Initial commit: SmartDisplay CYD config met scrollbaar tegelraster

Eerste commit van het project. De config staat op het punt waar het
tegelraster scrollbaar is en er acht tegels in staan.

Wat er in deze ronde aan de bestaande config veranderd is:

- Home screen scrollt. Wallpaper, kamernaam en klok staan op de pagina
  zelf en blijven staan; alle tegels zitten in een transparante
  `tile_scroll` container die verticaal scrollt. Ruimte voor 2x5 = 10
  tegels, waarvan rij 1-3 zichtbaar is in rust. GRID_ROW*_Y is nu
  relatief aan die container; SCROLL_Y/SCROLL_H per orientatiepreset.
  LVGL annuleert klik en long-press zodra een sleep de scroll-limiet
  passeert, dus tikken en scrollen bijten elkaar niet.

- Achtergrond is een twee-stops gradient in plaats van een 320x240
  RGB565-wallpaper. Scheelt ~150 KB flash en een image-blit per
  hertekening, wat het scrollen bruikbaar maakt. Dezelfde gradient
  wordt hergebruikt als achtergrond van de drie overlays.

- Tegel 7: Tafellamp (light.tafellamp_licht), tik = toggle,
  long-press = helderheidsslider.

- Tegel 8: Brievenbus reset (input_select.brievenbus_status). Licht op
  zodra de status "Vol" is, tik zet hem terug op "Leeg".

- TILE*_ACTIVE_STATE toegevoegd: een exacte HA-state die als "actief"
  telt, voor entiteiten die geen on/off gebruiken. Leeg = oud gedrag.

- do_tile_action kent nu param_key "option", voor
  input_select.select_option.

Tegels 7 en 8 abonneren alleen op de HA-entiteiten die ze echt lezen,
in plaats van op alle elf per tegel. Na flashen: 148 KB vrije heap,
grootste blok 94 KB.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Max Gramser
2026-09-01 11:38:39 +02:00
commit a5521ceaaa
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# Gitignore settings for ESPHome
# This is an example and may include too much for your use-case.
# You can modify this file to suit your needs.
/.esphome/
/secrets.yaml
# Personal device configuration (not part of the example)
testdevice.yaml
# Handmatige backups van de config
*.yaml.bak*
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Ignored default folder with query files
/queries/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
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<?xml version="1.0" encoding="UTF-8"?>
<module type="WEB_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/esphome-cyd-display.iml" filepath="$PROJECT_DIR$/.idea/esphome-cyd-display.iml" />
</modules>
</component>
</project>
Generated
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="MessDetectorOptionsConfiguration">
<option name="transferred" value="true" />
</component>
<component name="PHPCSFixerOptionsConfiguration">
<option name="transferred" value="true" />
</component>
<component name="PHPCodeSnifferOptionsConfiguration">
<option name="highlightLevel" value="WARNING" />
<option name="transferred" value="true" />
</component>
<component name="PhpStanOptionsConfiguration">
<option name="transferred" value="true" />
</component>
<component name="PsalmOptionsConfiguration">
<option name="transferred" value="true" />
</component>
</project>
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# Tile Configuration Reference
This document explains every substitution in `home-like.yaml` and provides copy-paste examples for all supported entity types.
---
## How substitutions work
ESPHome substitutions are compile-time text replacements. There is no runtime logic in the substitution block — every `${TILE1_...}` reference in the YAML is replaced with the value you set before the firmware is compiled and flashed. This means:
- You cannot use `if/else` in substitutions
- Changes require a reflash
- The firmware is fully self-contained after flashing
---
## The home screen scrolls
The wallpaper, the room name and the clock sit on the page itself and stay put.
All tiles live inside one transparent container (`tile_scroll`) that scrolls
vertically, so the grid can be taller than the screen.
- The grid is **2 columns x 5 rows = 10 tile slots**. Rows 1-3 are visible at
rest; dragging up reveals rows 4 and 5.
- `GRID_ROW*_Y` are **relative to the scroll container**, not to the page.
`SCROLL_Y` / `SCROLL_H` define where the container sits and how tall the
viewport is. Both are set per orientation preset.
- LVGL derives the scroll length from the tile positions, so there is no
content height to maintain by hand.
- Tapping and scrolling do not conflict: once a drag passes LVGL's scroll
limit (10 px) the short click *and* the long press are cancelled.
- `scroll_snap_y: START` makes the container click into place per row. Set it
to `NONE` on the `tile_scroll` object for free scrolling.
## Background
The background is a two-stop vertical gradient (`BG_TOP_COLOR` ->
`BG_BOTTOM_COLOR`), not an image. That saves ~150 KB of flash and removes an
image blit from every redraw, which is what makes scrolling usable on this
board. The same gradient is reused as the backdrop of the slider, color and
thermostat overlays through the `style_bg_grad` style.
---
## Global settings
| Key | Default | Description |
|-----|---------|-------------|
| `DIRECT_ACTIONS` | `"true"` | `true` = device calls HA services directly on tap. `false` = only publishes the action event, you handle it in HA automations. |
| `ROOM_NAME` | `"Office"` | Text shown in the top-left header. |
| `TIME_24H` | `"true"` | `true` = 24h clock, `false` = 12h with AM/PM. |
| `AUTO_DIM` | `"true"` | Enable backlight auto-dimming after inactivity. |
| `AUTO_DIM_TIMEOUT` | `"10"` | Seconds of no touch before dimming. |
| `MAX_BRIGHTNESS` | `"100"` | Backlight brightness (%) when active. |
| `DIM_BRIGHTNESS` | `"40"` | Backlight brightness (%) when dimmed. |
| `NIGHT_MODE` | `"true"` | Use a lower brightness level during night hours. |
| `NIGHT_START_HOUR` | `"22"` | Hour (0–23) when night mode starts. |
| `NIGHT_END_HOUR` | `"7"` | Hour (0–23) when night mode ends. |
| `NIGHT_DIM_BRIGHTNESS` | `"18"` | Backlight brightness (%) during night hours. |
| `BG_TOP_COLOR` | `"0xAEC4D9"` | Top color of the background gradient. |
| `BG_BOTTOM_COLOR` | `"0xD6BB9E"` | Bottom color of the background gradient. |
---
## Per-tile substitutions
Each configured tile has the same set of keys, just with a different number
(TILE1 … TILE8). Slots 9 and 10 are free — see [Adding a tile](#adding-a-tile).
