37 lines
1.5 KiB
C++
37 lines
1.5 KiB
C++
#include "components/smart_display/runtime_model.h"
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#include "components/smart_display/cyd_ui.h"
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#include <cassert>
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int main() {
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cyd::TouchGuard guard;
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guard.begin(0); guard.consume();
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assert(!guard.accept(100,1)); assert(!guard.accept_slider(100,1));
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guard.begin(200); assert(guard.accept(300,1));
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runtime_tiles::Tile t;
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t.revision="off"; t.begin(100);
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assert(t.loading(200)); assert(t.awaiting_action(200));
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t.observe("off"); assert(!t.confirmed);
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t.observe("on"); assert(t.confirmed);
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assert(t.loading(999)); assert(!t.loading(1100));
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t.begin(2000); t.observe("on");
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assert(t.loading(7999)); assert(!t.loading(8000)); assert(!t.awaiting_action(8000));
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t.begin(0xFFFFFFF0); assert(t.loading(20));
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t.begin(100,true);
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assert(t.loading(1099)); assert(!t.awaiting_action(1099)); assert(!t.loading(1100));
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// A plain switch changes state with identical attributes. This must confirm
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// immediately instead of leaving the tile blocked for the six-second timeout.
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runtime_tiles::Tile sw;
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sw.entity="switch.printer";
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sw.revision=runtime_tiles::state_revision("off","{}"); sw.begin(100);
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assert(sw.loading(249));
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sw.observe(runtime_tiles::state_revision("on","{}"));
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assert(!sw.loading(250));
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sw.begin(300); sw.observe(runtime_tiles::state_revision("on","{}"));
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assert(sw.loading(1000)); // Repeated identical data is not confirmation.
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assert(!sw.loading(6300));
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sw.entity="input_boolean.test"; sw.begin(0xFFFFFFF0); sw.observe("off");
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assert(sw.loading(20)); assert(!sw.loading(200));
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}
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