Commit Graph

129 Commits

Author SHA1 Message Date
Max Gramser aa36872073 The app's messages in Spanish and Portuguese
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:44:05 +02:00
Max Gramser 4ee2f794a6 The app's messages in Dutch, in Max's own words where he had them
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:39:40 +02:00
Max Gramser 94d5c93356 The app's messages in German, French and Italian
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:39:34 +02:00
Max Gramser 89241dd47a The app's messages in Polish
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:38:03 +02:00
Max Gramser e2284de7f3 The editor in Spanish and Portuguese, and Portugal's plural rule for Portuguese
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:28:54 +02:00
Max Gramser bc9b6ae2cb The editor in Dutch, in Max's own words where the text existed before
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:28:28 +02:00
Max Gramser e326fc56e9 The editor in German, French, Italian and Polish, and three English texts that named things the way Home Assistant no longer does
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:27:57 +02:00
Max Gramser 42ed793aee Write the sun's and the forecast's times, and the top bar's, for the screens' 12 or 24-hour clock
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:11:14 +02:00
Max Gramser 8d2492daea Give the editor's top bar font the European letters too, and build the editor
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:08:21 +02:00
Max Gramser 1b23f7ec15 Merge branch 'i18n-addon' into i18n 2026-09-19 15:07:29 +02:00
Max Gramser 0e856a18fc Speak the app's own texts from the translations: its messages and labels in the editor's language, the words it sends the screens in theirs
Every error, delivery status, update result and label the editor shows is an `addon` text of en.json now, in the language
of the editor's request: its X-ESP-Screens-Language header, or ?language= for the live updates, which an EventSource sends
without headers. A text made in the background and read later (a delivery status, an update result in updates.json, why a
screen can't show an alert) is kept in English with its key (i18n.Text, i18n.english) and written in the editor's language
when it is shown (i18n.shown); updates.json keeps the English message next to the key, for an older app.

The words the app sends to the screens come in the screens' language (Settings -> Language & region): the names of the
built-in tiles, the top bar's words, dates and numbers, the history card's words, the vacuum chips, the forecast's day
names and the Identify card, and so does the notification of a stopped update round. The top bar and the history card
take a binary sensor's words from screen.ha.binary, as the tiles do, which makes test_binary_words pass again; three tests
follow Home Assistant's new words there (Detected, Clear).

