text(), 'path': str(directory)}
def archive():
"""The skill folder as a zip, the way claude.ai takes an uploaded skill: esp-screens/SKILL.md."""
buffer = io.BytesIO()
with zipfile.ZipFile(buffer, 'w', zipfile.ZIP_DEFLATED) as bundle:
entry = zipfile.ZipInfo(f'{NAME}/SKILL.md', date_time=(2026, 1, 1, 0, 0, 0))
entry.compress_type = zipfile.ZIP_DEFLATED
entry.external_attr = 0o644 << 16
bundle.writestr(entry, text())
return buffer.getvalue()
def install(directory):
"""Write SKILL.md, replacing an older copy. `restart`: the skills folder is new, and Claude Code only
watches skills folders that existed when it started."""
restart = not directory.parent.is_dir()
try:
directory.mkdir(parents=True, exist_ok=True)
temp = directory / 'SKILL.md.tmp'
temp.write_text(text(), encoding='utf8')
temp.replace(directory / 'SKILL.md')
except OSError as error:
raise ValueError(f"Couldn't write the skill to {directory} ({error.strerror or type(error).__name__}).") from error
return {**status(directory), 'restart': restart}