Files
homeassistant_espscreen/components/smart_display/runtime_model.h
T
Max Gramser aa2137f3f8 Choose vacuum, vac & mop or mop on the vacuum card, and a climate card for the CYD (0.2.46)
App 0.2.46 / firmware 0.2.39:
- The vacuum's state message carries extras from its own device: the cleaning mode and water
  selects (found by translation key, then entity id ending, so localized ids work), the suction
  speeds to offer, the battery sensor (HA 2026.8 dropped battery_level), charging and the current
  room. Speeds and water levels a mode covers move into the mode row; Custom only while in use.
  The manager watches these entities and resends only the vacuum's message when one changes.
- Vacuum card redesign on both boards: robot with state, battery, charging bolt and room; Start
  (Pause, Resume) and Dock; then segmented rows for mode, suction and water, showing only the rows
  the chosen mode uses. Taps show at once and wait for Home Assistant; Locate is a round button in
  the Guition hero.
- CYD climate card without the arc: big setpoint between large -/+ keys (debounced, hold to
  repeat) and one row of mode keys in HA's order and colours, with a more key for fan and swing.
- Both profiles clear climate_edit_pending when the climate card is closed, instead of running
  ui_refresh every second while the flag stayed set.

Tested with the owner's Roborock S8 on HA 2026.9.1 (live data, OTA-flashed bench boards) and with
host renders of both boards; see docs/TEST_RESULTS_0246.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 15:22:28 +02:00

194 lines
10 KiB
C++

#pragma once
#include <algorithm>
#include <array>
#include <string>
#include <vector>
#include <cmath>
#include <cstdint>
namespace runtime_tiles {
constexpr size_t MAX_TILES = 20;
constexpr size_t SLOTS_PER_PAGE = 6;
// Explicit grid positions (0.2.26+) address at most eight pages of six slots.
constexpr size_t MAX_PAGES = 8;
constexpr size_t MAX_SLOTS = MAX_PAGES * SLOTS_PER_PAGE;
inline bool valid_entity(const std::string &entity) {
if (entity.size() > 120) return false;
auto dot = entity.find('.');
if (dot == std::string::npos || dot == 0 || dot + 1 == entity.size()) return false;
for (size_t i = 0; i < entity.size(); ++i)
if (i != dot && !(entity[i] >= 'a' && entity[i] <= 'z') &&
!(entity[i] >= '0' && entity[i] <= '9') && entity[i] != '_') return false;
std::string domain = entity.substr(0, dot);
// screen.* are built-in cards without a Home Assistant entity behind them.
if (domain == "screen") return entity == "screen.clock";
for (const auto *allowed : {"light", "switch", "input_boolean", "scene", "script", "climate", "vacuum", "fan", "cover", "sensor", "binary_sensor", "input_select", "select", "number", "input_number", "weather", "media_player", "button", "input_button", "sun", "timer", "person"})
if (domain == allowed) return true;
return false;
}
inline std::string state_revision(const std::string &state, const std::string &attributes) {
return state + "\n" + attributes;
}
struct Forecast { std::string day, condition; float high = NAN, low = NAN, rain = NAN, mm = NAN; };
struct Hour { std::string time, condition; float temp = NAN, rain = NAN, mm = NAN; };
// One row of choices on a vacuum card (firmware 0.2.39+), found by the manager on the robot's device:
// kind 'm' a cleaning mode select (Roborock: vacuum, mop or both), 'w' a water or mop intensity
// select, 's' the suction speeds of the vacuum itself. `values` go to Home Assistant, `labels` are
// shown; a cleaning mode carries one role letter per value (v vacuum only, m mop only, b both,
// a automatic: the robot or the app decides suction and water). `sent` is the value just tapped.