What stays English: what Home Assistant gets as data (a tile event's answer, the layout sensors, entity names), the logs
and the firmware jobs' logs, the screens' protocol words, and the Claude skill, which is built from the English tables in
core.py and tile_icons.py; en.json repeats those and tests/test_addon_translations.py keeps both equal.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 15:06:12 +02:00
Max Gramser bb367c1285 Merge branch 'i18n-editor' into i18n 2026-09-19 14:59:42 +02:00
Max Gramser 69093995ad Keep a separator of one space: French, Polish and Portuguese write thousands with it
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:59:42 +02:00
Max Gramser 94b320074d Draw the mockup with the screens' own words, compile every text while building, and send the language with the live updates
- The page takes the screens' words its mockup draws from their own texts: screen.ha (Home Assistant's words, filled
  from Home Assistant), screen.time, screen.date, screen.number and screen.tile.page, per language next to _meta and
  editor. The copies under editor.mockup go; the rest of `screen` and all of `addon` stay out of the build.
- Numbers in the mockup follow the screens' language (screen.number, with its minimum grouping) or the chosen style,
  as the firmware writes them.
- @intlify/unplugin-vue-i18n compiles every text at build time, so the page runs vue-i18n's runtime-only build
  without the message compiler; every language's _meta comes with the page. Empty texts stay out while building.
- The live updates carry the editor's language (api/events?language=), as an EventSource sends no headers.
- web/ needs Node 22.13 or newer: vue-i18n 11.4, Vite 7 and the unplugin ask for it.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:59:02 +02:00
Max Gramser 1dc2eab0cf Speak the editor in each person's Home Assistant language: every text in the editor section of en.json, the mockup in the screens' language, and one Language & region card for all screens
- vue-i18n 11 with the Composition API: English comes with the page, any other language loads the first time it is
  needed from screen_manager/translations, and a text a language lacks shows in English. The build keeps only _meta
  and editor of each file (vite.config.ts), never the screens' or the add-on's texts.
- The editor follows the language of the user's Home Assistant profile (<html lang> of Home Assistant's page), else
  the browser's; plural forms follow the file's _meta.plural, with the screens' rules.
- Every request tells the add-on the editor's language (X-ESP-Screens-Language), so its own words can follow it.
- The mockup draws the screens' words (Unavailable, Page 2 ›, the date, "5 min ago") in the screens' language, with
  their clock and number format.
- Settings → Language & region: the screen language, time format and number format for every screen, with the user's
  own profile offered when it differs. The per-screen clock choice goes; the top bar points there. A screen that
  still needs the new language says so in its update badge.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:48:12 +02:00
Max Gramser 7f1fe36b3e German, French, Italian, Spanish, Portuguese and Polish texts for the screens, and a check for the editor's special characters
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:44:13 +02:00
Max Gramser 851c1772e5 Take Unavailable and the Activate, Run and Press words from Home Assistant's frontend too
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:40:27 +02:00
Max Gramser 8fb39a52a6 Dutch texts for the screens
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:38:59 +02:00
Max Gramser 951dceebf9 Add Dutch, German, French, Italian, Spanish, Portuguese and Polish with their calendars and Home Assistant's own words
tools/i18n.py gets cldr (day and month names, date orders, numbers and the clock from Node's Intl), ha-words (the
words for states from Home Assistant's own translations, English included) and lint (English left in the firmware's
code). The screens write numbers from Home Assistant in the chosen format, and every text font carries the apostrophe.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:35:37 +02:00
Max Gramser 520826821f Keep the screens' language at hand for the words the app sends them itself
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:25:07 +02:00
Max Gramser 378d0b3e61 Build each screen in one language: the screen texts from the translations, European letters in the fonts, and Language & region in the app
The firmware takes its texts from screen_manager/translations/<code>.json at build time (components/smart_display:
one table in main.cpp, keys in screen_text_keys.h), and the fonts carry every letter European languages write with.
The app keeps Settings -> Language & region (language, clock, numbers) for every screen, writes LANGUAGE into the
screens' YAML and sends the clock and the number format in the layout message; the per-screen 24-hour clock goes.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 14:24:19 +02:00
Max Gramser 9362a5f1db Start the translations: one file per language, English as the source, and how to translate
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 13:52:29 +02:00
Max Gramser 3b15e7f7a3 Build the screens with ESPHome 2026.9 and keep its build memory in the app's own storage, give the CYD 94 KB more room, and stop a timer from counting one second too many (0.2.89)
The add-on ships ESPHome 2026.9.0: it builds an ESP32 with ESP-IDF itself
and keeps a compiler cache. firmware.py gives the CLI its own storage in
/data (ESPHOME_DATA_DIR /data/esphome, which the ESPHome Device Builder no
longer wipes on start; ESP-IDF and ccache in /data/idf, at most 1 GB;
compilers limited to the core count as PlatformIO ran them), removes the
unused PlatformIO once before the first ESP-IDF build, and leaves the new
folders out of backups.

Firmware 0.2.75: assertion_level SILENT in every board's esp32 block, the
core logs from INFO, and clock_parts() in runtime_model.h replaces sscanf.
timer_left() caps a running timer at its duration (the screen's clock runs
up to a second behind Home Assistant's). The packages keep min_version
2026.6.2, the top-level online_image and OTA passwords for new screens, so
an add-on or Device Builder that isn't updated yet keeps building every
screen; CI now builds both boards with the add-on's ESPHome and with
min_version. ESP-IDF's error names stay on, and build_flags stay under
platformio_options, because ESPHome 2026.9's LVGL reads only those.

tools/check.sh: 478 Python tests, 19/19 C++, editor; --firmware PASS with
ESPHome 2026.6.2 (CYD 87.7 %), 2026.8.1 (88.3 %) and 2026.9.0 (86.4 %,
was 91.5 %). Both bench screens OTA'd and watched for half an hour;
ESP Screens as a local add-on on the Yellow built both profiles
(CYD 1,037 s first build, 41 s unchanged). Details:
docs/TEST_RESULTS_0289.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 12:35:49 +02:00
Max Gramser fcdea12c44 Keep every screen's Wi-Fi awake from the shared core, so Home Assistant's messages no longer wait for the router's next beacon (0.2.88)
packages/core.yaml sets wifi: power_save_mode: none. ESPHome merges it
under the screen's own wifi: block, which keeps the network, the password
and the hotspot, and the screen's own YAML still wins on the mode. The
YAML ESP Screens writes has had the line since app 0.2.24; screens with
an older or hand-written YAML ran ESPHome's ESP32 default light, and
their messages from Home Assistant waited 76-117 ms on the bench.