### Basic settings
| Key | Description |
|-----|-------------|
| `TILE*_ENTITY` | The Home Assistant entity this tile controls (e.g. `light.living_room`). |
| `TILE*_STATE_ENTITY` | Entity used to determine active/inactive visual state. Usually the same as `TILE*_ENTITY`. Set to a different entity if you want the tile to reflect a group or a related sensor. |
| `TILE*_TITLE` | Text label shown on the tile. |
| `TILE*_ICON` | Material Design Icons Unicode glyph. Find icons at [pictogrammers.com/library/mdi](https://pictogrammers.com/library/mdi/) — click an icon and copy the Unicode value (e.g. `U+F0769` → `"\U000F0769"`). |
| `TILE*_TYPE` | Entity type: `light` \| `fan` \| `switch` \| `scene` \| `script` \| `cover` \| `climate`. Controls tap behavior, value display, and slider type in auto mode. |
| `TILE*_TAP_ACTION` | What happens on short tap — see [Tap actions](#tap-actions) below. |
| `TILE*_LONGPRESS` | What happens on long press — see [Long press modes](#long-press-modes) below. |
| `TILE*_VALUE_MODE` | How the value line below the title is rendered — see [Value modes](#value-modes) below. |
| `TILE*_LABEL_OFF` | Text shown in the value line when the entity is off / inactive. |
| `TILE*_LABEL_ON` | Text shown in the value line when `VALUE_MODE` is `text` and entity is on. |
| `TILE*_ACTIVE_STATE` | Optional. Exact Home Assistant state that counts as "active". Leave empty for the default behavior (`on`, or always-on for scenes/scripts). Used by tile 8, where the state is `Vol` / `Leeg` rather than `on` / `off`. |
### Colors
All colors are 24-bit hex in the format `"0xRRGGBB"`.
| Key | Description |
|-----|-------------|
| `TILE*_CIRCLE_ACTIVE_COLOR` | Icon circle background when active. |
| `TILE*_CIRCLE_DISABLED_COLOR` | Icon circle background when inactive. |
| `TILE*_ICON_ACTIVE_COLOR` | Icon glyph color when active. |
| `TILE*_ICON_DISABLED_COLOR` | Icon glyph color when inactive. |
| `TILE*_BG_ACTIVE_COLOR` | Tile background when active. |
| `TILE*_BG_DISABLED_COLOR` | Tile background when inactive. |
| `TILE*_TITLE_ACTIVE_COLOR` | Title text color when active. |
| `TILE*_TITLE_DISABLED_COLOR` | Title text color when inactive. |
| `TILE*_VALUE_ACTIVE_COLOR` | Value text color when active. |
| `TILE*_VALUE_DISABLED_COLOR` | Value text color when inactive. |
### Advanced settings (short tap)
| Key | Default | Description |
|-----|---------|-------------|
| `TILE*_TAP_SERVICE` | `""` | Override the HA service called on tap (e.g. `"light.toggle"`). Leave empty to use the default for the tile type. |
| `TILE*_TAP_PARAM_KEY` | `""` | Extra parameter key for the service call. Supported keys: `preset_mode`, `brightness_pct`, `percentage`, `option`. Any other value is ignored and the service is called with `entity_id` only. |
| `TILE*_TAP_PARAM_VAL` | `""` | Extra parameter value (e.g. `"Auto"`). |
### Advanced settings (long press — slider mode)
Only relevant when `TILE*_LONGPRESS` is set to `"slider"`.
| Key | Default | Description |
|-----|---------|-------------|
| `TILE*_LONGPRESS_SLIDER` | `"auto"` | Slider type: `auto` \| `brightness` \| `percentage` \| `cover_position` \| `climate_temperature`. `auto` picks the right type based on `TILE*_TYPE`. |
| `TILE*_LONGPRESS_OFF_VALUE` | `"0"` | Initial slider position (0–100) shown when the entity is currently off. |
### Advanced settings (climate tiles)
Only relevant when `TILE*_TYPE` is set to `"climate"`.
| Key | Default | Description |
|-----|---------|-------------|
| `TILE*_CLIMATE_MIN_TEMP` | `"5.0"` | Minimum target temperature shown in the thermostat overlay. |
| `TILE*_CLIMATE_MAX_TEMP` | `"30.0"` | Maximum target temperature shown in the thermostat overlay. |
| `TILE*_CLIMATE_STEP` | `"0.5"` | Step size for the thermostat ring and +/- buttons. Values below `0.5` are rounded up to `0.5`, so the UI always adjusts in whole or half-degree steps. |
| `TILE*_CLIMATE_CURRENT_TEMP_ATTRIBUTE` | `"current_temperature"` | Home Assistant attribute used for the current room temperature. |
| `TILE*_CLIMATE_TARGET_TEMP_ATTRIBUTE` | `"temperature"` | Home Assistant attribute used for the target temperature. |
| `TILE*_CLIMATE_HUMIDITY_ATTRIBUTE` | `"current_humidity"` | Home Assistant attribute used for humidity. Leave the default if the entity does not provide humidity. |
### Advanced settings (long press — action mode)
Only relevant when `TILE*_LONGPRESS` is set to `"action"`.
