Files
homeassistant_espscreen/tests/test_tile_controls.cpp
T
Max Gramser bc2a754706 Add Dark mode for a screen beside the bed, with every colour in one table (0.2.63)
Dark mode is a new switch under Brightness on the screen's settings page, in
the Screen settings of ESP Screens and as switch.<screen>_dark_mode in Home
Assistant, so an automation can turn it on at bedtime. The screen changes
look at once, open cards and an alert included, and keeps it after a
restart. The design stays the same: a black page, graphite cards with a
hairline, soft white text, Home Assistant's state colours where they tell
something, and pastel card colours as deeper versions of themselves.

Every colour the firmware chooses now lives in components/smart_display/
theme.h: roles with a light and a dark value, the named card colours and
Home Assistant's state colours. The board profiles give widgets colourless
shared styles that theme.h fills, so a change of look refills those styles
and draws again what code painted by state. The light look is unchanged
apart from merges below one panel step. Dark mode costs 440 bytes of static
RAM on the CYD, and the LVGL tree of the host build is 416 bytes smaller; tests
keep colours out of every other file.

Comparing a screen that switched looks with one that booted in it also
found two older bugs, now fixed: a settings switch that was on showed its
knob at the left whenever its page was drawn, and the sun card's sunlit
area turned orange after a palette change. Firmware 0.2.54.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 12:07:10 +02:00

184 lines
13 KiB
C++

// c++ -std=c++17 -Wall -Wextra -pedantic tests/test_tile_controls.cpp -o /tmp/test_tile_controls && /tmp/test_tile_controls
#define THEME_TEST
#include "../components/smart_display/tile_controls.h"
#include <cassert>
#include <cmath>
#include <cstring>
using namespace tile_controls;
using runtime_tiles::Tile;
static Tile make(const char *entity, const char *state, uint32_t supported = 0) {
Tile t; t.entity = entity; t.state = state; t.supported = supported; t.received = true; return t;
}
int main() {
// -/+ steps snap to the entity's grid and stay inside its range.
assert(step_value(20.0f, 0.5f, 16, 32, 1) == 20.5f);
assert(step_value(20.3f, 0.5f, 16, 32, -1) == 20.0f);
assert(step_value(31.8f, 1.0f, 16, 32, 1) == 32.0f);
assert(step_value(16.0f, 1.0f, 16, 32, -1) == 16.0f);
assert(step_value(NAN, 1.0f, 16, 32, 1) == 17.0f);
assert(step_value(5.0f, 0.0f, NAN, NAN, 1) == 6.0f);
assert(format_value(20.0f, 1.0f, "°") == "20°");
assert(format_value(20.5f, 0.5f, "°") == "20.5°");
assert(format_value(NAN, 0.5f, "°") == "--");
// Curtain: horizontal arrows, open disabled when fully open, stop only when supported.
Tile curtain = make("cover.curtains", "open", 15); curtain.device_class = "curtain"; curtain.position = 100; curtain.controls = "buttons";
std::array<Key, 3> keys;
assert(keys_for(curtain, keys) == 3);
assert(!strcmp(keys[0].icon, glyph::EXPAND) && keys[0].command == COVER_OPEN && keys[0].disabled);
assert(keys[1].command == COVER_STOP && !keys[1].disabled);
assert(!strcmp(keys[2].icon, glyph::COLLAPSE) && keys[2].command == COVER_CLOSE && !keys[2].disabled);
assert(key_action(curtain, COVER_CLOSE).service == "cover.close_cover");
Tile shutter = make("cover.shutter", "closed", 3); shutter.controls = "buttons";
assert(keys_for(shutter, keys) == 2 && !strcmp(keys[0].icon, glyph::UP) && keys[1].disabled);
assert(status_text(curtain) == "Open · 100%");
assert(status_text(shutter) == "Closed");
// The cover card (firmware 0.2.50+). Motionblinds venetian blinds report every feature (255).
