Files
homeassistant_espscreen/tests/test_tile_controls.cpp
T
Max Gramser 6809d3b941 Take what a tile can do, its tap actions, words and icons from Home Assistant (0.2.67)
GitHub issue #7 asked for cover.toggle on tap. ESP Screens now asks Home
Assistant which actions each entity has instead of keeping lists: the editor
offers On / off (covers included), sliders, controls and displays only where
Home Assistant has the action, and refuses only new unsupported settings.
Perform action runs any action Home Assistant offers for the tile's entity,
under its own names and fields; the screen sends it with a call id and says
Refused when Home Assistant refuses. Sensors round by display precision, and
tiles, the top bar, timelines, vacuum chips and the inspector use Home
Assistant's words where they showed raw states. Tiles show Home Assistant's
icons, picked as its frontend does (the fonts grow to 309 glyphs).

Existing screens keep every setting and tap as before: stored layouts load
leniently, legacy taps route the same (1020 combinations), and messages are
byte-identical without Home Assistant's words and icons. Firmware 0.2.58.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 15:41:38 +02:00

246 lines
18 KiB
C++

// c++ -std=c++17 -Wall -Wextra -pedantic tests/test_tile_controls.cpp -o /tmp/test_tile_controls && /tmp/test_tile_controls
#define THEME_TEST
#include "../components/smart_display/tile_controls.h"
#include <cassert>
#include <cmath>
#include <cstring>
using namespace tile_controls;
using runtime_tiles::Tile;
static Tile make(const char *entity, const char *state, uint32_t supported = 0) {
Tile t; t.entity = entity; t.state = state; t.supported = supported; t.received = true; return t;
}
int main() {
// -/+ steps snap to the entity's grid and stay inside its range.
assert(step_value(20.0f, 0.5f, 16, 32, 1) == 20.5f);
assert(step_value(20.3f, 0.5f, 16, 32, -1) == 20.0f);
assert(step_value(31.8f, 1.0f, 16, 32, 1) == 32.0f);
assert(step_value(16.0f, 1.0f, 16, 32, -1) == 16.0f);
assert(step_value(NAN, 1.0f, 16, 32, 1) == 17.0f);
assert(step_value(5.0f, 0.0f, NAN, NAN, 1) == 6.0f);
assert(format_value(20.0f, 1.0f, "°") == "20°");
assert(format_value(20.5f, 0.5f, "°") == "20.5°");
assert(format_value(NAN, 0.5f, "°") == "--");
// Curtain: horizontal arrows, open disabled when fully open, stop only when supported.
Tile curtain = make("cover.curtains", "open", 15); curtain.device_class = "curtain"; curtain.position = 100; curtain.controls = "buttons";
std::array<Key, 3> keys;
assert(keys_for(curtain, keys) == 3);
assert(!strcmp(keys[0].icon, glyph::EXPAND) && keys[0].command == COVER_OPEN && keys[0].disabled);
assert(keys[1].command == COVER_STOP && !keys[1].disabled);
assert(!strcmp(keys[2].icon, glyph::COLLAPSE) && keys[2].command == COVER_CLOSE && !keys[2].disabled);
assert(key_action(curtain, COVER_CLOSE).service == "cover.close_cover");
Tile shutter = make("cover.shutter", "closed", 3); shutter.controls = "buttons";
assert(keys_for(shutter, keys) == 2 && !strcmp(keys[0].icon, glyph::UP) && keys[1].disabled);
assert(status_text(curtain) == "Open · 100%");
assert(status_text(shutter) == "Closed");
// The cover card (firmware 0.2.50+). Motionblinds venetian blinds report every feature (255).