struct Choice {
char kind = 0;
std::string entity, current, roles, sent;
std::vector<std::string> values, labels;
};
struct Tile {
std::string entity, name, state, unit, modes, hvac_modes, fan_modes, swing_modes, fan_mode, swing_mode;
std::array<std::string, 4> fan_speeds;
unsigned fan_speed_count = 0;
std::string fan_speed;
float brightness = NAN, percentage = NAN, position = NAN;
float current = NAN, target = NAN, humidity = NAN, minimum = 7, maximum = 35, step = 0.5f;
int hue = 0, kelvin = 3000, min_kelvin = 0, max_kelvin = 0;
bool received = false;
bool has_hs_color = false;
int saturation = 0;
std::string tap = "auto", display = "standard", inline_control = "none", media_title;
bool wide = false;
// Direct control set on a wide card (firmware 0.2.19+); empty keeps the plain card.
std::string controls, device_class, hvac_action;
bool muted = false;
// A -/+ edit shows at once and is sent as one call after a short pause; the
// value stays until Home Assistant reports it (or a timeout clears it).
float edit_value = NAN; uint32_t edit_since = 0; bool edit_sent = false;
// Knob position a toggle shows while its command is under way.
bool optimistic_on = false;
std::array<std::string, 8> options;
unsigned option_count = 0, history_hours = 24;
std::array<float,24> history{};
bool has_history = false;
// Weather only: up to five days and eight hours; empty vectors cost nothing on the other tiles.
std::vector<Forecast> forecast;
std::vector<Hour> hours;
float wind = NAN, feels = NAN;
std::string wind_unit;
// When a scene, script or button last ran (unix time), pre-computed by the manager.
uint32_t last_run = 0;
std::string sunrise, sunset, duration, remaining;
uint32_t timer_end = 0;
float battery = NAN, volume = NAN;
// Vacuum only: mode, water and suction rows (see Choice); an empty vector costs nothing elsewhere.
// `room` is where the robot is and `charging` whether it charges, both from sensors of its device.
std::vector<Choice> choices;
std::string room;
bool charging = false;
Choice *choice(char kind) { for (auto &c : choices) if (c.kind == kind) return &c; return nullptr; }
const Choice *choice(char kind) const { for (auto &c : choices) if (c.kind == kind) return &c; return nullptr; }
uint32_t supported = 0, background = 0;
bool transparent = false; // "Background: none": card fill and border hidden, contents unchanged.
std::string icon; // UTF-8 glyph of a chosen icon the icon fonts contain; empty keeps the domain icon.
std::string revision, pending_revision;
uint32_t pending_since = 0;
bool pending = false, confirmed = false, local_feedback = false;
bool is_switch() const { return domain()=="switch" || domain()=="input_boolean"; }
bool loading(uint32_t now) const { return pending && (now-pending_since < (is_switch()?150u:1000u) || (!confirmed && !local_feedback && now-pending_since < 6000)); }
bool awaiting_action(uint32_t now) const { return loading(now) && !local_feedback; }
void begin(uint32_t now, bool local=false) { pending=true; pending_since=now; confirmed=false; local_feedback=local; pending_revision=revision; }
void observe(const std::string &next) { revision=next; if (pending && revision!=pending_revision) confirmed=true; }
std::string domain() const { return entity.substr(0, entity.find('.')); }
bool builtin() const { return domain() == "screen"; }
bool available() const { return builtin() || (received && state != "unknown" && state != "unavailable" && !state.empty()); }
bool active() const {
return state == "on" || state == "cleaning" || state == "active" || (domain() == "person" && state == "home") ||
(domain() == "sun" && state == "above_horizon") || (domain() == "climate" && available() && state != "off");
}
};
// Slot position of a tile within the fixed two-column, three-row pages.
struct Placement { uint8_t page = 0, slot = 0; };
// Wide tiles start in the left column and take the whole row; a right-column
// gap before them stays empty. Returns the page count (at least one).
