The two board profiles (5,000 lines each, 87 % the same text) become packages/core.yaml and one file per
board under packages/boards/: the hardware, a table of 84 sizes and font sizes, 18 hooks with the lines of C++
only that board adds inside a shared lambda, and the board's own sections. packages/cyd.yaml and
packages/guition.yaml keep their names and places (a screen installed from ESP Screens builds as before);
home-like-2432s028.yaml and guition-4848s040.yaml become the same entries for a checkout.
The firmware stays 0.2.70: the C++ ESPHome generates for each board, through the checkout profile and
through the GitHub package route, was compared line by line with the old profiles' (docs/TEST_RESULTS_0284.md).
tools/check_packages.py replaces tools/generate_packages.py; tools/profiles.py gives the tests and tools the
three files as one; docs/PROFILES.md says how the files fit together and how a board is added.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A light that offers effects gets a sparkles key at the top right of its colour
card. It opens a page with a row per thing the lamp offers, all from Home
Assistant: the light's effect and the select entities of its device (a WLED's
colour palette, preset and playlist) with what they are set to, and a slider per
number entity of the device (speed, intensity). Names are Home Assistant's own
English entity translations, icons its frontend's; nothing about a brand is
hardcoded beyond a preferred order of translation keys.
A row opens LVGL's roller with every name Home Assistant lists at that moment,
asked for when the picker opens (esphome.screen_options, answered with
op: options, one page of names per message), the effects alphabetically with
Solid on top. The check key at the top right sends the choice as one action;
the back key sends nothing. A slider sends number.set_value when let go. While
an effect runs, the tile names it instead of the brightness.
Firmware 0.2.70: effects_page.h (built when it opens, gone when it closes),
Extra.effect/option_rows/number_rows, options_request, a hidden roller widget
so ESPHome compiles LVGL's roller, five firmware-only glyphs. App 0.2.83:
light_effects.py, the effect attribute, the device rows in the state message,
card_options_loop. Checked on the host with a virtual finger (35/35 on both
boards) and compiled for both ESP32 boards; CYD 1,675,424 B (91.3 %).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
GitHub issue #9 asked to drop the Previous/Next bar when Go to page tiles do the navigation and to give the tiles the whole screen. Page buttons is a setting the screen owns (on by default): a row in the Screen group of the settings page, switch.<screen>_page_buttons in Home Assistant, and a row in the editor's Screen settings. Without the bar, and on a screen with one page, place_page moves and sizes the three rows so they reach the bottom margin (Guition 108 -> 122 px, CYD 52 -> 61 px); a card keeps its circle, name and state in its middle and the single analog clock keeps its dial. With page buttons and swiping both off, the editor says where the Go to page tiles lead and which pages that leaves out of reach.
The bar itself: each half of the band under the tiles is one key with an MDI chevron and lights up under a finger, and a dot per page sits between them; the screen's settings page uses the same pager. App 0.2.82, firmware 0.2.69.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
On a CYD the strip at the bottom of a compact card is 8 px high, so a finger landing a little above it pressed the card: the light's card opened, the light toggled, or the page-swipe gesture turned the page without a log line. The strip's click area now covers its card (slider_zone); a press that never moves forwards the card's tap or hold and shows the card pressed; the CYD's page-swipe handler and the Guition's flick handler leave a captured slider alone and log what they do; a slider commit no longer bounces against its own previous send (TouchGuard::accept_within); the CYD's edge band is 20 px because its resistive panel reports up to the bezel. App 0.2.81, firmware 0.2.68.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A fast swipe off the right side of a Guition ended at 93-98 %: the GT911 reports the finger for the last time 33-48 px inside the edge while a wide tile's slider ends 29 px from it, and LVGL keeps the last point it saw. cyd::edge_snap() takes a release inside the band (SLIDER_EDGE_SNAP_PX: Guition 67, CYD 56) as the end that lies in that band, for the tile sliders and the light card's sliders; the log names each snap. App 0.2.80, firmware 0.2.67.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
On the tile (and the strip of a full-page blind) the small slider filled with the open part, while the blind's card
draws the blind hanging from the top: a closed blind looked open on one and closed on the other. Now both fill with
the closed part and dragging right closes; the text still gives the position (open %). The editor's mockup follows.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host
harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and
Vue) found these, fixed here with Max's choices for the product questions:
- Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the
waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap
it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has
no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built.
- App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its
firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the
live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes.
- Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone
dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build.
- tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The card behind a media tile shows the album cover, the title, the artist and
the album, a progress bar that runs while the track plays with the times at its
ends, round keys for previous, play or pause and next, and a volume row with a
mute key, a wide slider and the percentage. Keys the player lacks stay faded,
an off player shows one power key, a stream without a length shows no bar, and
the CYD shows the player's icon in the cover's place. A media tile over the
whole page is the same card under the tile's head. media_card.h holds the
geometry, tests/test_media_card.cpp checks every shape.