Tile blind = make("cover.venetianblind_0001", "open", 255); blind.device_class = "blind"; blind.position = 60; blind.edit_extra().tilt = 40;
CoverCard card = cover_card(blind);
assert(card.position && card.tilt && card.keys && !card.tilt_keys);
assert(cover_card_status(blind) == "Open · 60% · Tilt 40%");
assert(cover_keys(blind, keys) == 3 && !strcmp(keys[0].icon, glyph::UP) && !keys[0].disabled && !keys[2].disabled && !keys[2].checked);
blind.state = "closing";
assert(cover_keys(blind, keys) == 3 && keys[2].checked && !keys[0].checked);
assert(cover_tilt_keys(blind, keys) == 3 && keys[0].command == COVER_OPEN_TILT && keys[2].command == COVER_CLOSE_TILT);
assert(key_action(blind, COVER_OPEN_TILT).service == "cover.open_cover_tilt");
assert(key_action(blind, COVER_STOP_TILT).service == "cover.stop_cover_tilt" && key_action(blind, COVER_CLOSE_TILT).service == "cover.close_cover_tilt");
CoverCard curtain_card = cover_card(curtain);
assert(curtain_card.position && !curtain_card.tilt && curtain_card.keys && !curtain_card.tilt_keys);
assert(cover_card_status(curtain) == "Open · 100%");
// A garage door: open, stop and close only; close is disabled while it is closed.
Tile garage = make("cover.garage", "closed", 11); garage.device_class = "garage";
CoverCard garage_card = cover_card(garage);
assert(!garage_card.position && !garage_card.tilt && garage_card.keys && !garage_card.tilt_keys);
assert(cover_keys(garage, keys) == 3 && keys[2].disabled && !keys[0].disabled);
// Slats that tilt without a position get tilt keys; a key that cannot tilt further is disabled.
Tile slats = make("cover.slats", "open", 3 | 16 | 32); slats.edit_extra().tilt = 100;
CoverCard slats_card = cover_card(slats);
assert(slats_card.tilt_keys && !slats_card.tilt && !slats_card.position);
assert(cover_tilt_keys(slats, keys) == 2 && keys[0].disabled && !keys[1].disabled);
assert(cover_card_status(slats) == "Open");
// Features not reported yet: the card offers the three keys, a tile's key row stays empty as before.
Tile unknown = make("cover.new", "unknown", 0);
CoverCard unknown_card = cover_card(unknown);
assert(unknown_card.keys && !unknown_card.position && cover_keys(unknown, keys) == 3);
unknown.controls = "buttons";
assert(keys_for(unknown, keys) == 0);
// Vacuum: play while docked, pause while cleaning, dock disabled in the dock.
Tile robot = make("vacuum.s8", "docked", 30524); robot.controls = "buttons";
assert(keys_for(robot, keys) == 3);
assert(!strcmp(keys[0].icon, glyph::PLAY) && keys[0].command == VACUUM_START && !keys[0].disabled);
assert(keys[1].command == VACUUM_STOP && keys[1].disabled);
assert(keys[2].command == VACUUM_DOCK && keys[2].disabled);
assert(key_action(robot, VACUUM_START).service == "vacuum.start");
robot.state = "cleaning";
assert(keys_for(robot, keys) == 3 && keys[0].command == VACUUM_PAUSE && !keys[1].disabled && !keys[2].disabled);
Tile old_robot = make("vacuum.old", "docked", feature::VACUUM_TURN_ON | feature::VACUUM_RETURN); old_robot.controls = "buttons";
assert(keys_for(old_robot, keys) == 2 && key_action(old_robot, VACUUM_START).service == "vacuum.turn_on");
// Media: playback keys follow supported_features; mute flips is_volume_muted.
Tile sonos = make("media_player.sonos", "playing", 8321599); sonos.volume = 0.17f; sonos.edit_extra().media_title = "TV"; sonos.controls = "playback";
assert(keys_for(sonos, keys) == 3 && !strcmp(keys[1].icon, glyph::PAUSE) && keys[1].command == MEDIA_PLAY_PAUSE);
assert(status_text(sonos) == "TV · 17%");
Action mute = key_action(sonos, MEDIA_MUTE);
assert(mute.service == "media_player.volume_mute" && mute.key == "is_volume_muted" && mute.value == "true");
sonos.muted = true; assert(key_action(sonos, MEDIA_MUTE).value == "false");
Tile radio = make("media_player.radio", "idle", feature::MEDIA_PLAY | feature::MEDIA_PAUSE); radio.controls = "playback";
assert(keys_for(radio, keys) == 1 && !strcmp(keys[0].icon, glyph::PLAY));
assert(status_text(radio) == "Idle");
// Climate: mode keys in priority order, at most three, the active one checked.
