ea0b423fab
The touch guard dropped a tap as soon as the finger drifted more than 18 px (under 3 mm) from its very first contact point, on both boards and regardless of the page-swipe setting; LVGL itself never cancelled these clicks (no scrollable ancestors, gestures do not suppress clicks). A finger that flattens or rolls while pressing was enough, and the tap vanished without a trace in the log. The limit is now about one centimetre per board (TOUCH_MOVE_LIMIT_PX: Guition 67 px, CYD 56 px), measured from a reference that settles over the first four samples; only the contact that started the touch is followed, so a second finger no longer counts as movement; the minimum contact time is per board too (TOUCH_MIN_PRESS_MS: 60 ms resistive, 20 ms capacitive). Every refused tap is logged on INFO with its reason (moved, too short, already used, bounce). Firmware 0.2.23 for CYD and Guition. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
95 lines
5.2 KiB
C++
95 lines
5.2 KiB
C++
#include "../cyd_ui.h"
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#include <cassert>
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#include <limits>
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int main() {
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using cyd::quantize_temperature;
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// Fan and swing mode chips read the n-th name of a JSON list attribute.
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assert(cyd::list_item("[\"auto\",\"low\",\"high\"]", 0) == "auto");
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assert(cyd::list_item("[\"auto\",\"low\",\"high\"]", 2) == "high");
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assert(cyd::list_item("[\"auto\",\"low\",\"high\"]", 3).empty());
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assert(cyd::list_item("", 0).empty());
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assert(cyd::list_item("[\"broken", 0).empty());
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assert(quantize_temperature(223, 160, 300, 5) == 225);
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assert(quantize_temperature(221, 160, 300, 5) == 220);
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assert(quantize_temperature(-1, 160, 300, 5) == 160);
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assert(quantize_temperature(999, 160, 299, 5) == 299);
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assert(quantize_temperature(201, 160, 300, 0) == 201);
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// -/+ keys: quick successive taps on the same key all count; bounce within 150 ms does not.
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cyd::TouchGuard r;
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r.begin(1000); assert(r.accept_repeat(1060, 7)); assert(!r.accept_repeat(1070, 7)); // one contact, one step
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r.begin(1200); assert(r.accept_repeat(1260, 7)); // 200 ms later: accepted
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r.begin(1300); assert(!r.accept_repeat(1340, 7)); // 80 ms after the last: bounce
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r.begin(1300); r.update(40, 0); assert(!r.accept_repeat(1500, 7)); // a swipe is never a step
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r.begin(1600); assert(r.accept_repeat(1660, 8)); // the other key right away
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cyd::TouchGuard g;
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g.begin(100);
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assert(!g.accept(120, 1)); // resistive noise pulse
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assert(g.accept(180, 1));
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assert(!g.accept(800, 1)); // same physical gesture cannot fire twice
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g.begin(200);
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assert(!g.accept(280, 1)); // contact bounce cannot repeat the action
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g.begin(300);
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assert(g.accept(380, 2)); // another tile is still responsive
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g.begin(1000);
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assert(g.accept(1080, 2));
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cyd::TouchGuard moving;
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moving.begin(100, 50, 50);
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moving.update(52, 48);
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assert(moving.accept(180, 1)); // small resistive jitter remains usable
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moving.begin(1000, 50, 50);
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moving.update(51, 50); moving.update(50, 51); moving.update(50, 50); // reference settled
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moving.update(50, 80); // 30 px beyond the default 18 px
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moving.update(50, 50);
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assert(!moving.accept(1200, 2)); // excursion stays cancelled, even on return
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assert(moving.accept_slider(1200, 202)); // captured drag is a valid slider gesture
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assert(!moving.accept(1201, 2)); // no parent action after slider release
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assert(!moving.accept_slider(1202, 202)); // one send per contact
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moving.begin(1250);
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assert(!moving.accept_slider(1260, 202)); // noise remains rejected
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assert(!moving.accept_slider(1350, 202)); // same-control bounce remains rejected
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// Per-board limits (0.2.23): a centimetre of drift on the Guition is still a tap, and the
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// reference settles over the first samples, so the landing wobble does not count.
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cyd::TouchGuard wide;
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wide.configure(67, 20);
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assert(wide.move_limit() == 67 && wide.min_press() == 20);
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wide.begin(100, 200, 200, 3);
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wide.update(206, 203, 3); wide.update(210, 205, 3); wide.update(212, 206, 3); // finger flattens
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wide.update(262, 206, 3); // 55 px from the settled point
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assert(wide.distance() > 45 && wide.distance() <= 67);
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assert(wide.accept(180, 1)); // under one centimetre: still a tap
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wide.begin(1000, 200, 200, 3);
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wide.update(275, 200, 3); wide.update(300, 200, 3); wide.update(340, 200, 3); // a real swipe: the reference
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wide.update(380, 200, 3); // settles, the finger keeps going
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assert(!wide.accept(1100, 1));
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assert(wide.reason().rfind("verplaatst", 0) == 0);
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wide.begin(2000, 200, 200, 3);
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wide.update(400, 400, 5); // a second finger elsewhere
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assert(wide.accept(2050, 1)); // ignored: only contact 3 is followed; 50 ms is long enough here
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wide.begin(3000, 200, 200, 3);
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assert(!wide.accept(3010, 2)); // 10 ms is below the capacitive minimum
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assert(wide.reason().rfind("te kort", 0) == 0);
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wide.begin(3100, 200, 200, 3);
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assert(wide.accept(3160, 2));
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assert(wide.reason().empty());
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assert(!wide.accept(3170, 2));
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assert(wide.reason() == "al verwerkt in dit contact");
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wide.begin(3200, 200, 200, 3);
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assert(!wide.accept(3260, 2)); // same tile within 600 ms
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assert(wide.reason() == "dezelfde knop binnen de dendertijd");
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cyd::TouchGuard resistive;
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resistive.configure(56, 60);
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resistive.begin(100, 50, 50);
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resistive.update(80, 50); resistive.update(50, 50); // the CYD's jump of 30 px is fine now
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assert(resistive.accept(180, 1));
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resistive.begin(1000, 50, 50);
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resistive.update(50, 120); resistive.update(50, 130); resistive.update(50, 140);
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resistive.update(50, 180); // 70 px past the settled point: a swipe
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assert(!resistive.accept(1100, 1));
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assert(!resistive.accept_repeat(1100, 1));
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cyd::TouchGuard rollover;
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rollover.begin(std::numeric_limits<uint32_t>::max() - 30);
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assert(rollover.accept(50, 1)); // millis wraps after 49 days
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rollover.begin(60);
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assert(!rollover.accept(130, 1));
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}
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