Show live values on the mockup, blink a screen to identify it, try an alert, copy and share layouts (0.2.74)

The tiles draw what Home Assistant reports (a new /api/states answers for the tiles on the page); the ···
menu gets Identify (the screen's own show_alert with flash), Copy layout from another screen, Export and
Import as JSON; the Alerts page opens with Try it (/api/alerts/test, one screen or all); the library filters
by room and hides what is placed, with lit icons for what is on; ⌘K searches screens, entities and actions;
the Update badge lists what's new from the changelog (copied into the image) and a running update shows a
progress bar with the ESPHome stage and the last log line.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-18 08:21:37 +02:00
parent ef8e94f6d1
commit 6148dfd211
27 changed files with 818 additions and 79 deletions
+24 -6
View File
@@ -1,6 +1,7 @@
<script setup lang="ts">
// The entities a tile can show, with a search and one filter per domain. A click adds the entity to the
// marked empty cell or the first free one; a drag puts it exactly where it lands.
// The entities a tile can show, with a search, a filter per domain and per room, and a switch that hides what is
// already on the screen. A click adds the entity to the marked empty cell or the first free one; a drag puts it
// exactly where it lands.
import { computed } from "vue";
import { vDrag } from "../drag";
import { domainInfo } from "../model/layout";
@@ -14,17 +15,27 @@ const FILTERS: [string, string][] = [
];
const ALIAS: Record<string, string> = { switch: "input_boolean", number: "input_number", select: "input_select", weather: "sun", button: "input_button" };
const chosen = computed(() => new Set(state.layout?.tiles.map((t) => t.entity) || []));
const rooms = computed(() => [...new Set(state.inventory.entities.map((e) => e.area).filter((a): a is string => Boolean(a)))].sort((a, b) => a.localeCompare(b)));
const matches = computed(() => {
const query = state.search.toLocaleLowerCase(), filter = state.filter;
const query = state.search.toLocaleLowerCase(), filter = state.filter, room = state.room;
// The picker offers what a tile can show; camera images need a Guition (app 0.2.66).
return [...(state.inventory.builtin || []), ...state.inventory.entities].filter((e) =>
e.tile !== false &&
(isGuition.value || !["camera", "image"].includes(e.id.split(".")[0])) &&
(!filter || e.id.startsWith(filter + ".") || ALIAS[filter] === e.id.split(".")[0]) &&
(!room || e.area === room) &&
(!state.hidePlaced || !chosen.value.has(e.id)) &&
`${e.name} ${e.id} ${e.device || ""} ${e.area || ""}`.toLocaleLowerCase().includes(query));
});
const full = computed(() => (state.layout?.tiles.length || 0) >= tileLimit.value);
const count = computed(() => state.inventory.entities.length);
// The avatar shows the state at a glance: lit for on, grey for an entity Home Assistant can't reach.
const tone = (e: { id: string; state?: string }) => {
const domain = e.id.split(".")[0];
if (e.state === "unavailable" || e.state === "unknown") return "gone";
if (["light", "switch", "input_boolean", "fan"].includes(domain) && e.state === "on") return "on";
return "";
};
</script>
<template>
@@ -37,20 +48,27 @@ const count = computed(() => state.inventory.entities.length);
<span v-if="value" class="domain-icon" :style="{ color: domainInfo(value + '.')[2], background: domainInfo(value + '.')[3] }" aria-hidden="true">{{ domainInfo(value + ".")[1] }}</span>{{ label }}
</button>
</div>
<div class="lib-row">
<select id="room" v-model="state.room" aria-label="Room">
<option value="">All rooms</option>
<option v-for="room in rooms" :key="room" :value="room">{{ room }}</option>
</select>
<button type="button" class="chip-toggle" id="hide-placed" :aria-pressed="state.hidePlaced ? 'true' : 'false'" title="Hide what is already on this screen" @click="state.hidePlaced = !state.hidePlaced">Hide placed</button>
</div>
</div>
<div class="lib-list" id="results" aria-live="polite">
<button v-for="entity in matches.slice(0, 80)" :key="entity.id" type="button" class="ent" :title="entity.id"
:disabled="chosen.has(entity.id) || full" v-drag="{ kind: 'entity', id: entity.id }" @click="addTile(entity.id)">
<span class="av mdi" :style="{ color: domainInfo(entity.id)[2], background: domainInfo(entity.id)[3] }">{{ state.inventory.icons ? glyph(automaticIcon(entity.id)) : domainInfo(entity.id)[1] }}</span>
<span class="av mdi" :class="tone(entity)" :style="{ color: domainInfo(entity.id)[2], background: domainInfo(entity.id)[3] }">{{ state.inventory.icons ? glyph(automaticIcon(entity.id)) : domainInfo(entity.id)[1] }}</span>
<span class="tx">
<b>{{ entity.name }}</b>
<small>{{ [domainInfo(entity.id)[0], entity.area, entity.device].filter(Boolean).join(" · ") }}</small>
</span>
<span class="add" :class="{ done: chosen.has(entity.id) }">{{ chosen.has(entity.id) ? "✓" : "+" }}</span>
</button>
<p v-if="!matches.length" class="hint">No entities found. Try a different name.</p>
<p v-if="!matches.length" class="hint">{{ state.hidePlaced && !state.search && !state.filter && !state.room ? "Everything here is already on this screen." : "No entities found. Try a different name, room or filter." }}</p>
<p v-else-if="matches.length > 80" class="hint">{{ matches.length }} results. Keep typing to narrow it down.</p>
</div>
<div class="lib-foot">{{ full ? `This screen holds ${tileLimit} tiles${tileLimit === 10 ? "; update its firmware for 20" : ""}.` : "Drag onto a page, or tap + to add to the first free slot." }}</div>
<div class="lib-foot">{{ full ? `This screen holds ${tileLimit} tiles${tileLimit === 10 ? "; update its firmware for 20" : ""}.` : "Drag onto a page, or tap + to add to the first free slot. ⌘K searches everything." }}</div>
</aside>
</template>