Tile ac = make("climate.ac", "cool"); ac.edit_extra().hvac_modes = "[\"off\",\"heat_cool\",\"cool\",\"heat\",\"fan_only\",\"dry\"]"; ac.controls = "mode"; ac.current = 21.5f; ac.target = 20; ac.step = 1;
assert(keys_for(ac, keys) == 3);
assert(keys[0].arg == "off" && keys[1].arg == "heat" && keys[2].arg == "cool" && keys[2].checked && !keys[1].checked);
Action mode = key_action(ac, HVAC_MODE, keys[1].arg);
assert(mode.service == "climate.set_hvac_mode" && mode.key == "hvac_mode" && mode.value == "heat");
assert(status_text(ac) == "Cool · 21.5°");
ac.edit_extra().hvac_action = "cooling"; assert(status_text(ac) == "Cooling · 21.5°");
assert(edit_target(ac) == 20 && edit_step(ac) == 1);
Action set = edit_action(ac, step_value(edit_target(ac), edit_step(ac), ac.minimum, ac.maximum, 1));
assert(set.service == "climate.set_temperature" && set.key == "temperature" && set.value == "21");
assert(edit_action(ac, 20.5f).value == "20.5");
// Numbers edit their own state; selects step through their options with wrap-around.
Tile number = make("number.target", "55"); number.minimum = 0; number.maximum = 100; number.step = 5;
assert(edit_target(number) == 55 && edit_action(number, step_value(55, 5, 0, 100, -1)).value == "50");
assert(edit_action(number, 50).service == "number.set_value");
Tile select = make("select.stand", "Comfort"); select.edit_extra().options = {"Eco", "Comfort", "Boost"}; select.controls = "stepper";
assert(panel_kind(select) == "chevrons");
assert(keys_for(select, keys) == 2 && !keys[0].disabled);
assert(key_action(select, SELECT_NEXT).value == "Boost" && key_action(select, SELECT_PREVIOUS).value == "Eco");
select.state = "Boost"; assert(key_action(select, SELECT_NEXT).value == "Eco");
select.edit_extra().options.resize(1); assert(keys_for(select, keys) == 2 && keys[0].disabled);
// Timer, run buttons and toggles.
Tile timer = make("timer.eggs", "active"); timer.controls = "buttons";
assert(keys_for(timer, keys) == 2 && keys[0].command == TIMER_PAUSE && !keys[1].disabled);
timer.state = "idle"; assert(keys_for(timer, keys) == 2 && keys[0].command == TIMER_START && keys[1].disabled);
assert(key_action(make("scene.evening", "unknown"), RUN).service == "scene.turn_on");
assert(key_action(make("script.all", "off"), RUN).service == "script.turn_on");
assert(key_action(make("input_button.bell", "unknown"), RUN).service == "input_button.press");
assert(!strcmp(run_label("scene"), "Activate") && !strcmp(run_label("button"), "Press"));
assert(key_action(make("switch.desk", "on"), TOGGLE).service == "switch.turn_off");
assert(key_action(make("light.lamp", "off"), TOGGLE).service == "light.turn_on");
assert(!key_action(make("sensor.x", "1"), TOGGLE).valid());
assert(!key_action(make("sensor.x", "1"), RUN).valid());
// Panel kinds.
Tile lamp = make("light.lamp", "on"); lamp.controls = "brightness";
assert(is_slider(panel_kind(lamp)) && !is_key_row(panel_kind(lamp)));
assert(is_key_row("playback") && is_key_row("mode") && !is_key_row("setpoint"));
// Climate mode colours follow Home Assistant; anything else is grey.
assert(mode_color("heat") == 0xFF6F22 && mode_color("cool") == 0x2196F3 && mode_color("off") == 0x9E9E9E);
// Vacuum rows: the cleaning mode decides which of suction and water the card shows.
