Files
homeassistant_espscreen/components/smart_display/runtime_model.h
T
Max Gramser 6809d3b941 Take what a tile can do, its tap actions, words and icons from Home Assistant (0.2.67)
GitHub issue #7 asked for cover.toggle on tap. ESP Screens now asks Home
Assistant which actions each entity has instead of keeping lists: the editor
offers On / off (covers included), sliders, controls and displays only where
Home Assistant has the action, and refuses only new unsupported settings.
Perform action runs any action Home Assistant offers for the tile's entity,
under its own names and fields; the screen sends it with a call id and says
Refused when Home Assistant refuses. Sensors round by display precision, and
tiles, the top bar, timelines, vacuum chips and the inspector use Home
Assistant's words where they showed raw states. Tiles show Home Assistant's
icons, picked as its frontend does (the fonts grow to 309 glyphs).

Existing screens keep every setting and tap as before: stored layouts load
leniently, legacy taps route the same (1020 combinations), and messages are
byte-identical without Home Assistant's words and icons. Firmware 0.2.58.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 15:41:38 +02:00

286 lines
16 KiB
C++

#pragma once
#include <algorithm>
#include <array>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <cmath>
#include <cstdint>
namespace runtime_tiles {
constexpr size_t MAX_TILES = 20;
constexpr size_t SLOTS_PER_PAGE = 6;
// Explicit grid positions (0.2.26+) address at most eight pages of six slots.
constexpr size_t MAX_PAGES = 8;
constexpr size_t MAX_SLOTS = MAX_PAGES * SLOTS_PER_PAGE;
inline bool valid_entity(const std::string &entity) {
if (entity.size() > 120) return false;
auto dot = entity.find('.');
if (dot == std::string::npos || dot == 0 || dot + 1 == entity.size()) return false;
for (size_t i = 0; i < entity.size(); ++i)
if (i != dot && !(entity[i] >= 'a' && entity[i] <= 'z') &&
!(entity[i] >= '0' && entity[i] <= '9') && entity[i] != '_') return false;
std::string domain = entity.substr(0, dot);
// screen.* are built-in cards without a Home Assistant entity behind them.
if (domain == "screen") return entity == "screen.clock" || entity == "screen.settings";
for (const auto *allowed : {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor", "binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player", "button", "input_button", "sun", "timer", "person", "camera", "image"})
if (domain == allowed) return true;
return false;
}
// An action as Home Assistant names it (domain.action: lowercase letters, digits, underscores), of any integration.
inline bool valid_action(const std::string &action) {
if (action.size() > 64) return false;
auto dot = action.find('.');
if (dot == std::string::npos || dot == 0 || dot + 1 == action.size() || action.find('.', dot + 1) != std::string::npos) return false;
for (size_t i = 0; i < action.size(); ++i)
if (i != dot && !(action[i] >= 'a' && action[i] <= 'z') && !(action[i] >= '0' && action[i] <= '9') && action[i] != '_') return false;
return true;
}
// A tile keeps a fingerprint (FNV-1a) of its last state message instead of a copy of it. It is also an
// ArduinoJson writer: the firmware hashes the attributes while serializing them, without a string.
struct Fingerprint {
uint32_t value = 2166136261u;
size_t write(uint8_t c) { value = (value ^ c) * 16777619u; return 1; }
size_t write(const uint8_t *data, size_t size) { for (size_t i = 0; i < size; ++i) write(data[i]); return size; }
void add(const std::string &text) { write(reinterpret_cast<const uint8_t *>(text.data()), text.size()); }
};
inline uint32_t state_revision(const std::string &state, const std::string &attributes) {
Fingerprint f;
f.add(state);
f.write('\n');
f.add(attributes);
return f.value;
}
struct Forecast { std::string day, condition; float high = NAN, low = NAN, rain = NAN, mm = NAN; };
struct Hour { std::string time, condition; float temp = NAN, rain = NAN, mm = NAN; };
// One row of choices on a vacuum card (firmware 0.2.39+), found by the manager on the robot's device:
// kind 'm' a cleaning mode select (Roborock: vacuum, mop or both), 'w' a water or mop intensity
// select, 's' the suction speeds of the vacuum itself. `values` go to Home Assistant, `labels` are
// shown; a cleaning mode carries one role letter per value (v vacuum only, m mop only, b both,
// a automatic: the robot or the app decides suction and water). `sent` is the value just tapped.