The cover comes the way camera images do: the screen asks with the size and
the colour behind the corners, the app fetches the picture from Home Assistant,
cuts it square, rounds the corners over that colour and serves it on port 8098;
the Guition loads it once and asks again only when the picture's mark in the
state changes. Firmware 0.2.64.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Material Design Icons fonts of both boards had no bpp, so ESPHome rendered them at
its default of one bit per pixel while the text fonts already had four. On the CYD, at
18 and 28 px, a thin stroke such as the ring of mdi:power came out lumpy and uneven, and
every other icon had a ragged edge. All four icon fonts of both profiles now say bpp: 4;
the icon generator and its test keep that line. Costs the CYD 95 KB of flash (90 % of
the update slot in use on top of 0.2.74), no RAM.
App 0.2.75, firmware 0.2.63. Test results in docs/TEST_RESULTS_0275.md.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Max asked for many more tiles, a tile that takes the whole page as a light
switch you push without looking, and tiles that go to a page. The limit is
one tile per slot of the eight pages, 48, and the firmware keeps its tile
list on the heap sized to the layout (PSRAM on a Guition). A tile's size can
be `full`: one big button that lights up in the state colour while on, or the
double-width card's head with its small slider, direct controls or graph at
the bottom and the value the double-width card had no room for in between;
the clock, the forecast (with an hours strip) and the sun path fill the page.
Navigation tiles are the built-in entities screen.page_1 to screen.page_8:
an arrow or a chosen icon, the name and "Page n", a tap opens that page.
The app sends the three only to firmware 0.2.62+, the editor (the Vue port of
this round by the editor session, 00c9a4e) offers Normal / Double-width /
Full page and "Goes to page", and Claude in Home Assistant gets size: full and
the page tiles. Built-in tiles now send a chosen icon as its codepoint.
Found and fixed by the new host harness before release: the one-second tick
moved the analog clock's second hand (part 18) on a full forecast's hour label
during a page switch and corrupted it. Firmware 0.2.62; both C++ and Python
suites, host harness 37/37 on both boards, hardware pass on both bench boards
in docs/TEST_RESULTS_0274.md.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The Previous and Next bars ran their tap through the tile guard, whose 600 ms
same-tile window (so one contact never fires a tile twice) dropped the second
and third tap of a quick Next, Next, Next. They now use accept_repeat, the
-/+ keys' rule since 0.2.25: every clean tap counts, only a contact within
150 ms of the last accepted tap on the same button is a bounce. The page fill
already dropped a fill under way when the next page was asked for. Firmware
0.2.61; test_cyd_ui.cpp covers the page buttons; host harness and check builds
in docs/TEST_RESULTS_0272.md.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A light group's lamps fade, Home Assistant reports every step, and the tile's slider followed each one: after a drag it
jumped back to the old value and crept up. The Tile now holds the sent value (brightness, fan percent, volume) until
Home Assistant reports within 3 % of it, reports the entity off, refuses, or reports once and stays quiet for 1.5 s;
never longer than 8 s, and without any report the hold ends with the wait. A cover's position slider keeps following
the blind. Firmware 0.2.60; host checks 17/17 on both boards.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Home Assistant answered every command in 342-599 ms on a real installation,
yet a tile was busy for at least a second and up to six without a confirming
state. Now nothing is drawn for the first 400 ms, a tap that switches shows
the new stand at once as Home Assistant's own switch does, and the sheet
appears only for a slow command. Home Assistant's "it worked" answer ends the
wait 800 ms later, which covers a stop on a cover that already stands still,
and a wait without any answer ends after three seconds instead of six. The
cards' keys, sliders, chips and the -/+ edit now ask for an answer too, so a
refusal shows wherever a finger presses.
Firmware 0.2.59. A 200 ms LVGL timer runs only while a command is under way.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
GitHub issue #7 asked for cover.toggle on tap. ESP Screens now asks Home
Assistant which actions each entity has instead of keeping lists: the editor
offers On / off (covers included), sliders, controls and displays only where
Home Assistant has the action, and refuses only new unsupported settings.
Perform action runs any action Home Assistant offers for the tile's entity,
under its own names and fields; the screen sends it with a call id and says
Refused when Home Assistant refuses. Sensors round by display precision, and
tiles, the top bar, timelines, vacuum chips and the inspector use Home
Assistant's words where they showed raw states. Tiles show Home Assistant's
icons, picked as its frontend does (the fonts grow to 309 glyphs).
Existing screens keep every setting and tap as before: stored layouts load
leniently, legacy taps route the same (1020 combinations), and messages are
byte-identical without Home Assistant's words and icons. Firmware 0.2.58.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
An alert from esp_screens_show_alert takes a `camera` (a camera.* or image.* entity): a Guition with firmware
0.2.57 shows that moment's picture across the top of the card, and a tap opens the camera full screen. A camera
or image tile opens the same full-screen view, refreshed every four seconds at a steady pace.