| Key | Default | Description |
|-----|---------|-------------|
| `TILE*_LONGPRESS_ACTION` | `""` | HA entity to call on long press. Can be completely different from `TILE*_ENTITY`. |
| `TILE*_LONGPRESS_ACTION_TYPE` | `""` | Entity type of the long press target: `light` \| `fan` \| `switch` \| `scene` \| `script` \| `cover`. Leave empty to inherit from `TILE*_TYPE`. |
| `TILE*_LONGPRESS_ACTION_SERVICE` | `""` | Service to call (default is `activate`/`turn_on`). Set e.g. `"light.toggle"` to toggle instead. |
---
## Tap actions
| Value | Behavior |
|-------|----------|
| `auto` | Picks the best action for the tile type: `toggle` for light/fan/switch/cover, `activate` for scene/script. Climate tiles do not have a default tap action; use `TILE*_TAP_SERVICE` if you want short tap behavior. |
| `toggle` | Toggles the entity (light.toggle / fan.toggle / switch.toggle / cover open↔close). |
| `activate` | Turns on / activates the entity (scene.turn_on / script.turn_on / light.turn_on / cover.open_cover). |
| `fan_toggle_preset` | If fan is ON: turns it off. If fan is OFF: turns it on and sets a preset mode (configure with `TAP_PARAM_KEY` / `TAP_PARAM_VAL`). |
| `custom` | Use `TAP_SERVICE` + `TAP_PARAM_KEY` / `TAP_PARAM_VAL` for a fully custom service call. |
---
## Long press modes
| Value | Behavior |
|-------|----------|
| `slider` | Opens a value overlay with a slider. Configure with `TILE*_LONGPRESS_SLIDER` and `TILE*_LONGPRESS_OFF_VALUE`. |
| `action` | Fires a different HA entity than the short tap. Configure with `TILE*_LONGPRESS_ACTION*`. |
| `none` | No direct action — only publishes `tileN_long_press` to HA so you can react in automations. |
In all modes, the event `tileN_long_press` is always published to `sensor.smartdisplay_action` in Home Assistant.
For light tiles in `slider` mode, the brightness overlay automatically shows a color-ring button when `DIRECT_ACTIONS` is `"true"` and Home Assistant reports a supported color mode (`hs`, `rgb`, `rgbw`, `rgbww`, `xy`) or color temperature mode (`color_temp`). The color detail view can send `light.turn_on` with `color_name`, `color_temp_kelvin`, and the current brightness percentage. If the light only supports color or only supports color temperature, the Color/Temp tab switch is hidden and only the supported controls are shown. No extra tile substitutions are required.
For climate tiles in `slider` mode, the thermostat overlay sends `climate.set_temperature` with the configured target temperature. The min/max range, step size, and Home Assistant attribute names are configured through the `TILE*_CLIMATE_*` substitutions. The mode pill cycles through the climate entity's supported `hvac_modes` and sends `climate.set_hvac_mode` when `DIRECT_ACTIONS` is `"true"`.
---
## Value modes
| Value | Behavior |
|-------|----------|
| `auto` | Picks automatically: `brightness` for lights, `percentage` or `preset` for fans, `climate` for climate entities, `text` for everything else. |
| `brightness` | Shows brightness as a percentage (e.g. `80 %`). When off, shows `LABEL_OFF`. |
| `percentage` | Shows fan speed as a percentage. When off, shows `LABEL_OFF`. |
| `preset` | Shows the fan preset_mode attribute. When off, shows `LABEL_OFF`. |
| `climate` | Shows the target temperature, falling back to current temperature if no target is available. When off, shows `LABEL_OFF`. |
| `text` | Shows `LABEL_ON` when on, `LABEL_OFF` when off. For scenes/scripts, always shows `LABEL_ON`. |
---
## Home Assistant events
Every tap publishes a short-lived state to `sensor.smartdisplay_action`:
| Event | Trigger |
|-------|---------|
| `tile1_press` … `tile8_press` | Short tap on tile 1–8 |
| `tile1_long_press` … `tile8_long_press` | Long press on tile 1–8 |
The state resets to `""` after 500ms. In HA automations, trigger on `state` → `to: "tile1_press"` etc.