struct Choice {
char kind = 0;
std::string entity, current, roles, sent;
std::vector<std::string> values, labels;
};
// What only some tiles carry: climate modes, a select's options, weather, sun and timer times, a media
// title, the vacuum rows. A light or a sensor has none of it, so a tile holds this block only while its
// state needs one: twenty tiles with these fields inline took 24 KB of the CYD's RAM, mostly empty.
struct Extra {
// Climate: the modes as JSON lists, the current fan and swing mode, and what it is doing now.
std::string hvac_modes, fan_modes, swing_modes, fan_mode, swing_mode, hvac_action;
// A select's options, at most eight.
std::vector<std::string> options;
// Weather: up to five days and eight hours.
std::vector<Forecast> forecast;
std::vector<Hour> hours;
float wind = NAN, feels = NAN;
std::string wind_unit;
std::string sunrise, sunset, duration, remaining;
uint32_t timer_end = 0;
std::string media_title;
// Vacuum: its own speeds (at most four) and speed, the mode, water and suction rows (see Choice), and
// from sensors of its device the room it is in and whether it charges.
std::vector<std::string> fan_speeds;
std::string fan_speed;
std::vector<Choice> choices;
std::string room;
bool charging = false;
// Cover (firmware 0.2.50+): the tilt of its slats, 0 closed to 100 open.
float tilt = NAN;
// A tap that performs a Home Assistant action of the tile's own choosing (firmware 0.2.58+): the action, its data as
// text, and the values Home Assistant renders itself (numbers, lists, true or false) as templates.
std::string action;
std::vector<std::pair<std::string, std::string>> action_data, action_templates;
// Home Assistant's word for the state where the screen has none of its own (app 0.2.67+): "Open", "Playing", "Rinsing".
std::string state_word;
Choice *choice(char kind) { for (auto &c : choices) if (c.kind == kind) return &c; return nullptr; }
bool empty() const {
return hvac_modes.empty() && fan_modes.empty() && swing_modes.empty() && fan_mode.empty() && swing_mode.empty() &&
hvac_action.empty() && options.empty() && forecast.empty() && hours.empty() && std::isnan(wind) &&
std::isnan(feels) && wind_unit.empty() && sunrise.empty() && sunset.empty() && duration.empty() &&
remaining.empty() && !timer_end && media_title.empty() && fan_speeds.empty() && fan_speed.empty() &&
choices.empty() && room.empty() && !charging && std::isnan(tilt) && action.empty() && action_data.empty() &&
action_templates.empty() && state_word.empty();
}
};
// The Extra of a tile on the heap, copied along with the tile like an ordinary member.
struct ExtraBox {
std::unique_ptr<Extra> ptr;
ExtraBox() = default;
ExtraBox(const ExtraBox &other) : ptr(other.ptr ? new Extra(*other.ptr) : nullptr) {}
ExtraBox &operator=(const ExtraBox &other) { if (this != &other) ptr.reset(other.ptr ? new Extra(*other.ptr) : nullptr); return *this; }
ExtraBox(ExtraBox &&) noexcept = default;
ExtraBox &operator=(ExtraBox &&) noexcept = default;
};
struct Tile {
std::string entity, name, state, unit, modes;
float brightness = NAN, percentage = NAN, position = NAN;
float current = NAN, target = NAN, humidity = NAN, minimum = 7, maximum = 35, step = 0.5f;
int hue = 0, kelvin = 3000, min_kelvin = 0, max_kelvin = 0;
bool received = false;
bool has_hs_color = false;
int saturation = 0;
std::string tap = "auto", display = "standard", inline_control = "none";
bool wide = false;
// Direct control set on a wide card (firmware 0.2.19+); empty keeps the plain card.
std::string controls, device_class;
bool muted = false;
// A -/+ edit shows at once and is sent as one call after a short pause; the
// value stays until Home Assistant reports it (or a timeout clears it).
float edit_value = NAN; uint32_t edit_since = 0; bool edit_sent = false;
// Knob position a toggle shows while its command is under way.