ESP Screen Manager fetches the snapshot with its own access, sizes it for the screen and serves a 24-bit BMP
under a random, short-lived link on port 8098; the screen loads it with ESPHome's online_image and holds no
Home Assistant token. BMP because ESPHome decodes it per chunk, where a full-screen JPEG held the loop 0.6 s.
The CYD keeps its alerts without the picture and gets no camera tiles.
The Guition also builds with ESPHome 2026.8+ again: backlight_fade.h derived from ESPHome's LEDC output, which
2026.8 made final, so the backlight now dims through ESPHome's own light transition.
Tested on the bench boards and a local add-on on the Home Assistant Yellow; docs/TEST_RESULTS_0266.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wake from Home Assistant counted as a tap: it reset last_touch_ms, the one
clock that standby and Back to page 1 both read. An automation pressing Wake
on every motion therefore held an open card or page 2 up for as long as
someone moved in the room. Back to page 1 now has its own clock, last_use_ms,
written only by the boot, the touchscreen triggers, open_settings from Home
Assistant and the UI self test. Wake, an alert ending and Auto standby on
still restart the standby time, and Wake still brings back the brightness and
the second hand.
The rule moved from the interval into the script back_to_page_1_when_due.
Wake runs it right after waking a dimmed screen, so a page whose time ran out
during standby lights up on page 1 instead of jumping there a second later.
ESP Screens no longer opens the first screen by itself. Until one is picked
the page says "Choose a screen", and with no screens it still offers the
install; both cards start hidden so neither flashes while the page loads.
Checked with 48 host API checks per board, both ESP32 builds, 314 Python and
16 C++ tests, and the editor on the demo home. Firmware 0.2.56.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The title label had long_mode: DOT and a width but no height. LVGL 9.5 only
puts the dots on a label whose wrapped text is taller than the label, so the
label grew with its lines and a long title ran into the subtitle. It now has
one line of the headline font as its height (32 px Guition, 21 px CYD).
The Claude skill and the editor's alert tips said the CYD shows about forty
characters of a title; both screens show about twenty.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Dark mode is a new switch under Brightness on the screen's settings page, in
the Screen settings of ESP Screens and as switch.<screen>_dark_mode in Home
Assistant, so an automation can turn it on at bedtime. The screen changes
look at once, open cards and an alert included, and keeps it after a
restart. The design stays the same: a black page, graphite cards with a
hairline, soft white text, Home Assistant's state colours where they tell
something, and pastel card colours as deeper versions of themselves.
Every colour the firmware chooses now lives in components/smart_display/
theme.h: roles with a light and a dark value, the named card colours and
Home Assistant's state colours. The board profiles give widgets colourless
shared styles that theme.h fills, so a change of look refills those styles
and draws again what code painted by state. The light look is unchanged
apart from merges below one panel step. Dark mode costs 440 bytes of static
RAM on the CYD, and the LVGL tree of the host build is 416 bytes smaller; tests
keep colours out of every other file.
Comparing a screen that switched looks with one that booted in it also
found two older bugs, now fixed: a settings switch that was on showed its
knob at the left whenever its page was drawn, and the sun card's sunlit
area turned orange after a palette change. Firmware 0.2.54.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A binary sensor's tile and card now say what Home Assistant says for its
device class, such as Open or Closed for a door and Wet or Dry for a leak
sensor. The screen maps the class it already receives, with the same words
as the top bar and the history card; a test keeps both tables equal. A
history card still waiting for its answer no longer shows the previous
card's word.
Lights and binary sensors that are off turn grey, as in Home Assistant, and
a light without an icon of its own shows a crossed-out bulb while it is off,
on the tile and in the top bar. A chosen icon stays and turns grey.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Since firmware 0.2.42 a slider showed the tile's colour only while
Tile::active() held, which is never true for a playing, paused or idle
media player, a cover or a number, so their volume, position and value
sliders stayed grey like a light that is off.
Tile::slider_active() follows Home Assistant's tile sliders instead: grey
for an unavailable entity, a light or fan that is off and a media player
that is off or in standby; a closed cover keeps its colour as in HA's
cover position feature, and a number with a value is active. The sliders
of direct controls on wide tiles and the small sliders use it;
Tile::active() and its other uses are unchanged.
Checked with 282 Python and 15 C++ tests, generate_packages --check, ESP32
builds of both check profiles and host renders of both boards.