Tile blind = make("cover.venetianblind_0001", "open", 255); blind.device_class = "blind"; blind.position = 60; blind.edit_extra().tilt = 40;
CoverCard card = cover_card(blind);
assert(card.position && card.tilt && card.keys && !card.tilt_keys);
assert(cover_card_status(blind) == "Open · 60% · Tilt 40%");
assert(cover_keys(blind, keys) == 3 && !strcmp(keys[0].icon, glyph::UP) && !keys[0].disabled && !keys[2].disabled && !keys[2].checked);
blind.state = "closing";
assert(cover_keys(blind, keys) == 3 && keys[2].checked && !keys[0].checked);
assert(cover_tilt_keys(blind, keys) == 3 && keys[0].command == COVER_OPEN_TILT && keys[2].command == COVER_CLOSE_TILT);
assert(key_action(blind, COVER_OPEN_TILT).service == "cover.open_cover_tilt");
assert(key_action(blind, COVER_STOP_TILT).service == "cover.stop_cover_tilt" && key_action(blind, COVER_CLOSE_TILT).service == "cover.close_cover_tilt");
CoverCard curtain_card = cover_card(curtain);
assert(curtain_card.position && !curtain_card.tilt && curtain_card.keys && !curtain_card.tilt_keys);
assert(cover_card_status(curtain) == "Open · 100%");
// A garage door: open, stop and close only; close is disabled while it is closed.
Tile garage = make("cover.garage", "closed", 11); garage.device_class = "garage";
CoverCard garage_card = cover_card(garage);
assert(!garage_card.position && !garage_card.tilt && garage_card.keys && !garage_card.tilt_keys);
assert(cover_keys(garage, keys) == 3 && keys[2].disabled && !keys[0].disabled);
// Slats that tilt without a position get tilt keys; a key that cannot tilt further is disabled.
Tile slats = make("cover.slats", "open", 3 | 16 | 32); slats.edit_extra().tilt = 100;
CoverCard slats_card = cover_card(slats);
assert(slats_card.tilt_keys && !slats_card.tilt && !slats_card.position);
assert(cover_tilt_keys(slats, keys) == 2 && keys[0].disabled && !keys[1].disabled);
assert(cover_card_status(slats) == "Open");
// Features not reported yet: the card offers the three keys, a tile's key row stays empty as before.
Tile unknown = make("cover.new", "unknown", 0);
CoverCard unknown_card = cover_card(unknown);
assert(unknown_card.keys && !unknown_card.position && cover_keys(unknown, keys) == 3);
unknown.controls = "buttons";
assert(keys_for(unknown, keys) == 0);
// Vacuum: play while docked, pause while cleaning, dock disabled in the dock.
Tile robot = make("vacuum.s8", "docked", 30524); robot.controls = "buttons";
assert(keys_for(robot, keys) == 3);
assert(!strcmp(keys[0].icon, glyph::PLAY) && keys[0].command == VACUUM_START && !keys[0].disabled);
assert(keys[1].command == VACUUM_STOP && keys[1].disabled);
assert(keys[2].command == VACUUM_DOCK && keys[2].disabled);
assert(key_action(robot, VACUUM_START).service == "vacuum.start");
robot.state = "cleaning";
assert(keys_for(robot, keys) == 3 && keys[0].command == VACUUM_PAUSE && !keys[1].disabled && !keys[2].disabled);
Tile old_robot = make("vacuum.old", "docked", feature::VACUUM_TURN_ON | feature::VACUUM_RETURN); old_robot.controls = "buttons";
assert(keys_for(old_robot, keys) == 2 && key_action(old_robot, VACUUM_START).service == "vacuum.turn_on");
// Media: playback keys follow supported_features; mute flips is_volume_muted.
Tile sonos = make("media_player.sonos", "playing", 8321599); sonos.volume = 0.17f; sonos.edit_extra().media_title = "TV"; sonos.controls = "playback";
assert(keys_for(sonos, keys) == 3 && !strcmp(keys[1].icon, glyph::PAUSE) && keys[1].command == MEDIA_PLAY_PAUSE);
assert(status_text(sonos) == "TV · 17%");
Action mute = key_action(sonos, MEDIA_MUTE);
assert(mute.service == "media_player.volume_mute" && mute.key == "is_volume_muted" && mute.value == "true");
sonos.muted = true; assert(key_action(sonos, MEDIA_MUTE).value == "false");
Tile radio = make("media_player.radio", "idle", feature::MEDIA_PLAY | feature::MEDIA_PAUSE); radio.controls = "playback";
assert(keys_for(radio, keys) == 1 && !strcmp(keys[0].icon, glyph::PLAY));
assert(status_text(radio) == "Idle");
// Climate: mode keys in priority order, at most three, the active one checked.