bool optimistic_on = false;
// A sensor's graph: 24 samples over `history_hours`, empty without one.
unsigned history_hours = 24;
std::vector<float> history;
bool has_history = false;
// When a scene, script or button last ran (unix time), pre-computed by the manager.
uint32_t last_run = 0;
float battery = NAN, volume = NAN;
uint32_t supported = 0, background = 0;
bool transparent = false; // "Background: none": card fill and border hidden, contents unchanged.
std::string icon; // UTF-8 glyph of a chosen icon the icon fonts contain; empty keeps the domain icon.
uint32_t revision = 0, pending_revision = 0; // state_revision() fingerprints
uint32_t pending_since = 0;
bool pending = false, confirmed = false, local_feedback = false;
// When Home Assistant refused the action a tap sent (firmware 0.2.58+); the tile says so for a moment.
uint32_t refused_at = 0;
ExtraBox extra_box;
const Extra &extra() const { static const Extra none; return extra_box.ptr ? *extra_box.ptr : none; }
Extra *extra_ptr() { return extra_box.ptr.get(); }
Extra &edit_extra() { if (!extra_box.ptr) extra_box.ptr.reset(new Extra()); return *extra_box.ptr; }
// A state message's extras replace the block: it stays allocated while the tile needs one and is freed
// when a state brings none.
void set_extra(Extra &&next) {
if (next.empty()) extra_box.ptr.reset();
else if (extra_box.ptr) *extra_box.ptr = std::move(next);
else extra_box.ptr.reset(new Extra(std::move(next)));
}
Choice *choice(char kind) { return extra_box.ptr ? extra_box.ptr->choice(kind) : nullptr; }
const Choice *choice(char kind) const { for (auto &c : extra().choices) if (c.kind == kind) return &c; return nullptr; }
bool is_switch() const { return domain()=="switch" || domain()=="input_boolean"; }
bool loading(uint32_t now) const { return pending && (now-pending_since < (is_switch()?150u:1000u) || (!confirmed && !local_feedback && now-pending_since < 6000)); }
bool awaiting_action(uint32_t now) const { return loading(now) && !local_feedback; }
void begin(uint32_t now, bool local=false) { pending=true; pending_since=now; confirmed=false; local_feedback=local; pending_revision=revision; }
void observe(uint32_t next) { revision=next; if (pending && revision!=pending_revision) confirmed=true; }
std::string domain() const { return entity.substr(0, entity.find('.')); }
bool builtin() const { return domain() == "screen"; }
// Two built-in cards, and only one of them is a clock that has to be redrawn every minute.
bool is_clock() const { return entity == "screen.clock"; }
bool is_settings() const { return entity == "screen.settings"; }
// A scene, button or input button that never ran is "unknown" in Home Assistant, which still lets you press it
// (hui-button-entity-row disables only an unavailable one): its state is the moment it last ran (firmware 0.2.58+).
bool available() const {
if (builtin()) return true;
if (!received || state.empty() || state == "unavailable") return false;
auto d = domain();
return state != "unknown" || d == "scene" || d == "button" || d == "input_button";
}
bool active() const {
return state == "on" || state == "cleaning" || state == "active" || (domain() == "person" && state == "home") ||
(domain() == "sun" && state == "above_horizon") || (domain() == "climate" && available() && state != "off");
}
// A slider shows the card's colour like Home Assistant's tile sliders: grey only while stateActive()
// (frontend src/common/entity/state_active.ts) calls the entity inactive, such as an off light or fan and a
// media player that is off or in standby. A number with a value is active there, and a closed cover's
// position slider keeps the cover's colour so it never looks disabled (hui-cover-position-card-feature.ts).
bool slider_active() const {
if (!available()) return false;
auto d = domain();
if (d == "media_player") return state != "off" && state != "standby";
if (d == "cover" || d == "number" || d == "input_number") return true;
return active();
}
};
// Slot position of a tile within the fixed two-column, three-row pages.
struct Placement { uint8_t page = 0, slot = 0; };
// Wide tiles start in the left column and take the whole row; a right-column
// gap before them stays empty. Returns the page count (at least one).