Tile pippa = make("vacuum.s8", "docked", 30524);
auto row = [](char kind, const char *entity, const char *current, std::vector<std::string> values, const char *roles = "") {
runtime_tiles::Choice c; c.kind = kind; c.entity = entity; c.current = current; c.values = values; c.labels = values; c.roles = roles; return c;
};
pippa.edit_extra().choices = {row('m', "select.woonkamer_s8_schoonmaakmodus", "vac_and_mop", {"vacuum", "vac_and_mop", "mop", "custom"}, "vbma"),
row('w', "select.s8_intensiteit_van_dweilen", "intense", {"mild", "standard", "intense"}),
row('s', "", "", {"quiet", "balanced", "turbo", "max", "max_plus"})};
pippa.edit_extra().fan_speed = "max";
settle_suction(pippa.edit_extra());
assert(pippa.choice('s')->current == "max" && pippa.extra().choices.size() == 3);
auto rows = vacuum_rows(pippa, 0);
assert(rows.suction && rows.water && vacuum_role(pippa, 0) == 'b');
pippa.choice('m')->current = "mop"; rows = vacuum_rows(pippa, 0);
assert(!rows.suction && rows.water);
pippa.choice('m')->current = "vacuum"; rows = vacuum_rows(pippa, 0);
assert(rows.suction && !rows.water);
pippa.choice('m')->current = "custom"; rows = vacuum_rows(pippa, 0);
assert(!rows.suction && !rows.water && vacuum_role(pippa, 0) == 'a');
pippa.choice('m')->current = "something_new"; assert(vacuum_role(pippa, 0) == 'b');
// A tapped chip shows while Home Assistant is busy, and the old value once it gave up.
pippa.choice('m')->current = "vac_and_mop"; pippa.choice('m')->sent = "mop";
pippa.begin(1000);
assert(shown_value(pippa, *pippa.choice('m'), 1500) == "mop" && vacuum_rows(pippa, 1500).water && !vacuum_rows(pippa, 1500).suction);
assert(shown_value(pippa, *pippa.choice('m'), 9000) == "vac_and_mop");
assert(choice_action(pippa, 'm', "mop").service == "select.select_option" && choice_action(pippa, 'm', "mop").key == "option");
assert(choice_action(pippa, 's', "turbo").service == "vacuum.set_fan_speed" && choice_action(pippa, 's', "turbo").value == "turbo");
// An older manager sends no suction row: the vacuum's own four speeds, with the card's names.
Tile old_robot2 = make("vacuum.old", "docked", 30524);
old_robot2.edit_extra().fan_speeds = {"quiet", "balanced"}; old_robot2.edit_extra().fan_speed = "balanced";
settle_suction(old_robot2.edit_extra());
assert(old_robot2.choice('s') && old_robot2.choice('s')->labels[1] == "Normal" && old_robot2.choice('s')->current == "balanced");
rows = vacuum_rows(old_robot2, 0);
assert(rows.suction && !rows.water && !choice_action(old_robot2, 'm', "mop").valid());
// Binary sensors (firmware 0.2.53+) in the words of their device class; no class or an unknown one says On and Off.
assert(!strcmp(binary_state_text("door", true), "Open") && !strcmp(binary_state_text("door", false), "Closed"));
assert(!strcmp(binary_state_text("motion", true), "Motion") && !strcmp(binary_state_text("motion", false), "No motion"));
assert(!strcmp(binary_state_text("moisture", true), "Wet") && !strcmp(binary_state_text("moisture", false), "Dry"));
assert(!strcmp(binary_state_text("battery_charging", false), "Not charging") && !strcmp(binary_state_text("battery", true), "Low"));
assert(!strcmp(binary_state_text("", true), "On") && !strcmp(binary_state_text("", false), "Off"));
assert(!strcmp(binary_state_text("future_class", true), "On") && !strcmp(binary_state_text("Door", true), "On"));
// Tap routing (firmware 0.2.58). `legacy` is runtime_tiles::event() of firmware 0.2.56, line by line: every tap
// choice an existing layout can hold must route exactly as before, so no screen changes behaviour on the update.