---
## Complete examples
### Light — toggle + brightness slider
```yaml
TILE1_ENTITY: "light.living_room_ceiling"
TILE1_STATE_ENTITY: "light.living_room_ceiling"
TILE1_TITLE: "Ceiling"
TILE1_ICON: "\U000F0769" # mdi:ceiling-light
TILE1_TYPE: "light"
TILE1_TAP_ACTION: "auto" # toggles the light
TILE1_LONGPRESS: "slider" # long press opens brightness slider
TILE1_VALUE_MODE: "auto" # shows brightness % when on, "Off" when off
TILE1_LABEL_OFF: "Off"
TILE1_LABEL_ON: "On"
# colors
TILE1_CIRCLE_ACTIVE_COLOR: "0xFEC600"
TILE1_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE1_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE1_ICON_DISABLED_COLOR: "0xFEC600"
TILE1_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE1_BG_DISABLED_COLOR: "0x939391"
TILE1_TITLE_ACTIVE_COLOR: "0x000000"
TILE1_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE1_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE1_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE1_TAP_SERVICE: ""
TILE1_TAP_PARAM_KEY: ""
TILE1_TAP_PARAM_VAL: ""
TILE1_LONGPRESS_SLIDER: "auto" # auto = brightness for lights
TILE1_LONGPRESS_OFF_VALUE: "0"
TILE1_LONGPRESS_ACTION: ""
TILE1_LONGPRESS_ACTION_TYPE: ""
TILE1_LONGPRESS_ACTION_SERVICE: ""
```
---
### Switch — simple toggle, no slider
```yaml
TILE2_ENTITY: "switch.office_power_strip"
TILE2_STATE_ENTITY: "switch.office_power_strip"
TILE2_TITLE: "Power Strip"
TILE2_ICON: "\U000F06FF" # mdi:power-socket-eu
TILE2_TYPE: "switch"
TILE2_TAP_ACTION: "auto" # toggles the switch
TILE2_LONGPRESS: "none" # long press only sends event, no slider
TILE2_VALUE_MODE: "text" # shows "On" / "Off"
TILE2_LABEL_OFF: "Off"
TILE2_LABEL_ON: "On"
# colors
TILE2_CIRCLE_ACTIVE_COLOR: "0xFEC600"
TILE2_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE2_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE2_ICON_DISABLED_COLOR: "0xFEC600"
TILE2_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE2_BG_DISABLED_COLOR: "0x939391"
TILE2_TITLE_ACTIVE_COLOR: "0x000000"
TILE2_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE2_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE2_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE2_TAP_SERVICE: ""
TILE2_TAP_PARAM_KEY: ""
TILE2_TAP_PARAM_VAL: ""
TILE2_LONGPRESS_SLIDER: "auto"
TILE2_LONGPRESS_OFF_VALUE: "0"
TILE2_LONGPRESS_ACTION: ""
TILE2_LONGPRESS_ACTION_TYPE: ""
TILE2_LONGPRESS_ACTION_SERVICE: ""
```
---
### Cover — open/close toggle + position slider
```yaml
TILE3_ENTITY: "cover.living_room_blinds"
TILE3_STATE_ENTITY: "cover.living_room_blinds"
TILE3_TITLE: "Blinds"
TILE3_ICON: "\U000F111C" # mdi:blinds
TILE3_TYPE: "cover"
TILE3_TAP_ACTION: "auto" # opens if closed, closes if open
TILE3_LONGPRESS: "slider" # long press opens position slider
TILE3_VALUE_MODE: "auto" # shows "Open" / "Closed" (text mode for covers)
TILE3_LABEL_OFF: "Closed"
TILE3_LABEL_ON: "Open"
# colors — blue theme for covers
TILE3_CIRCLE_ACTIVE_COLOR: "0x00C5EC"
TILE3_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE3_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE3_ICON_DISABLED_COLOR: "0x00C5EC"
TILE3_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE3_BG_DISABLED_COLOR: "0x939391"
TILE3_TITLE_ACTIVE_COLOR: "0x000000"
TILE3_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE3_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE3_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE3_TAP_SERVICE: ""
TILE3_TAP_PARAM_KEY: ""
TILE3_TAP_PARAM_VAL: ""
TILE3_LONGPRESS_SLIDER: "auto" # auto = cover_position for covers
TILE3_LONGPRESS_OFF_VALUE: "0"
TILE3_LONGPRESS_ACTION: ""
TILE3_LONGPRESS_ACTION_TYPE: ""
TILE3_LONGPRESS_ACTION_SERVICE: ""
```
---
### Fan — toggle preset on tap + speed slider on long press
```yaml
TILE4_ENTITY: "fan.air_purifier"
TILE4_STATE_ENTITY: "fan.air_purifier"
TILE4_TITLE: "Purifier"
TILE4_ICON: "\U000F0D43" # mdi:air-purifier
TILE4_TYPE: "fan"
TILE4_TAP_ACTION: "fan_toggle_preset" # off→on with preset, on→off
TILE4_LONGPRESS: "slider" # long press opens speed slider
TILE4_VALUE_MODE: "auto" # shows preset name when on, "Off" when off
TILE4_LABEL_OFF: "Off"
TILE4_LABEL_ON: "On"
# colors — blue theme for fan
TILE4_CIRCLE_ACTIVE_COLOR: "0x00C5EC"
TILE4_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE4_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE4_ICON_DISABLED_COLOR: "0x00C5EC"
TILE4_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE4_BG_DISABLED_COLOR: "0x939391"
TILE4_TITLE_ACTIVE_COLOR: "0x000000"
TILE4_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE4_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE4_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced — fan_toggle_preset requires SERVICE + PARAM
TILE4_TAP_SERVICE: "fan.toggle"
TILE4_TAP_PARAM_KEY: "preset_mode"
TILE4_TAP_PARAM_VAL: "Auto" # preset to activate when turning on
TILE4_LONGPRESS_SLIDER: "auto" # auto = percentage for fans
TILE4_LONGPRESS_OFF_VALUE: "0"
TILE4_LONGPRESS_ACTION: ""
TILE4_LONGPRESS_ACTION_TYPE: ""
TILE4_LONGPRESS_ACTION_SERVICE: ""
```
---
### Climate — thermostat ring on long press
```yaml
TILE5_ENTITY: "climate.living_room"
TILE5_STATE_ENTITY: "climate.living_room"