Tile ac = make("climate.ac", "cool"); ac.edit_extra().hvac_modes = "[\"off\",\"heat_cool\",\"cool\",\"heat\",\"fan_only\",\"dry\"]"; ac.controls = "mode"; ac.current = 21.5f; ac.target = 20; ac.step = 1;
assert(keys_for(ac, keys) == 3);
assert(keys[0].arg == "off" && keys[1].arg == "heat" && keys[2].arg == "cool" && keys[2].checked && !keys[1].checked);
Action mode = key_action(ac, HVAC_MODE, keys[1].arg);
assert(mode.service == "climate.set_hvac_mode" && mode.key == "hvac_mode" && mode.value == "heat");
assert(status_text(ac) == "Cool · 21.5°");
ac.edit_extra().hvac_action = "cooling"; assert(status_text(ac) == "Cooling · 21.5°");
assert(edit_target(ac) == 20 && edit_step(ac) == 1);
Action set = edit_action(ac, step_value(edit_target(ac), edit_step(ac), ac.minimum, ac.maximum, 1));
assert(set.service == "climate.set_temperature" && set.key == "temperature" && set.value == "21");
assert(edit_action(ac, 20.5f).value == "20.5");
// Numbers edit their own state; selects step through their options with wrap-around.
Tile number = make("number.target", "55"); number.minimum = 0; number.maximum = 100; number.step = 5;
assert(edit_target(number) == 55 && edit_action(number, step_value(55, 5, 0, 100, -1)).value == "50");
assert(edit_action(number, 50).service == "number.set_value");
Tile select = make("select.stand", "Comfort"); select.edit_extra().options = {"Eco", "Comfort", "Boost"}; select.controls = "stepper";
assert(panel_kind(select) == "chevrons");
assert(keys_for(select, keys) == 2 && !keys[0].disabled);
assert(key_action(select, SELECT_NEXT).value == "Boost" && key_action(select, SELECT_PREVIOUS).value == "Eco");
select.state = "Boost"; assert(key_action(select, SELECT_NEXT).value == "Eco");
select.edit_extra().options.resize(1); assert(keys_for(select, keys) == 2 && keys[0].disabled);
// Timer, run buttons and toggles.
Tile timer = make("timer.eggs", "active"); timer.controls = "buttons";
assert(keys_for(timer, keys) == 2 && keys[0].command == TIMER_PAUSE && !keys[1].disabled);
timer.state = "idle"; assert(keys_for(timer, keys) == 2 && keys[0].command == TIMER_START && keys[1].disabled);
assert(key_action(make("scene.evening", "unknown"), RUN).service == "scene.turn_on");
assert(key_action(make("script.all", "off"), RUN).service == "script.turn_on");
assert(key_action(make("input_button.bell", "unknown"), RUN).service == "input_button.press");
assert(!strcmp(run_label("scene"), "Activate") && !strcmp(run_label("button"), "Press"));
assert(key_action(make("switch.desk", "on"), TOGGLE).service == "switch.turn_off");
assert(key_action(make("light.lamp", "off"), TOGGLE).service == "light.turn_on");
assert(!key_action(make("sensor.x", "1"), TOGGLE).valid());
assert(!key_action(make("sensor.x", "1"), RUN).valid());
// Panel kinds.
Tile lamp = make("light.lamp", "on"); lamp.controls = "brightness";
assert(is_slider(panel_kind(lamp)) && !is_key_row(panel_kind(lamp)));
assert(is_key_row("playback") && is_key_row("mode") && !is_key_row("setpoint"));
// Climate mode colours follow Home Assistant; anything else is grey.
assert(mode_color("heat") == 0xFF6F22 && mode_color("cool") == 0x2196F3 && mode_color("off") == 0x9E9E9E);
// Vacuum rows: the cleaning mode decides which of suction and water the card shows.
