Files
homeassistant_espscreen/components/smart_display/climate_card.h
T
Max Gramser 85feb9a740 Climate fan and swing settings in Home Assistant's words
The climate card's fan and swing rows showed the raw mode names (Auto, Low, Medium, High) in every language.
Home Assistant names the common ones itself (Laag, Mittel, Élevée): ha-words now copies those into screen.ha, and
the card looks a mode up there; an integration's own mode still reads as its name. ha-words also says how many
words it really changed. Found in the second test pass.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 20:17:32 +02:00

133 lines
6.1 KiB
C++

#pragma once
// Fan and swing modes on the Guition's climate card (firmware 0.2.40+): one white card below the mode
// keys with a segmented row per setting, each behind its icon, where the CYD keeps them behind "more".
// The board profile owns the card and its scripts; this draws the rows into the card and reports a tap
// as the setting ('f' fan, 's' swing) and the index in the entity's own list.
#include "cyd_ui.h"
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
#include "lvgl.h"
#include "theme.h"
#include "tile_controls.h"
#include <algorithm>
#include <functional>
#include <string>
namespace climate_card {
constexpr unsigned MAX_CHOICES = 6;
struct Row { char kind = 0; const char *icon = ""; std::string modes, current; };
struct Look {
lv_obj_t *card = nullptr;
const lv_font_t *font = nullptr, *icon_font = nullptr;
int row_h = 44, gap = 10, edge = 14, icon_w = 42;
};
inline Look look;
inline std::function<void(char, int)> choose;
inline Row rows[2];
inline int row_count = 0;
inline bool queued = false;
inline unsigned choices(const std::string &modes) {
unsigned n = 0;
while (n < MAX_CHOICES && !cyd::list_item(modes, n).empty()) ++n;
return n;
}
// Height of the card for `count` rows, so the profile can place the rest of the card before it is drawn.
inline int height(int count) { return count ? 2 * look.edge + count * look.row_h + (count - 1) * look.gap : 0; }
inline int card_width() {
// The card is 94 % wide, like the setpoint card above it.
return lv_display_get_horizontal_resolution(lv_display_get_default()) * 94 / 100;
}
inline int text_width(const std::string &text, const lv_font_t *font) {
lv_point_t size;
lv_text_get_size(&size, text.c_str(), font, 0, 0, LV_COORD_MAX, LV_TEXT_FLAG_NONE);
return size.x;
}
inline lv_obj_t *shape(lv_obj_t *parent, int x, int y, int w, int h, theme::Role color, int radius) {
auto *o = lv_obj_create(parent);
lv_obj_remove_style_all(o);
lv_obj_set_pos(o, x, y);
lv_obj_set_size(o, w, h);
lv_obj_set_style_radius(o, radius, 0);
lv_obj_set_style_bg_color(o, theme::color(color), 0);
lv_obj_set_style_bg_opa(o, LV_OPA_COVER, 0);
lv_obj_remove_flag(o, LV_OBJ_FLAG_CLICKABLE);
lv_obj_remove_flag(o, LV_OBJ_FLAG_SCROLLABLE);
return o;
}
inline void tapped(lv_event_t *e) {
const auto code = static_cast<unsigned>(reinterpret_cast<uintptr_t>(lv_event_get_user_data(e)));
const char kind = static_cast<char>(code >> 8);
const int index = static_cast<int>(code & 0xFF);
if (!cyd::touch_guard.accept(esphome::millis(), 500 + static_cast<int>(code & 0xFFF))) {
ESP_LOGI("touch", "tap on climate %c row ignored: %s", kind, cyd::touch_guard.reason().c_str());
return;
}
if (choose) choose(kind, index);
}
// Draws the rows: an icon, then one rounded track with every choice as wide as its word plus an equal
// share of the room left; the chosen one is filled in the cards' blue.
inline void build() {
queued = false;
auto *card = look.card;
if (!card || !look.font || !look.icon_font) return;
lv_obj_clean(card);
if (!row_count) { lv_obj_add_flag(card, LV_OBJ_FLAG_HIDDEN); return; }
lv_obj_set_height(card, height(row_count));
lv_obj_remove_flag(card, LV_OBJ_FLAG_HIDDEN);
const int width = card_width(), track_x = look.edge + look.icon_w, track_w = width - 2 * look.edge - look.icon_w;
const int inset = std::max(3, look.row_h / 12), room = track_w - 2 * inset, icon_h = lv_font_get_line_height(look.icon_font);
int y = look.edge;
for (int r = 0; r < row_count; ++r) {
const Row &row = rows[r];
auto *icon = lv_label_create(card);
lv_label_set_text(icon, row.icon);
lv_obj_set_style_text_font(icon, look.icon_font, 0);
lv_obj_set_style_text_color(icon, theme::color(theme::SUBTLE), 0);
lv_obj_set_pos(icon, look.edge, y + (look.row_h - icon_h) / 2);
shape(card, track_x, y, track_w, look.row_h, theme::TRACK, look.row_h / 2);
const unsigned n = choices(row.modes);
std::string labels[MAX_CHOICES];
int widths[MAX_CHOICES], words = 0;
for (unsigned i = 0; i < n; ++i) {
labels[i] = tile_controls::climate_setting_text(row.kind, cyd::list_item(row.modes, i));
widths[i] = text_width(labels[i], look.font);
words += widths[i];
}
const int share = n ? (room - words) / static_cast<int>(n) : 0;
int sx = track_x + inset;
for (unsigned i = 0; i < n; ++i) {
const int sw = i + 1 == n ? track_x + track_w - inset - sx : (words <= room ? widths[i] + share : room / static_cast<int>(n));
const bool selected = cyd::list_item(row.modes, i) == row.current;
const int sh = look.row_h - 2 * inset;
auto *segment = shape(card, sx, y + inset, sw, sh, theme::ACCENT, sh / 2);
lv_obj_add_flag(segment, LV_OBJ_FLAG_CLICKABLE);
lv_obj_set_style_bg_opa(segment, selected ? LV_OPA_COVER : LV_OPA_TRANSP, 0);
lv_obj_set_style_bg_opa(segment, LV_OPA_COVER, LV_STATE_PRESSED);
lv_obj_set_style_bg_color(segment, theme::color(selected ? theme::ACCENT_PRESSED : theme::ACCENT_TINT), LV_STATE_PRESSED);
auto *label = lv_label_create(segment);
lv_label_set_text(label, labels[i].c_str());
lv_label_set_long_mode(label, LV_LABEL_LONG_DOT);
lv_obj_set_style_text_font(label, look.font, 0);
lv_obj_set_style_text_color(label, theme::color(selected ? theme::ON_ACCENT : theme::INK), 0);
lv_obj_set_width(label, std::min(sw - 6, widths[i] + 2));
lv_obj_remove_flag(label, LV_OBJ_FLAG_CLICKABLE);
lv_obj_center(label);
const uintptr_t code = (static_cast<uintptr_t>(static_cast<unsigned char>(row.kind)) << 8) | i;
lv_obj_add_event_cb(segment, tapped, LV_EVENT_SHORT_CLICKED, reinterpret_cast<void *>(code));
sx += sw;
}
y += look.row_h + look.gap;
}
}
// Called from the card's refresh, also while a row's own tap is still being handled: the rows are drawn
// once LVGL has finished that event, never under the finger that is lifting.
inline void show(const Row *list, int count) {
row_count = std::clamp(count, 0, 2);
for (int i = 0; i < row_count; ++i) rows[i] = list[i];
if (queued) return;
queued = true;
lv_async_call([](void *) { build(); }, nullptr);
}
} // namespace climate_card