TILE5_TITLE: "Living"
TILE5_ICON: "\U000F0438" # mdi:radiator
TILE5_TYPE: "climate"
TILE5_TAP_ACTION: "auto" # no default tap action; use TAP_SERVICE if desired
TILE5_LONGPRESS: "slider" # long press opens thermostat ring
TILE5_VALUE_MODE: "auto" # shows target temperature, or current temperature as fallback
TILE5_LABEL_OFF: "Off"
TILE5_LABEL_ON: "Heat"
# colors
TILE5_CIRCLE_ACTIVE_COLOR: "0xFF9F0A"
TILE5_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE5_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE5_ICON_DISABLED_COLOR: "0xFF9F0A"
TILE5_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE5_BG_DISABLED_COLOR: "0x939391"
TILE5_TITLE_ACTIVE_COLOR: "0x000000"
TILE5_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE5_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE5_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE5_TAP_SERVICE: ""
TILE5_TAP_PARAM_KEY: ""
TILE5_TAP_PARAM_VAL: ""
TILE5_LONGPRESS_SLIDER: "auto" # auto = climate_temperature for climate tiles
TILE5_LONGPRESS_OFF_VALUE: "0"
TILE5_LONGPRESS_ACTION: ""
TILE5_LONGPRESS_ACTION_TYPE: ""
TILE5_LONGPRESS_ACTION_SERVICE: ""
TILE5_CLIMATE_MIN_TEMP: "5.0"
TILE5_CLIMATE_MAX_TEMP: "30.0"
TILE5_CLIMATE_STEP: "0.5"
TILE5_CLIMATE_CURRENT_TEMP_ATTRIBUTE: "current_temperature"
TILE5_CLIMATE_TARGET_TEMP_ATTRIBUTE: "temperature"
TILE5_CLIMATE_HUMIDITY_ATTRIBUTE: "current_humidity"
```
---
### Scene — activate on tap
```yaml
TILE6_ENTITY: "scene.movie_night"
TILE6_STATE_ENTITY: "scene.movie_night" # scenes are always "on" so the tile stays active-styled
TILE6_TITLE: "Movie"
TILE6_ICON: "\U000F0E8B" # mdi:movie-open
TILE6_TYPE: "scene"
TILE6_TAP_ACTION: "auto" # activates the scene
TILE6_LONGPRESS: "none"
TILE6_VALUE_MODE: "text" # always shows LABEL_ON for scenes
TILE6_LABEL_OFF: "Scene"
TILE6_LABEL_ON: "Scene"
# colors — green theme
TILE6_CIRCLE_ACTIVE_COLOR: "0x4CAF50"
TILE6_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE6_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE6_ICON_DISABLED_COLOR: "0x4CAF50"
TILE6_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE6_BG_DISABLED_COLOR: "0x939391"
TILE6_TITLE_ACTIVE_COLOR: "0x000000"
TILE6_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE6_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE6_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE6_TAP_SERVICE: ""
TILE6_TAP_PARAM_KEY: ""
TILE6_TAP_PARAM_VAL: ""
TILE6_LONGPRESS_SLIDER: "auto"
TILE6_LONGPRESS_OFF_VALUE: "0"
TILE6_LONGPRESS_ACTION: ""
TILE6_LONGPRESS_ACTION_TYPE: ""
TILE6_LONGPRESS_ACTION_SERVICE: ""
```
---
### Script — run on tap
```yaml
TILE6_ENTITY: "script.good_morning"
TILE6_STATE_ENTITY: "script.good_morning"
TILE6_TITLE: "Morning"
TILE6_ICON: "\U000F0A72" # mdi:weather-sunny
TILE6_TYPE: "script"
TILE6_TAP_ACTION: "auto" # runs the script
TILE6_LONGPRESS: "none"
TILE6_VALUE_MODE: "text"
TILE6_LABEL_OFF: "Run"
TILE6_LABEL_ON: "Run"
# colors — orange theme
TILE6_CIRCLE_ACTIVE_COLOR: "0xFF6F00"
TILE6_CIRCLE_DISABLED_COLOR: "0x7B7B6F"
TILE6_ICON_ACTIVE_COLOR: "0xFFFFFF"
TILE6_ICON_DISABLED_COLOR: "0xFF6F00"
TILE6_BG_ACTIVE_COLOR: "0xFFFFFF"
TILE6_BG_DISABLED_COLOR: "0x939391"
TILE6_TITLE_ACTIVE_COLOR: "0x000000"
TILE6_TITLE_DISABLED_COLOR: "0xFFFFFF"
TILE6_VALUE_ACTIVE_COLOR: "0x7A7A7C"
TILE6_VALUE_DISABLED_COLOR: "0xD9D9D9"
# advanced
TILE6_TAP_SERVICE: ""
TILE6_TAP_PARAM_KEY: ""
TILE6_TAP_PARAM_VAL: ""
TILE6_LONGPRESS_SLIDER: "auto"
TILE6_LONGPRESS_OFF_VALUE: "0"
TILE6_LONGPRESS_ACTION: ""
TILE6_LONGPRESS_ACTION_TYPE: ""
TILE6_LONGPRESS_ACTION_SERVICE: ""
```
---
### Long press — call a different entity
Short tap toggles a light; long press activates a scene.
```yaml
TILE1_ENTITY: "light.living_room"
TILE1_TYPE: "light"
TILE1_TAP_ACTION: "auto" # short tap: toggle the light
TILE1_LONGPRESS: "action" # long press: fire a different entity
# ...
TILE1_LONGPRESS_ACTION: "scene.movie_night"
TILE1_LONGPRESS_ACTION_TYPE: "scene"
TILE1_LONGPRESS_ACTION_SERVICE: "" # empty = default activate for scene
```
Short tap toggles a light; long press also toggles a different light.
```yaml
TILE1_LONGPRESS: "action"
TILE1_LONGPRESS_ACTION: "light.bedroom"
TILE1_LONGPRESS_ACTION_TYPE: "" # empty = inherits "light" from TILE1_TYPE
TILE1_LONGPRESS_ACTION_SERVICE: "light.toggle" # must set toggle explicitly, default is turn_on
```
---
## Adding a tile
Slots 9 and 10 are free: `GRID_ROW5_Y` is already defined in every orientation
preset. A tile is not a single block — it is six places in `home-like.yaml`.
Copy tile 7 (a plain light) or tile 8 (a service call) and change the number:
1. **Substitutions** — a `TILE9_*` block. Copy an existing one wholesale.
2. **Font glyph** — add `MDI_GLYPH_9` and list it under `materialdesign_icons`.
A glyph that is not listed renders as blank space.
3. **Sensors** — under `sensor:` / `text_sensor:`. `ha_state_tile9` is the only
required one. Add the rest only if the tile actually uses them:
`tile9_brightness` (light), `tile9_percentage` + `tile9_preset` (fan),
`tile9_cover_position` + `tile9_cover_state` (cover),
`tile9_climate_*` (climate), `tile9_supported_color_modes` (color light).