Firmware 0.2.52.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A sensor, number, binary sensor, person or held switch opens a history card:
a line with round axis steps, clock times and the highest and lowest moment
for numbers, a timeline with the time in each state for on/off, zones and
statuses. The screen asks with esphome.screen_history for 1 hour, 24 hours or
a week; the app answers with one compact history message from the recorder's
statistics or the state changes. A finger on the graph reads the value and
time of that moment at the top while the graph stays as it is. The Guition
weather card starts below its round back button, and the README shows the new
cards and the light and weather cards as they look now.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A tap on a cover now opens a card like Home Assistant's own, in the style
of the climate and vacuum cards: a tall position slider on which the blind
hangs from the top, a tilt slider over slats for venetian blinds, and open,
stop and close keys. The key of the direction the cover moves is filled; a
key that cannot move it further is disabled and stays out of the keys the
card's tick enables. Sliders show their value while dragged and send it on
release. The card offers only what supported_features allows. A
battery-powered blind shows its battery at the top right: the app sends
the device's battery sensor as the extra the vacuum card uses, and adds
current_tilt_position to the attributes.
Checking Studio 1 after its update to firmware 0.2.49 found that a setting
number equal to its initial state 0 (night brightness 0 %) was never
published, so Home Assistant kept it unknown and ESP Screens could not
change it; apply_screen_settings now publishes a number without a state.
The app also took "unavailable" for the device name during the restart
and wrote sensor.esp_screens_unavailable; diagnostics ignore unknown and
unavailable. The editor redraws its tiles, top bar and entity list when
the live stream opened a screen before the first full inventory (a busy
add-on), and loads app.js and style.css by content stamp after Safari kept
an old script.
Checked with 254 Python and 14 C++ tests, generate_packages --check, ESP32
builds of both profiles, and 20 API checks of the card on host builds of
both boards. Firmware 0.2.50.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A code check found that a setting changed on a screen could jump back.
ESP Screen Manager kept its own copy and sent it with every full update:
after a restart of the app or Home Assistant, every hour and after every
save. A change it missed while it or Home Assistant restarted came back
to the old value, a reported setting was lost when save() refused a
layout with a removed entity, and every step of a held - or + on the
screen resent the whole screen.
Firmware 0.2.49 offers every setting as an entity over the existing
preference records (no migration): Night mode, Night starts/ends,
24-hour clock, Back to page 1 and after how long, Back to page 1 on
standby, Swipe between pages and, on the Guition, Rotation, next to the
four numbers and Auto standby. The settings page and every entity write
through settings_screen::set(), which clamps like the page and stores,
applies and reports only a real change. screen_message answers a caller
that asks with its status and layout revision (api.respond). The
settings tile opens without Home Assistant.
The app reads and changes the settings of such a screen through its
entities and leaves them out of the layout message. Older firmware keeps
them with the layout; a setting it reports is stored without the tile
check and not sent back. Pings to screens that can answer learn at once
whether a tile is missing and resend after 30 s instead of 120 s. Layout
sensors come back after a Home Assistant restart, and weather tiles only
ask for the forecasts the entity supports. The editor's settings form is
now three cards with the rows of the screen's own page; a change applies
at once, and an offline screen shows its values as unknown.
Checked with 245 Python and 14 C++ tests, generate_packages --check,
ESP32 builds of both profiles, host-build API tests on both boards, and
a live run against Home Assistant 2026.9.1 with a temporary host device.
Firmware 0.2.49.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Since firmware 0.2.44 the back arrow of the brightness, colour and climate
cards barely responded, and so did the button at the top right of the
climate card. on_boot created the settings hold strip after the YAML cards
on home_page, so the transparent strip lay on top of them and LVGL's hit
test gave it the taps in the top bar region.
attach_hold now takes the first card as `below` and moves the strip and its
fill line to that index, under every card. Holding the top bar opens the
settings page from the tile pages only. The dim wake overlay was never
affected: apply_screen_settings moves it to the foreground when dimmed.
Checked with 215 Python and 14 C++ tests, generate_packages --check, and
ESP32 builds of both Easy profiles. Firmware 0.2.48.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A light's colour slider on Studio 1 sometimes sent red on release. Measured
live: an automation with a state trigger on a six-lamp group (no `to:`) set
"Standby after" to its current value after every colour change. The screen
reported the setting, ESP Screen Manager saved the layout and resent layout,
header and every tile state, and the screen drew its whole page again,
reading no touch input meanwhile. The GT911's stray (0, 0) contact then
became the finger's last position, and LVGL 9.5 set the slider from it on
release. Both red commits left 75-85 ms after such a resync.
The app no longer saves or resends a setting event whose value the layout
already has. The four setting numbers return before the preference write
and the event when nothing changed. A layout message that changes nothing
on the screen no longer runs layout_changed() and refresh_all(); the tile
states after it redraw their own tiles. The Guition wraps the LVGL touch
read callback with cyd::GhostTouch, which repeats the previous read for a
pressed (0, 0), and the edge swipe skips that sample too. Both slider
handlers log a jump to an end on release.