Tile pippa = make("vacuum.s8", "docked", 30524);
auto row = [](char kind, const char *entity, const char *current, std::vector<std::string> values, const char *roles = "") {
runtime_tiles::Choice c; c.kind = kind; c.entity = entity; c.current = current; c.values = values; c.labels = values; c.roles = roles; return c;
};
pippa.edit_extra().choices = {row('m', "select.woonkamer_s8_schoonmaakmodus", "vac_and_mop", {"vacuum", "vac_and_mop", "mop", "custom"}, "vbma"),
row('w', "select.s8_intensiteit_van_dweilen", "intense", {"mild", "standard", "intense"}),
row('s', "", "", {"quiet", "balanced", "turbo", "max", "max_plus"})};
pippa.edit_extra().fan_speed = "max";
settle_suction(pippa.edit_extra());
assert(pippa.choice('s')->current == "max" && pippa.extra().choices.size() == 3);
auto rows = vacuum_rows(pippa, 0);
assert(rows.suction && rows.water && vacuum_role(pippa, 0) == 'b');
pippa.choice('m')->current = "mop"; rows = vacuum_rows(pippa, 0);
assert(!rows.suction && rows.water);
pippa.choice('m')->current = "vacuum"; rows = vacuum_rows(pippa, 0);
assert(rows.suction && !rows.water);
pippa.choice('m')->current = "custom"; rows = vacuum_rows(pippa, 0);
assert(!rows.suction && !rows.water && vacuum_role(pippa, 0) == 'a');
pippa.choice('m')->current = "something_new"; assert(vacuum_role(pippa, 0) == 'b');
// A tapped chip shows while Home Assistant is busy, and the old value once it gave up.
pippa.choice('m')->current = "vac_and_mop"; pippa.choice('m')->sent = "mop";
pippa.begin(1000);
assert(shown_value(pippa, *pippa.choice('m'), 1500) == "mop" && vacuum_rows(pippa, 1500).water && !vacuum_rows(pippa, 1500).suction);
assert(shown_value(pippa, *pippa.choice('m'), 9000) == "vac_and_mop");
assert(choice_action(pippa, 'm', "mop").service == "select.select_option" && choice_action(pippa, 'm', "mop").key == "option");
assert(choice_action(pippa, 's', "turbo").service == "vacuum.set_fan_speed" && choice_action(pippa, 's', "turbo").value == "turbo");
// An older manager sends no suction row: the vacuum's own four speeds, with the card's names.
Tile old_robot2 = make("vacuum.old", "docked", 30524);
old_robot2.edit_extra().fan_speeds = {"quiet", "balanced"}; old_robot2.edit_extra().fan_speed = "balanced";
settle_suction(old_robot2.edit_extra());
assert(old_robot2.choice('s') && old_robot2.choice('s')->labels[1] == "Normal" && old_robot2.choice('s')->current == "balanced");
rows = vacuum_rows(old_robot2, 0);
assert(rows.suction && !rows.water && !choice_action(old_robot2, 'm', "mop").valid());
// Binary sensors (firmware 0.2.53+) in the words of their device class; no class or an unknown one says On and Off.
assert(!strcmp(binary_state_text("door", true), "Open") && !strcmp(binary_state_text("door", false), "Closed"));
assert(!strcmp(binary_state_text("motion", true), "Motion") && !strcmp(binary_state_text("motion", false), "No motion"));
assert(!strcmp(binary_state_text("moisture", true), "Wet") && !strcmp(binary_state_text("moisture", false), "Dry"));
assert(!strcmp(binary_state_text("battery_charging", false), "Not charging") && !strcmp(binary_state_text("battery", true), "Low"));
assert(!strcmp(binary_state_text("", true), "On") && !strcmp(binary_state_text("", false), "Off"));
assert(!strcmp(binary_state_text("future_class", true), "On") && !strcmp(binary_state_text("Door", true), "On"));
return 0;
}