Every subscription costs heap, so skip what the tile does not read.
4. **Widget** — an `obj` under `tile_scroll`'s `widgets:`, at
`x: ${GRID_COL1_X}` / `y: ${GRID_ROW5_Y}`. Pass `NAN` (floats) or `""`
(strings) to `open_value_overlay` for any sensor you skipped in step 3.
5. **Ack script** — a `tile9_ack` copy under `script:`.
6. **Refresh lambda** — three lines in `ui_refresh`: a `t9_on` line next to the
others, a `set_value_auto(id(t9_value), …)` call, and an `apply_tile(t9_on, …)`
call. Climate tiles also need a `sync_open_climate` line.
Watch `sensor.*_heap_free` in Home Assistant after flashing. This board has no
PSRAM, so free heap is the real ceiling on how many tiles fit.
---
## Finding Material Design Icons
1. Go to [pictogrammers.com/library/mdi](https://pictogrammers.com/library/mdi/)
2. Search for an icon name
3. Click the icon → copy the Unicode codepoint (e.g. `F0769`)
4. Format it as `"\U000F0769"` (always 8 hex digits, padded with leading zeros)
Make sure the glyph is listed in the `glyphs:` section of the MDI font definition in the YAML (search for `materialdesign_icons`). If you use an icon that is not listed there, it will show as a blank space.
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############################################################
# SmartDisplay (Cheap Yellow Display / CYD) – ESPHome + LVGL lockscreen UI
#
# Target hardware
# - Cheap Yellow Display (CYD)
# (ESP32 + ILI9341 320x240 display + XPT2046 touchscreen)
#
# Purpose
# - LVGL renders a simple “lockscreen” UI: time/date + 4 toggle buttons.
#
# Touch input → Home Assistant
# - Every touch publishes an “action” string via a text_sensor:
# sensor.smartdisplay_action = "btn1_press" / "btn2_press" / "btn3_press" / "btn4_press"
# - The sensor is auto-reset to "" after each press so repeated presses trigger reliably.
#
# Two supported control modes (choose what fits your setup)
# 1) Direct control (DEFAULT, simplest)
# - DIRECT_ACTIONS: "true" (default)
# - Each touch will:
# • publish the action string AND
# • directly call a Home Assistant service
# (default: light.toggle on BTN*_ENTITY)
# - Use this if you simply want to toggle lights without creating automations.
#
# 2) Automation-only control (custom logic)
# - DIRECT_ACTIONS: "false"
# - Each touch will ONLY publish the action string.
# - You implement the behavior in Home Assistant automations using:
# Trigger → State → sensor.smartdisplay_action → To: btn1_press (etc.)
#
# If you do NOT want to toggle lights
# - Either change the homeassistant.action blocks to a different service
# (e.g. switch.toggle, script.turn_on, scene.turn_on, ...)
# - Or set DIRECT_ACTIONS to "false" and handle everything via HA automations.
#
# UI updates
# - On boot, every minute, and whenever the configured HA entities change
# (mirrored into ESPHome to keep LVGL button states in sync).
#
# What you must adapt before flashing
# 1) Secrets: api.encryption.key, ota.password, WiFi credentials (prefer secrets.yaml)
# 2) BTN*_ENTITY: Home Assistant entity IDs you want to control/mirror
# 3) Touch calibration + transform:
# - calibration is panel-specific
# - touchscreen.transform MUST match display.transform exactly
#
# Home Assistant note
# - In the ESPHome device settings, enable:
# “Allow the device to perform Home Assistant actions”
# Otherwise homeassistant.action calls are blocked.
############################################################
# ==========================================================
# USER CONFIG (edit this section to match your HA setup)
#
# - DIRECT_ACTIONS:
# "true" -> touch publishes action + calls HA service (light.toggle by default)
# "false" -> touch only publishes action (all logic handled in HA)
#
# - BTN*_ENTITY:
# The Home Assistant entity to control and mirror for the button state.
# Must exist in Home Assistant.
#
# - BTN*_LABEL / BTN*_ICON:
# Only affects what is shown on the display.
# ==========================================================
substitutions:
# Enable/disable direct Home Assistant service calls on touch.
# - "true" -> touching a button also calls light.toggle (plug & play)
# - "false" -> touching a button ONLY publishes the action text_sensor
DIRECT_ACTIONS: "true"
# Button 1
BTN1_ENTITY: "light.desk_lamp"
BTN1_LABEL: "Desk"
BTN1_ICON: "\U000F095F"
# Button 2
BTN2_ENTITY: "light.ceiling_light"
BTN2_LABEL: "Ceiling"
BTN2_ICON: "\U000F0769"
# Button 3
BTN3_ENTITY: "light.globe_lamp"
BTN3_LABEL: "Globe"
BTN3_ICON: "\U000F08DD"
# Button 4
BTN4_ENTITY: "light.ambient_light"
BTN4_LABEL: "Ambient"
BTN4_ICON: "\U000F1051"
