Show live values on the mockup, blink a screen to identify it, try an alert, copy and share layouts (0.2.74)
The tiles draw what Home Assistant reports (a new /api/states answers for the tiles on the page); the ··· menu gets Identify (the screen's own show_alert with flash), Copy layout from another screen, Export and Import as JSON; the Alerts page opens with Try it (/api/alerts/test, one screen or all); the library filters by room and hides what is placed, with lit icons for what is on; ⌘K searches screens, entities and actions; the Update badge lists what's new from the changelog (copied into the image) and a running update shows a progress bar with the ESPHome stage and the last log line. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -1,6 +1,7 @@
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<script setup lang="ts">
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// The entities a tile can show, with a search and one filter per domain. A click adds the entity to the
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// marked empty cell or the first free one; a drag puts it exactly where it lands.
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// The entities a tile can show, with a search, a filter per domain and per room, and a switch that hides what is
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// already on the screen. A click adds the entity to the marked empty cell or the first free one; a drag puts it
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// exactly where it lands.
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import { computed } from "vue";
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import { vDrag } from "../drag";
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import { domainInfo } from "../model/layout";
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@@ -14,17 +15,27 @@ const FILTERS: [string, string][] = [
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];
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const ALIAS: Record<string, string> = { switch: "input_boolean", number: "input_number", select: "input_select", weather: "sun", button: "input_button" };
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const chosen = computed(() => new Set(state.layout?.tiles.map((t) => t.entity) || []));
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const rooms = computed(() => [...new Set(state.inventory.entities.map((e) => e.area).filter((a): a is string => Boolean(a)))].sort((a, b) => a.localeCompare(b)));
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const matches = computed(() => {
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const query = state.search.toLocaleLowerCase(), filter = state.filter;
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const query = state.search.toLocaleLowerCase(), filter = state.filter, room = state.room;
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// The picker offers what a tile can show; camera images need a Guition (app 0.2.66).
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return [...(state.inventory.builtin || []), ...state.inventory.entities].filter((e) =>
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e.tile !== false &&
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(isGuition.value || !["camera", "image"].includes(e.id.split(".")[0])) &&
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(!filter || e.id.startsWith(filter + ".") || ALIAS[filter] === e.id.split(".")[0]) &&
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(!room || e.area === room) &&
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(!state.hidePlaced || !chosen.value.has(e.id)) &&
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`${e.name} ${e.id} ${e.device || ""} ${e.area || ""}`.toLocaleLowerCase().includes(query));
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});
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const full = computed(() => (state.layout?.tiles.length || 0) >= tileLimit.value);
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const count = computed(() => state.inventory.entities.length);
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// The avatar shows the state at a glance: lit for on, grey for an entity Home Assistant can't reach.
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const tone = (e: { id: string; state?: string }) => {
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const domain = e.id.split(".")[0];
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if (e.state === "unavailable" || e.state === "unknown") return "gone";
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if (["light", "switch", "input_boolean", "fan"].includes(domain) && e.state === "on") return "on";
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return "";
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};
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</script>
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<template>
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@@ -37,20 +48,27 @@ const count = computed(() => state.inventory.entities.length);
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<span v-if="value" class="domain-icon" :style="{ color: domainInfo(value + '.')[2], background: domainInfo(value + '.')[3] }" aria-hidden="true">{{ domainInfo(value + ".")[1] }}</span>{{ label }}
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</button>
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</div>
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<div class="lib-row">
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<select id="room" v-model="state.room" aria-label="Room">
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<option value="">All rooms</option>
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<option v-for="room in rooms" :key="room" :value="room">{{ room }}</option>
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</select>
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<button type="button" class="chip-toggle" id="hide-placed" :aria-pressed="state.hidePlaced ? 'true' : 'false'" title="Hide what is already on this screen" @click="state.hidePlaced = !state.hidePlaced">Hide placed</button>
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</div>
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</div>
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<div class="lib-list" id="results" aria-live="polite">
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<button v-for="entity in matches.slice(0, 80)" :key="entity.id" type="button" class="ent" :title="entity.id"
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:disabled="chosen.has(entity.id) || full" v-drag="{ kind: 'entity', id: entity.id }" @click="addTile(entity.id)">
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<span class="av mdi" :style="{ color: domainInfo(entity.id)[2], background: domainInfo(entity.id)[3] }">{{ state.inventory.icons ? glyph(automaticIcon(entity.id)) : domainInfo(entity.id)[1] }}</span>
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<span class="av mdi" :class="tone(entity)" :style="{ color: domainInfo(entity.id)[2], background: domainInfo(entity.id)[3] }">{{ state.inventory.icons ? glyph(automaticIcon(entity.id)) : domainInfo(entity.id)[1] }}</span>
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<span class="tx">
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<b>{{ entity.name }}</b>
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<small>{{ [domainInfo(entity.id)[0], entity.area, entity.device].filter(Boolean).join(" · ") }}</small>
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</span>
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<span class="add" :class="{ done: chosen.has(entity.id) }">{{ chosen.has(entity.id) ? "✓" : "+" }}</span>
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</button>
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<p v-if="!matches.length" class="hint">No entities found. Try a different name.</p>
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<p v-if="!matches.length" class="hint">{{ state.hidePlaced && !state.search && !state.filter && !state.room ? "Everything here is already on this screen." : "No entities found. Try a different name, room or filter." }}</p>
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<p v-else-if="matches.length > 80" class="hint">{{ matches.length }} results. Keep typing to narrow it down.</p>
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</div>
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<div class="lib-foot">{{ full ? `This screen holds ${tileLimit} tiles${tileLimit === 10 ? "; update its firmware for 20" : ""}.` : "Drag onto a page, or tap + to add to the first free slot." }}</div>
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<div class="lib-foot">{{ full ? `This screen holds ${tileLimit} tiles${tileLimit === 10 ? "; update its firmware for 20" : ""}.` : "Drag onto a page, or tap + to add to the first free slot. ⌘K searches everything." }}</div>
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</aside>
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</template>
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