Checked with 214 Python and 14 C++ tests, generate_packages --check, and
ESP32 builds of both Easy profiles. Firmware 0.2.47.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
One rule ends a Sleep: a tap, Wake or an alert. The Auto standby switch
cleared sleep_requested when Home Assistant turned standby off, while
ESP Screens and the settings page on the screen did not; now only
wake_display clears the flag, and apply_screen_settings still wakes a
screen the standby time dimmed.
dim_display no longer checks anything itself (the interval checks Auto
standby, the Sleep button sets the flag). It dims, then runs go_home with
"also on standby" on, otherwise closes the settings page and every card
through close_cards. Before, it copied half of go_home and hid the four
YAML overlays itself, so a runtime detail card stayed open under a dimmed
screen. close_cards is now the one runtime_tiles::dismiss() call: the
fallback and the widget.hide actions after its return ran for nothing.
The backlight light becomes internal. Home Assistant could change it, but
the minute tick put the level back, and switching it off darkened the
screen without standby. The brightness numbers and Wake/Sleep replace it.
A dead clock-label branch from the manual profile leaves
apply_screen_settings.
Checked with 209 Python and 14 C++ tests, host builds of both boards over
the native API, and ESP32 builds of both Easy profiles. Firmware 0.2.46.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every screen gets two template buttons, Wake and Sleep, for automations
(button.press on button.<screen>_wake / _sleep). Wake does what a tap does:
a dimmed screen runs wake_display, a screen that is on only restarts the
standby count. Sleep dims right away through dim_display, also with Auto
standby off, and closes an alert that is up (reported as remote); it is
ignored during a touch calibration.
A new non-restored flag, sleep_requested, keeps that standby in place:
dim_display dims with standby off, and apply_screen_settings, which runs
every minute, no longer wakes such a screen. wake_display clears it (a tap,
Wake, an alert), and so does the Auto standby switch when it really turns
standby off. Nothing is saved, so the buttons cost no flash writes and may
run on every motion.
The Claude skill, README, add-on docs and RELEASING describe both buttons.
Checked on host builds of both boards over the native API, 24 checks each
(timer, Sleep with Auto standby off across a minute tick, alert,
calibration), and with ESP32 builds of both Easy profiles (+336 B RAM).
Firmware 0.2.45.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Holding the top bar for about a second and a half opens a settings page on the
screen, with a blue line filling along the top edge while you hold. A built-in
screen.settings tile and the esphome.<screen>_open_settings action open it too.
The page is one constexpr table of rows in settings_screen.h: Brightness,
Night, Screen (clock, back to page 1, swiping, rotation) and This screen (name,
address, firmware, Home Assistant, Restart). Toggles flip on a tap, numbers and
times step with -/+ (a held time walks whole hours), a choice cycles in a chip,
and a row that depends on a switch above it is greyed out. The LVGL objects exist
only while the page is open: +608 bytes of RAM and +10.7 KB of flash on the CYD.
A change is saved, applied and reported through the existing screen_setting
event, so ESP Screens shows the same value within a second.
New setting auto_home (default on, 2 minutes): an open card, the settings page
or a later page goes back to page 1 after that long without a touch, not only on
standby. It travels beside the frozen eleven-key settings block with its own
preference, so older firmware and older apps keep working.
docs/SETTINGS.md is the recipe for adding a setting; the Claude skill explains
the page. Firmware 0.2.44.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The CYD restarted under load: a slider fill rounded less than its track made
LVGL draw the fill into a buffer of its own size on every redraw (15-20 KB), and
when that allocation failed the refresh retried until the task watchdog fired.
Track and fill now share one radius, and tests/test_layer_free.py keeps every
layer-making style out of the profiles, the packages and the firmware headers.
A tile keeps only the fields every card uses; climate modes, select options,
weather, sun and timer times, the media title and the vacuum rows moved to an
Extra block that exists only while a state needs one, and the state copy became
a fingerprint. runtime_tiles::model went from 24,296 to 8,216 bytes.
The manual profile that bound tiles to fixed entities in the YAML is gone:
331 TILE* substitutions, DYNAMIC_TILES/TILE_COUNT/DIRECT_ACTIONS, the 80 Home
Assistant subscriptions, its tap handlers and scripts, its own vacuum card, its
guides and helper scripts, and the five stale header copies in the repository
root that two C++ tests were compiling instead of the components. esphome config
of both Easy profiles is unchanged by that cleanup.
tile_scroll and the wake overlay no longer light up on a tap, and the debug
sensor min_free reports the lowest free heap since boot. On the bench CYD static
RAM went from 32.0% to 22.8% and free heap from 64-77 KB to about 101 KB, with
78 KB as the lowest point over thirteen hours without a restart.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
The cheap ILI9341 panel showed a fine vertical line pattern that shimmered
when you moved your eyes or the board. Frame inversion (0xB4 0x07) at the
panel's highest frame rate (0xB1 0x00 0x10) removes it; VCOM stays default.