# ==========================================================
# ============================================================
# No need to edit below this line.
# All configuration is done via the substitutions above.
# Credentials are managed in secrets.yaml (see secrets.yaml.example).
# ============================================================
esphome:
name: smartdisplay
friendly_name: SmartDisplay
on_boot:
priority: 600
then:
- script.execute: ui_refresh
esp32:
board: esp32dev
framework:
type: arduino
logger:
# Credentials are loaded from secrets.yaml — copy secrets.yaml.example to secrets.yaml and fill in your values.
api:
encryption:
key: !secret smartdisplay_api_key
ota:
- platform: esphome
password: !secret ota_password
wifi:
ssid: !secret wifi_ssid
password: !secret wifi_password
ap:
ssid: "Smartdisplay Fallback Hotspot"
password: !secret wifi_ap_password
captive_portal:
# Use Home Assistant time so the display always matches your HA timezone.
time:
- platform: homeassistant
id: homeassistant_time
on_time:
- seconds: 0
minutes: /1
then:
- script.execute: ui_refresh
font:
- file: "gfonts://Roboto@500"
id: big_text
size: 60
bpp: 4
glyphs: ['&','@','!',',','.','?','"','%','(',')','+','-','_',':','°','0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',' ','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','å','Ä','ä','Ö','ö','Ü','ü','/']
- file: "gfonts://Roboto@300"
id: notice_text
size: 16
bpp: 4
glyphs: ['&','@','!',',','.','?','"','%','(',')','+','-','_',':','°','0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',' ','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','å','Ä','ä','Ö','ö','Ü','ü','/']
- file: "gfonts://Roboto@400"
id: label
size: 13
bpp: 4
glyphs: ['&','@','!',',','.','?','"','%','(',')','+','-','_',':','°','0','1','2','3','4','5','6','7','8','9','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z',' ','a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','å','Ä','ä','Ö','ö','Ü','ü','/']
# Material Design Icons (MDI) — included at fonts/materialdesignicons-webfont.ttf (Apache 2.0)
# Source: https://github.com/Templarian/MaterialDesign-Webfont
- file: 'fonts/materialdesignicons-webfont.ttf'
id: materialdesign_icons
size: 35
glyphs: ["\U000F095F", "\U000F0769", "\U000F08DD", "\U000F1051"]
color:
- id: ACTIVE
hex: "FEC600"
- id: INACTIVE
hex: "808080"
sensor:
- platform: wifi_signal
name: "Wifi Signal"
update_interval: 600s
- platform: uptime
name: "Uptime"
id: uptime_s
update_interval: 15s
binary_sensor:
- platform: status
name: "Node Status"
id: system_status
# Mirror HA entities (used to render the "checked" state of each LVGL button)
# These are read-only "views" of HA state for UI sync.
- platform: homeassistant
id: ha_state_btn1
entity_id: ${BTN1_ENTITY}
on_state:
then:
- script.execute: ui_refresh
- platform: homeassistant
id: ha_state_btn2
entity_id: ${BTN2_ENTITY}
on_state:
then:
- script.execute: ui_refresh
- platform: homeassistant
id: ha_state_btn3
entity_id: ${BTN3_ENTITY}
on_state:
then:
- script.execute: ui_refresh
- platform: homeassistant
id: ha_state_btn4
entity_id: ${BTN4_ENTITY}
on_state:
then:
- script.execute: ui_refresh
text_sensor:
# ----------------------------------------------------------
# SmartDisplay Action
#
# This is the main "touch trigger" exported to Home Assistant:
# - On touch, we publish one of:
# btn1_press / btn2_press / btn3_press / btn4_press
# - Then we auto-reset to "" so repeated presses still trigger.
#
# In HA automations, use a simple state trigger:
# - Entity: sensor.smartdisplay_action
# - To: btn1_press (etc.)
# ----------------------------------------------------------
- platform: template
id: smartdisplay_action
name: "SmartDisplay Action"
icon: mdi:gesture-tap-button
- platform: template
name: "Uptime (formatted)"
lambda: |-
uint32_t dur = (uint32_t) id(uptime_s).state;
int dys = 0;
int hrs = 0;
int mnts = 0;
if (dur >= 86400) { dys = dur / 86400; dur = dur - (dys * 86400); }
if (dur >= 3600) { hrs = dur / 3600; dur = dur - (hrs * 3600); }
if (dur >= 60) { mnts = dur / 60; dur = dur - (mnts * 60); }
static char buffer[20];
snprintf(buffer, sizeof(buffer), "%dd %02dh %02dm %02ds", dys, hrs, mnts, dur);
return {buffer};
icon: mdi:clock-start
update_interval: 60s
switch:
- platform: restart
name: "Restart"
# Two SPI buses:
# - lcd: display
# - my_touchscreen: touch controller
spi:
- id: lcd
clk_pin: GPIO14
mosi_pin: GPIO13
- id: my_touchscreen
clk_pin: GPIO25
mosi_pin: GPIO32
miso_pin: GPIO39
output:
- platform: ledc
pin: GPIO21
id: gpio_backlight_pwm
- platform: ledc
id: output_red
pin: GPIO4
inverted: true
- platform: ledc
id: output_green
pin: GPIO16
inverted: true
- platform: ledc
id: output_blue
pin: GPIO17
inverted: true
light:
- platform: monochromatic
output: gpio_backlight_pwm
name: "Power Display Backlight"
id: back_light
restore_mode: ALWAYS_ON
- platform: rgb
name: LED
red: output_red
id: led
green: output_green
blue: output_blue
restore_mode: ALWAYS_OFF
# Touchscreen configuration (XPT2046)
# IMPORTANT:
# - calibration values are device-specific
# - touchscreen.transform must match display.transform exactly
touchscreen:
platform: xpt2046
id: ts_touch
spi_id: my_touchscreen
cs_pin: 33
interrupt_pin: 36
update_interval: 50ms
threshold: 400
calibration:
x_min: 280
x_max: 3860
y_min: 340
y_max: 3860
transform:
swap_xy: true
mirror_x: false
mirror_y: false
# Display configuration (ILI9341)
display:
- platform: mipi_spi
id: my_display
spi_id: lcd
model: ILI9341