struct Legacy { TapRoute route; std::string service; bool busy; };
auto legacy = [](const Tile &tile, bool hold) -> Legacy {
const std::string d = tile.domain();
if (tile.tap == "none") return {TapRoute::NONE, "", false};
bool open = hold || d == "climate" || d == "vacuum" || d == "cover";
if (!hold && tile.tap == "detail") open = true;
if (!hold && tile.tap == "toggle") open = false;
if (d == "media_player" && tile.tap == "toggle" && !hold) return {TapRoute::ACTION, "media_player.toggle", false};
if (d == "climate" && tile.tap == "toggle" && !hold) return {TapRoute::ACTION, "climate.toggle", false};
if (d == "timer" && !open) return {TapRoute::ACTION, tile.state == "active" ? "timer.pause" : "timer.start", false};
if (d == "sensor" || d == "binary_sensor" || d == "weather" || d == "number" || d == "input_number" || d == "select" ||
d == "input_select" || d == "media_player" || d == "vacuum" || d == "cover" || d == "sun" || d == "person" || d == "timer")
return {TapRoute::CARD, "", true};
if (open) return d == "light" || d == "climate" || d == "vacuum" || d == "fan" ? Legacy{TapRoute::OVERLAY, "", true} : Legacy{TapRoute::CARD, "", false};
if (d == "light" || d == "switch" || d == "input_boolean" || d == "fan") return {TapRoute::ACTION, d + ".toggle", false};
if (d == "scene" || d == "script") return {TapRoute::ACTION, d + ".turn_on", false};
if (d == "button" || d == "input_button") return {TapRoute::ACTION, d + ".press", false};
return {TapRoute::NONE, "", false};
};
const char *domains[] = {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor",
"binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player",
"button", "input_button", "sun", "timer", "person"};
// What validate_layout accepted before 0.2.67: `toggle` only on these six domains.
auto toggled_before = [](const std::string &d) {
return d == "light" || d == "switch" || d == "input_boolean" || d == "fan" || d == "media_player" || d == "climate";
};
int compared = 0;
// "action" without an action (an app before 0.2.67) taps like firmware 0.2.56 did with a value it didn't know: automatically.
for (const char *domain : domains) for (const char *choice : {"auto", "detail", "toggle", "none", "action"})
for (const char *state : {"on", "off", "active", "idle", "open"}) for (bool hold : {false, true}) {
Tile tile = make((std::string(domain) + ".x").c_str(), state);
tile.tap = choice;
Tap now = tap_route(tile, hold);
if (std::string(choice) == "toggle" && !toggled_before(domain)) {
// New in 0.2.58: a short tap toggles any entity the app allowed it for; holding still opens the card as before.
if (!hold) { assert(now.route == TapRoute::ACTION && now.service == std::string(domain) + ".toggle"); continue; }
}
Legacy before = legacy(tile, hold);
assert(now.route == before.route && now.service == before.service);
if (now.route != TapRoute::ACTION) assert(now.busy == before.busy);
++compared;
}
assert(compared == 1020); // 22 domains x 5 choices x 5 states x 2 gestures, less the 80 new short toggles
// The example of issue #7: a short tap on a cover set to On / off sends cover.toggle; holding opens its card.
Tile issue7 = make("cover.curtain", "open", feature::COVER_OPEN | feature::COVER_CLOSE | feature::COVER_STOP);
issue7.tap = "toggle";
assert(tap_route(issue7, false).route == TapRoute::ACTION && tap_route(issue7, false).service == "cover.toggle");
assert(tap_route(issue7, true).route == TapRoute::CARD);
issue7.tap = "auto";
assert(tap_route(issue7, false).route == TapRoute::CARD && tap_route(issue7, false).busy);
// An action of the tile's own choosing (firmware 0.2.58): a short tap performs it, holding still opens the card.
issue7.tap = "action";
issue7.edit_extra().action = "cover.set_cover_position";
issue7.edit_extra().action_data = {{"position", "50"}};
assert(tap_route(issue7, false).route == TapRoute::CUSTOM && tap_route(issue7, false).service == "cover.set_cover_position");
assert(tap_route(issue7, true).route == TapRoute::CARD);
assert(runtime_tiles::valid_action("cover.toggle") && runtime_tiles::valid_action("sonos.snapshot") && runtime_tiles::valid_action("homeassistant.turn_on"));
assert(!runtime_tiles::valid_action("cover") && !runtime_tiles::valid_action("Cover.toggle") && !runtime_tiles::valid_action("a.b.c") &&
!runtime_tiles::valid_action(".toggle") && !runtime_tiles::valid_action("cover.") && !runtime_tiles::valid_action("cover.to ggle"));
return 0;
}