inline unsigned pack(const std::array<Tile, MAX_TILES> &tiles, size_t count, std::array<Placement, MAX_TILES> &out) {
unsigned position = 0;
for (size_t i = 0; i < count && i < MAX_TILES; ++i) {
if (tiles[i].wide && position % 2 == 1) ++position;
out[i] = {static_cast<uint8_t>(position / SLOTS_PER_PAGE), static_cast<uint8_t>(position % SLOTS_PER_PAGE)};
position += tiles[i].wide ? 2 : 1;
}
unsigned pages = (position + SLOTS_PER_PAGE - 1) / SLOTS_PER_PAGE;
return pages ? pages : 1;
}
// Grid position per tile: the explicit slots when the manager sent them (a wide
// card always starts in the left column), else the in-order packing. Returns the
// page count (at least one); an empty page between two used ones stays a page.
struct Model;
inline unsigned place(const Model &m, std::array<Placement, MAX_TILES> &out);
struct Model {
std::array<Tile, MAX_TILES> tiles;
// Absolute grid slot per tile when the manager sent `slots` (0.2.26+): gaps stay
// empty and a tile keeps its place. Without them the tiles pack in order.
std::array<uint8_t, MAX_TILES> slots{};
bool explicit_slots = false;
// Pages the manager wants shown even when the last ones are still empty (0.2.26+).
uint8_t pages = 1;
size_t count = 0;
std::string title = "Choose tiles in HA";
bool configured = false;
bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed) {
bool moved = false;
return set_layout(entities, name, changed, {}, moved);
}
// `changed`: the tiles differ, states restart. `moved`: same tiles on other
// positions, the pages re-place without touching states or an open card.
bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed,
const std::vector<uint8_t> &positions, bool &moved) {
if (entities.size() > MAX_TILES || name.size() > 96) return false;
for (size_t i = 0; i < entities.size(); ++i) {
if (!valid_entity(entities[i])) return false;
for (size_t j = 0; j < i; ++j) if (entities[i] == entities[j]) return false;
}
if (!positions.empty()) {
if (positions.size() != entities.size()) return false;
for (size_t i = 0; i < positions.size(); ++i) {
if (positions[i] >= MAX_SLOTS) return false;
for (size_t j = 0; j < i; ++j) if (positions[i] == positions[j]) return false;
}
}
changed = !configured || count != entities.size();
for (size_t i = 0; i < entities.size(); ++i) if (tiles[i].entity != entities[i]) changed = true;
moved = !changed && (explicit_slots != !positions.empty());
for (size_t i = 0; i < positions.size() && !changed; ++i) if (slots[i] != positions[i]) moved = true;
// A title-only update must not interrupt an open control card.
title = name.empty() ? "Home" : name;
if (changed) {
for (auto &tile : tiles) tile = Tile{};
count = entities.size();
for (size_t i = 0; i < count; ++i) tiles[i].entity = entities[i];
}
explicit_slots = !positions.empty();
slots.fill(0);
for (size_t i = 0; i < positions.size(); ++i) slots[i] = positions[i];
configured = true;
return true;
}
bool ready() const {
if (!configured) return false;
for (size_t i = 0; i < count; ++i) if (!tiles[i].received) return false;
return true;
}
bool accepts(size_t index, const std::string &entity) const {
return configured && index < count && tiles[index].entity == entity;
}
};
inline unsigned place(const Model &m, std::array<Placement, MAX_TILES> &out) {
if (!m.explicit_slots) return pack(m.tiles, m.count, out);
unsigned last = 0;
for (size_t i = 0; i < m.count && i < MAX_TILES; ++i) {
unsigned slot = m.slots[i];
if (m.tiles[i].wide) slot &= ~1u;
out[i] = {static_cast<uint8_t>(slot / SLOTS_PER_PAGE), static_cast<uint8_t>(slot % SLOTS_PER_PAGE)};
last = std::max(last, slot + (m.tiles[i].wide ? 2u : 1u));
}
unsigned pages = (last + SLOTS_PER_PAGE - 1) / SLOTS_PER_PAGE;
return std::max({pages, 1u, std::min<unsigned>(m.pages, MAX_PAGES)});
}
} // namespace runtime_tiles