Firmware 0.2.42 for both boards, version only on the Guition.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
App 0.2.48 / firmware 0.2.41:
- Both boards expose the switch "Auto standby", the same standby_enabled setting as the checkbox
in ESP Screens. Off wakes a dimmed screen and keeps it on; on counts the standby time from that
moment. The change is saved on the screen and reported through esphome.screen_setting, so ESP
Screens stores it too. No action runs at boot (restore_mode DISABLED).
- The Claude skill gains "Standby and brightness": the switch, Standby after and the three
brightness numbers, with an example automation that keeps screens awake while someone is home
and a light is on or a window is open.
- EASY_SETUP and the README describe the entities and the automation.
Tested through Home Assistant's API on both bench boards (CYD: dimmed -> off wakes in 1.1 s, stays
bright past the standby time, on dims again after 61 s); see docs/TEST_RESULTS_0248.md, which also
records a CYD rollback after the first OTA that points to memory headroom, not to this change.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
App 0.2.47 / firmware 0.2.40:
- guition-4848s040.yaml gets the CYD's climate card: the setpoint between large -/+ keys
(debounced, hold to repeat) and one row of mode keys in HA's order and colours; the arc,
scrim, mode pill and climate_number font are gone.
- Fan and swing modes sit right on the card as segmented rows behind their icons, drawn by the
new climate_card.h (async rebuild, taps through the touch guard and a profile hook). The card
is laid out per case from one table: no, one or two settings rows, with or without mode keys.
- Both boards hide a mode key row that would hold a single mode and centre the setpoint instead.
- Glyph arrow-oscillating (Home Assistant's swing icon) joins the icon set.
Verified on the Guition over OTA with the owner's air conditioner and with host renders of both
boards; see docs/TEST_RESULTS_0247.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
App 0.2.46 / firmware 0.2.39:
- The vacuum's state message carries extras from its own device: the cleaning mode and water
selects (found by translation key, then entity id ending, so localized ids work), the suction
speeds to offer, the battery sensor (HA 2026.8 dropped battery_level), charging and the current
room. Speeds and water levels a mode covers move into the mode row; Custom only while in use.
The manager watches these entities and resends only the vacuum's message when one changes.
- Vacuum card redesign on both boards: robot with state, battery, charging bolt and room; Start
(Pause, Resume) and Dock; then segmented rows for mode, suction and water, showing only the rows
the chosen mode uses. Taps show at once and wait for Home Assistant; Locate is a round button in
the Guition hero.
- CYD climate card without the arc: big setpoint between large -/+ keys (debounced, hold to
repeat) and one row of mode keys in HA's order and colours, with a more key for fan and swing.
- Both profiles clear climate_edit_pending when the climate card is closed, instead of running
ui_refresh every second while the flag stayed set.
Tested with the owner's Roborock S8 on HA 2026.9.1 (live data, OTA-flashed bench boards) and with
host renders of both boards; see docs/TEST_RESULTS_0246.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Firmware 0.2.38: show_detail() creates no status line for a large vacuum card; the hero badge already shows the state and the two overlapped.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Firmware 0.2.37 for both boards:
- The analog clock card gets a thin red second hand that moves every second while the
screen is awake (runtime_tiles::screen_awake, set by the profiles from display_dimmed);
in standby it hides and the clock keeps its once-a-minute redraw.
- Card sliders follow HA's control slider: 12/42 and 8/42 corners, a 4 px handle an
eighth of the height from the fill end, a stub of a third of the height at 0 or 1 %,
the track in the fill colour at 20 %. An off light or fan shows only the empty grey
track, also in the colour card's brightness row. A light's slider floors at 1 %.
- Every overlay card shares one top bar: a round back arrow at the left (60/40 px), the
name centred, and only the climate power as a right-hand action. The "done"/"ok"
buttons of the colour and vacuum cards are gone; the brightness card gets its arrow.
- The top bar reads "Connecting to Home Assistant..." / "Waiting for ESP Screens..."
until the first layout, instead of "Choose tiles in HA".
Checked with the host renderer for both boards and on the Guition over USB.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Page switches show the new page as empty cards at once and draw two cards per
LVGL refresh, so touch is polled between the steps; on the Guition the longest
loop gap during a swipe dropped from 276 to 74 ms (docs/SWIPE_PROFILE.md).
Custom parts and control panels are reused instead of rebuilt, state updates
and ticks redraw only their own card, clocks redraw once a minute, and a swipe
past the last page draws nothing.
Slider handles sit inside the fill (grey when the card is off), the busy sheet
covers the whole card, and the light colour card is redesigned with rounded
tracks and colour knobs. Firmware 0.2.36; SWIPE_PROFILE builds carry a
per-swipe profiler for measurements.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
- README: photos of a Guition at home, both boards with demo layouts, a card gallery,
the alert with the Alerts cheatsheet, New screen and choosing tiles, tile settings next
to the resulting tile, and the top bar sheet. Screen images are rendered from the
firmware's own LVGL code (ESPHome host + SDL) fed by the app's own messages on a demo home.