cs_pin: 15
dc_pin: 2
invert_colors: false
update_interval: never
auto_clear_enabled: false
transform:
swap_xy: true
mirror_x: false
mirror_y: false
dimensions:
width: 320
height: 240
lvgl:
displays:
- my_display
touchscreens:
- touchscreen_id: ts_touch
theme:
obj:
bg_color: 0x000000
bg_opa: COVER
button:
radius: 30
width: 60
height: 60
border_width: 0
shadow_width: 0
bg_color: !lambda return id(INACTIVE);
bg_opa: COVER
checked:
bg_color: 0xFFFFFF
bg_opa: COVER
pages:
- id: lockscreen_page
bg_color: 0x000000
bg_opa: COVER
widgets:
- label:
id: lbl_date
x: 0
y: 30
width: 320
text_align: CENTER
text_font: notice_text
text_color: 0xFFFFFF
text: ""
- label:
id: lbl_time
x: 0
y: 55
width: 320
text_align: CENTER
text_font: big_text
text_color: 0xFFFFFF
text: ""
# ---------------------------------------------------
# LVGL Button 1
# - ALWAYS publishes a HA-friendly action: btn1_press
# - Optional direct action: light.toggle for BTN1_ENTITY
# ---------------------------------------------------
- button:
id: btn1
x: 25
y: 140
checkable: true
widgets:
- label:
align: CENTER
text_font: materialdesign_icons
text_color: !lambda return id(ACTIVE);
text: "${BTN1_ICON}"
on_click:
# ALWAYS: publish action to Home Assistant (state trigger friendly)
- script.execute:
id: publish_action
action: "btn1_press"
# OPTIONAL: direct HA service call (plug & play)
- if:
condition:
lambda: |-
return std::string("${DIRECT_ACTIONS}") == "true";
then:
- homeassistant.action:
action: light.toggle
data:
entity_id: ${BTN1_ENTITY}
- label:
x: 25
y: 205
width: 60
text_align: CENTER
text_font: label
text_color: 0xFFFFFF
text: "${BTN1_LABEL}"
# ---------------------------------------------------
# LVGL Button 2
# - ALWAYS publishes a HA-friendly action: btn2_press
# ---------------------------------------------------
- button:
id: btn2
x: 95
y: 140
checkable: true
widgets:
- label:
align: CENTER
text_font: materialdesign_icons
text_color: !lambda return id(ACTIVE);
text: "${BTN2_ICON}"
on_click:
- script.execute:
id: publish_action
action: "btn2_press"
- if:
condition:
lambda: |-
return std::string("${DIRECT_ACTIONS}") == "true";
then:
- homeassistant.action:
action: light.toggle
data:
entity_id: ${BTN2_ENTITY}
- label:
x: 95
y: 205
width: 60
text_align: CENTER
text_font: label
text_color: 0xFFFFFF
text: "${BTN2_LABEL}"
# ---------------------------------------------------
# LVGL Button 3
# - ALWAYS publishes a HA-friendly action: btn3_press
# ---------------------------------------------------
- button:
id: btn3
x: 165
y: 140
checkable: true
widgets:
- label:
align: CENTER
text_font: materialdesign_icons
text_color: !lambda return id(ACTIVE);
text: "${BTN3_ICON}"
on_click:
- script.execute:
id: publish_action
action: "btn3_press"
- if:
condition:
lambda: |-
return std::string("${DIRECT_ACTIONS}") == "true";
then:
- homeassistant.action:
action: light.toggle
data:
entity_id: ${BTN3_ENTITY}
- label:
x: 165
y: 205
width: 60
text_align: CENTER
text_font: label
text_color: 0xFFFFFF
text: "${BTN3_LABEL}"
# ---------------------------------------------------
# LVGL Button 4
# - ALWAYS publishes a HA-friendly action: btn4_press
# ---------------------------------------------------
- button:
id: btn4
x: 235
y: 140
checkable: true
widgets:
- label:
align: CENTER
text_font: materialdesign_icons
text_color: !lambda return id(ACTIVE);
text: "${BTN4_ICON}"
on_click:
- script.execute:
id: publish_action
action: "btn4_press"
- if:
condition:
lambda: |-
return std::string("${DIRECT_ACTIONS}") == "true";
then:
- homeassistant.action:
action: light.toggle
data:
entity_id: ${BTN4_ENTITY}
- label:
x: 235
y: 205
width: 60
text_align: CENTER
text_font: label
text_color: 0xFFFFFF
text: "${BTN4_LABEL}"
script:
# ----------------------------------------------------------
# publish_action
#
# Publishes a string to the "SmartDisplay Action" text_sensor and
# then clears it again.
# ----------------------------------------------------------
- id: publish_action
mode: queued
parameters:
action: string
then:
- text_sensor.template.publish:
id: smartdisplay_action
state: !lambda |-
return action;
- delay: 200ms
- text_sensor.template.publish:
id: smartdisplay_action
state: ""
- id: ui_refresh
mode: queued
then:
# Sync LVGL "checked" state with the mirrored HA entity states
- lvgl.widget.update:
id: btn1
state:
checked: !lambda return id(ha_state_btn1).state;
- lvgl.widget.update:
id: btn2
state:
checked: !lambda return id(ha_state_btn2).state;
- lvgl.widget.update:
id: btn3
state:
checked: !lambda return id(ha_state_btn3).state;
- lvgl.widget.update:
id: btn4
state:
checked: !lambda return id(ha_state_btn4).state;
# Render current time (HH:MM)
- lvgl.label.update:
id: lbl_time
text: !lambda |-
auto now = id(homeassistant_time).now();
static char buf[6];
snprintf(buf, sizeof(buf), "%02d:%02d", now.hour, now.minute);
return std::string(buf);
# Render localized date in German (adjust to your language if needed)
- lvgl.label.update:
id: lbl_date
text: !lambda |-
static const char* days[] = {"", "Sonntag","Montag","Dienstag","Mittwoch","Donnerstag","Freitag","Samstag"};
static const char* months[] = {"","Januar","Februar","März","April","Mai","Juni","Juli","August","September","Oktober","November","Dezember"};
auto now = id(homeassistant_time).now();
static char buf[40];
snprintf(buf, sizeof(buf), "%s, %d. %s", days[now.day_of_week], now.day_of_month, months[now.month]);
return std::string(buf);
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