inline unsigned pack(const std::array<Tile, MAX_TILES> &tiles, size_t count, std::array<Placement, MAX_TILES> &out) {
unsigned position = 0;
for (size_t i = 0; i < count && i < MAX_TILES; ++i) {
if (tiles[i].wide && position % 2 == 1) ++position;
out[i] = {static_cast<uint8_t>(position / SLOTS_PER_PAGE), static_cast<uint8_t>(position % SLOTS_PER_PAGE)};
position += tiles[i].wide ? 2 : 1;
}
unsigned pages = (position + SLOTS_PER_PAGE - 1) / SLOTS_PER_PAGE;
return pages ? pages : 1;
}
// Grid position per tile: the explicit slots when the manager sent them (a wide
// card always starts in the left column), else the in-order packing. Returns the
// page count (at least one); an empty page between two used ones stays a page.
struct Model;
inline unsigned place(const Model &m, std::array<Placement, MAX_TILES> &out);
struct Model {
std::array<Tile, MAX_TILES> tiles;
// Absolute grid slot per tile when the manager sent `slots` (0.2.26+): gaps stay
// empty and a tile keeps its place. Without them the tiles pack in order.
std::array<uint8_t, MAX_TILES> slots{};
bool explicit_slots = false;
// Pages the manager wants shown even when the last ones are still empty (0.2.26+).
uint8_t pages = 1;
size_t count = 0;
std::string title = "Choose tiles in HA";
bool configured = false;
bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed) {
bool moved = false;
return set_layout(entities, name, changed, {}, moved);
}
// `changed`: the tiles differ, states restart. `moved`: same tiles on other
// positions, the pages re-place without touching states or an open card.
bool set_layout(const std::vector<std::string> &entities, const std::string &name, bool &changed,
const std::vector<uint8_t> &positions, bool &moved) {
if (entities.size() > MAX_TILES || name.size() > 96) return false;
for (size_t i = 0; i < entities.size(); ++i) {
if (!valid_entity(entities[i])) return false;
for (size_t j = 0; j < i; ++j) if (entities[i] == entities[j]) return false;
}
if (!positions.empty()) {
if (positions.size() != entities.size()) return false;
for (size_t i = 0; i < positions.size(); ++i) {
if (positions[i] >= MAX_SLOTS) return false;
for (size_t j = 0; j < i; ++j) if (positions[i] == positions[j]) return false;
}
}
changed = !configured || count != entities.size();
for (size_t i = 0; i < entities.size(); ++i) if (tiles[i].entity != entities[i]) changed = true;
moved = !changed && (explicit_slots != !positions.empty());
for (size_t i = 0; i < positions.size() && !changed; ++i) if (slots[i] != positions[i]) moved = true;
// A title-only update must not interrupt an open control card.
title = name.empty() ? "Home" : name;
if (changed) {
for (auto &tile : tiles) tile = Tile{};
count = entities.size();
for (size_t i = 0; i < count; ++i) tiles[i].entity = entities[i];
}
explicit_slots = !positions.empty();
slots.fill(0);
for (size_t i = 0; i < positions.size(); ++i) slots[i] = positions[i];
configured = true;
return true;
}
bool ready() const {
if (!configured) return false;
for (size_t i = 0; i < count; ++i) if (!tiles[i].received) return false;
return true;
}
bool accepts(size_t index, const std::string &entity) const {
return configured && index < count && tiles[index].entity == entity;
}
};
inline unsigned place(const Model &m, std::array<Placement, MAX_TILES> &out) {
if (!m.explicit_slots) return pack(m.tiles, m.count, out);
unsigned last = 0;
for (size_t i = 0; i < m.count && i < MAX_TILES; ++i) {
unsigned slot = m.slots[i];
if (m.tiles[i].wide) slot &= ~1u;
out[i] = {static_cast<uint8_t>(slot / SLOTS_PER_PAGE), static_cast<uint8_t>(slot % SLOTS_PER_PAGE)};
last = std::max(last, slot + (m.tiles[i].wide ? 2u : 1u));
}
unsigned pages = (last + SLOTS_PER_PAGE - 1) / SLOTS_PER_PAGE;
return std::max({pages, 1u, std::min<unsigned>(m.pages, MAX_PAGES)});
}
} // namespace runtime_tiles