- App store page (screen_manager/README.md): a photo and the editor via absolute URLs.
- Firmware 0.2.35 only raises SCREEN_FIRMWARE_VERSION so the update path can be tested.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Everything a user sees or reads is now English: both boards' labels,
status replies and logs, the ESP Screens editor and Alerts cheatsheet,
and the README and guides (docs/TILES.md, CALIBRATING.md, ACCEPTANCE.md
and TROUBLESHOOTING.md replace the Dutch file names). Labels follow
Home Assistant's own English names (Heat/Cool modes, Heating/Cooling
actions, Away, Returning to dock, weather conditions), dates use English
abbreviations and the top bar writes numbers the English way. Docs use
HA 2026.9's menu names (Settings -> Apps, App store, Settings -> Tools).
Unused legacy files (home-like.yaml, buttons.yaml, a.out) are removed.
Firmware 0.2.34 names its entities in English. Home Assistant registers
a renamed ESPHome entity under a new entity ID, so the inbox
text.<screen>_tegelinstellingen becomes text.<screen>_tile_settings and
the layout stored under the old ID would be lost. The manager now
recognises the screen by its device, during a run or after a restart,
and moves its layout and update history along; the Update button and
the nightly round follow the screen through the rename. Screens that
still run 0.2.33 or older keep working: both languages are matched.
Main is the only release branch from now on.
Tested on a Home Assistant Yellow (HA 2026.9.1) with both bench boards:
see docs/TEST_RESULTS_0240.md.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
App 0.2.39 / firmware 0.2.33, items 1, 2, 4, 5 and 6 of the 30-screen scaling check.
- Only the tiles (and top bar) of changed entities are rebuilt; the screen list is
cached until the registry or a screen diagnostic changes; the SSE stream follows.
- Sensor history comes from one recorder/statistics_during_period call per window in
a background task, with the REST history as fallback per sensor without statistics.
- Firmware 0.2.33 answers a keepalive ping with its layout revision; a mismatch or a
restart asks for the layout again, everything is repeated hourly as a safety net.
- The screen_message API action takes one whole message; the text inbox chunks stay
as fallback for older firmware. A repeated unchanged layout keeps the inbox state.
- Quiet diagnostics: Opgestart (uptime as timestamp) replaces Uptime, heap every
5 min, setting numbers publish only on change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The name stays on the left; up to six items go on the right: the time, an
analog clock, the date, or a Home Assistant entity with its icon, showing its
state or how long ago it changed, always or only while active. The add-on
formats entity text in Dutch and sends it as op: header right after the layout
to firmware 0.2.32+; older firmware keeps the clock of show_clock, which now
follows the clock item.
The firmware draws every value in one font on the name's baseline, centres
icons and the dial on the digit height and measures gaps between glyph ink, so
the bar looks even; the editor's mockup uses Roboto and the same integer rules.
tools/render_topbar.py renders the real LVGL code on a computer (ESPHome host +
SDL2). The editor's section buttons are gone.
Firmware 0.2.32 for both boards.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every screen gets the user action esphome.<device>_show_alert with title,
subtitle, icon, color, button_text, timeout and flash. The card sits on
LVGL's top layer above every page, card and the dim overlay, wakes the
screen and keeps the backlight at its normal brightness until the button
(or the timeout; 0 waits for the button, the button always closes at
once). flash: true blinks the backlight four times on arrival. Icons are
the tile picker names (also mdi:name or the hex codepoint of a compiled
glyph, else alert-outline), colours the tile pastels. A new alert replaces
the current one; every ending fires esphome.screen_alert with action,
title and screen. dismiss_alert removes the card remotely.
The field is button_text rather than button: ESPHome reserves the names
of loaded components as ids and the CYD profile loads button:. The C++
namespace is screen_alert because the widget id alert_overlay becomes a
global lv_obj_t*.
tools/generate_icons.py now also writes tile_icon_names.h (name to
codepoint) from the one icon list. Firmware 0.2.31 for both boards.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
On 0.2.29 the edge swipe flipped pages, but about half of the quick flicks
on Studio 1 ended with "randveeg niet gevuurd: 5 px naar binnen": every
touch lasted about 160 ms and produced a single sample. A press in the
empty band landed on tile_scroll or the page, and the theme gives every
object a pressed style, so LVGL repainted nearly the whole screen on press
and on release, blocking the loop and the 20 ms touch polling for as long
as the flick took. The page and the tile container are no longer
clickable: no state change, no repaint, no events, and the edge swipe on
the touchscreen triggers does not need them. While an edge swipe is armed
every sample is logged, and the press line carries the contact id, so the
sampling can be read from the log. Firmware 0.2.30 for both boards.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The 0.2.32 edge swipe listened on LVGL's input device, but the LVGL 9.5.0
bundled by ESPHome sends the indev PRESSED and RELEASED without PRESSING,
so the swipe never received a position update: on Studio 1 the log showed
the GT911 press and then nothing. The Guition follows the swipe through
on_touch, on_update and on_release again, the route that worked live in
0.2.24 once the card-close fix was in, with ESPHome's own rotation mapping,
the 45-degree rule, end() on release so a stale armed state cannot fire on
the next touch, and the "genegeerd"/"niet gevuurd" log lines. Firmware
0.2.29 for both boards; the app only moves its target version.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
A firm press on Studio 1 that drifted 73 px was still refused by the touch
guard's movement limit. On a capacitive panel that limit has no job left:
the edge swipe consumes its own tap, sliders capture their own drag, and
LVGL already drops the click when the finger leaves the tile. The guard's
limit can now be 0 (no limit); the Guition profile sets it so, the CYD
keeps 56 px because its resistive panel jumps. Firmware 0.2.28 for both
boards; the app only moves its target version.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Read live on a Guition: every edge swipe was recognised but refused by the
"card open" check, because the light, climate and vacuum cards cleared
their overlay on close (X, tap beside the card, wake from standby) without
forgetting active_entity. One opened card blocked swiping until the next
layout change; the old whole-screen gesture and the CYD had the same gate.
Both boards now close cards through one script, close_cards, which hides
every overlay and clears that state; wake_display uses it too.
The Guition edge swipe now follows LVGL's own pointer events
(lv_indev_add_event_cb: PRESSED begins, PRESSING flips the page and calls
lv_indev_wait_release from inside LVGL) instead of ESPHome's touchscreen
on_update, so the point arrives already rotated. The direction rule is 45
degrees instead of twice as horizontal, and the log now says why a swipe
was refused or how far an unfinished one got. Firmware 0.2.27 for both
boards; the app only moves its target version.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Tiles get an absolute grid slot instead of a packed order: a tile lands exactly
where it is dropped, dropping on another tile swaps the two, everything else
stays put, and empty cells and empty pages persist. The mockup previews the
result while dragging, a new page waits below the last one, "Pagina toevoegen"
keeps an empty page, empty cells accept the next tile from the picker, and the
mouse no longer selects text while dragging.
Storage and protocol stay version 1: `tiles[].slot` (0-47) and `pages` (1-8)
are additive, the layout message carries `slots` and `pages`. Firmware 0.2.26
places tiles on those slots (`place()` next to `pack()`); older firmware packs
in order as before and the editor says so.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The status line under each screen name used the muted text colour for the
online dot, so online and offline screens looked alike. The dot is now its
own span and turns green when the screen is online; offline keeps the grey
open circle. Firmware 0.2.25 for both boards carries only the new version.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Page swipes were an LVGL gesture anywhere on the screen: 50 px, fast only,
and almost always starting on a tile that lit up as pressed. On the Guition
a touch that starts within 32 px of the left or right edge and travels
40 px inward, clearly sideways, now flips one page (from the right edge
leftwards is next, from the left edge rightwards previous), at any speed
and in every rotation; a swipe that starts in the middle does nothing, so
taps and drags on tiles can no longer change the page by accident. The
whole-screen gesture is removed from the Guition profile; the CYD keeps
it. Firmware 0.2.24 for both boards, the app only reworded the setting.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The touch guard dropped a tap as soon as the finger drifted more than
18 px (under 3 mm) from its very first contact point, on both boards and
regardless of the page-swipe setting; LVGL itself never cancelled these
clicks (no scrollable ancestors, gestures do not suppress clicks). A finger
that flattens or rolls while pressing was enough, and the tap vanished
without a trace in the log.
The limit is now about one centimetre per board (TOUCH_MOVE_LIMIT_PX:
Guition 67 px, CYD 56 px), measured from a reference that settles over the
first four samples; only the contact that started the touch is followed,
so a second finger no longer counts as movement; the minimum contact time
is per board too (TOUCH_MIN_PRESS_MS: 60 ms resistive, 20 ms capacitive).
Every refused tap is logged on INFO with its reason (moved, too short,
already used, bounce). Firmware 0.2.23 for CYD and Guition.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Since 0.2.20 the manager repeats a layout every 120 s, while the firmware
treated anything older than 95 s (sized for the original 25 s keepalive) as
stale: on a quiet screen every card read "Niet beschikbaar" and the header
"HA niet verbonden" for 25-45 s of each two-minute round, on both boards.
"HA niet verbonden" now follows ESPHome's own api_is_connected(); the feed
watchdog uses the cadence the layout message declares ("keepalive", seconds,
120 s when absent) and tolerates one missed round plus loop slack before
showing "ESP Screens niet actief". The tick redraws once when either flips.
Firmware 0.2.22 for CYD and Guition.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>