esphome config on the bench screens' Device Builder YAMLs: NONE for both
without a line of their own, LIGHT when the YAML says light. The bench
Guition, flashed from its Device Builder YAML: ping 15 ms average instead
of 117 ms. tools/check.sh: 474 Python tests (a new one keeps the core's
wifi: block to this one key), 19/19 C++, editor; firmware unchanged in
size (CYD 1,678,816 B, 91.5 %; Guition 2,055,280 B), since the checkout
profiles already had the line.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 09:06:53 +02:00
Max Gramser ff9d3af9f8 Show a spinner while a screen starts and while a camera loads, bring a camera's first picture sooner, and round the alert's camera picture (0.2.87)
Starting screen: until the first layout, render() keeps the status text
("Connecting to Home Assistant", "Waiting for ESP Screens") and a spinner
as one block in the middle of the page; the first layout deletes both.
The room label stays empty meanwhile, and ROOM_NAME defaults to "".

Camera: the full screen shows a spinner instead of "Loading image". The
screen asks when the camera opens and loads a link as soon as it comes
(camera_load, never under a finger) instead of waiting for the 250 ms
tick twice, and online_image reads 16 KB per loop instead of 4 KB. On the
bench Guition with the EZVIZ camera: cold 5.8 -> 4.55 s, warm 3.4 -> 2.06 s.

Alert picture: the image takes the frame's radius (18, the alert card's);
LVGL's software renderer clips it row by row, without a layer.

One spinner_create() makes the busy sheet's, the starting screen's and the
camera's spinner; theme role CAMERA_TRACK colours the camera's ring. The
README gets a row of camera pictures; docs/CAMERA.md, RELEASING.md and
TEST_RESULTS_0287.md describe the measurements.

Checked with tools/check.sh (473 Python tests, 19/19 C++, editor) and
--firmware: CYD 1,678,816 B (91.5 %, +1,312 B), Guition 2,055,280 B
(25.3 %). Host renders of both boards in both looks; four OTA builds on
the bench Guition Wallbox, which runs this firmware.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 08:50:08 +02:00
Max Gramser 2d343a450f Let the on/off switch on a wide tile switch, instead of sending the opposite of what it shows (0.2.86)
A tap on the On/off switch of a wide or full-page tile moved the knob to on
and back, and the light stayed off. Since firmware 0.2.59 control_event drew
the new position first (Tile::optimistic writes it into state) and then asked
key_action for the action, which read that new position: an off light got
light.turn_off, an on light light.turn_on. A tap on the tile itself was never
affected.

tile_controls::press_key chooses the action first and then shows the new
position; control_event uses it. Unit tests cover a light, a fan, a sensor
and a cover key.

Checked with tools/check.sh (471 Python tests, 19/19 C++) and compiled for
both boards: CYD 1,677,504 B (91.4 %, +16 B), Guition 2,054,640 B (25.3 %).
On Max's Guition Wallbox (OTA from this branch) every tap on the switch sent
the right action and Home Assistant's logbook followed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 08:15:50 +02:00
Max Gramser 6fb60b34d2 Bring the guides up to date with the code of the last releases (docs only)
README_EXTENDED rendered everything from "Direct control" to "Override YAML" as raw text on
GitHub since 0.2.74: the full-page pictures ended without a blank line. It also gains the
media card, Page buttons, the ··· menu's Identify/Copy/Export/Import, Try it, and where
SCREEN_FIRMWARE_VERSION lives now. EASY_SETUP's settings table drops Show clock and gets
Back to page 1; SETTINGS.md points at web/src/store.ts and packages/core.yaml; GUITION.md
had the GT911 mirrored and cache settings that left the profile on 2026-09-12;
TROUBLESHOOTING still named TILE_COUNT and files deleted in 0.2.50; CALIBRATING put
Calibrate touch in ESP Screens instead of Home Assistant. RELEASING gets the compatibility
notes of 0.2.73 to 0.2.85 and the GitHub release step.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 00:11:40 +02:00
Max Gramser 9391d1b0ac Grey out what Home Assistant calls off and colour the rest like Home Assistant, so an airco that is off no longer looks on (0.2.85)
The airco tile stayed orange while the airco was off. The firmware kept its own
short list of what turns grey and gave an off climate Home Assistant's orange,
but Home Assistant has no colour for a climate that is off: its cards fall back
to the inactive grey. Other tiles had the same fault: an off fan, a closed
blind, a docked robot, a player in standby, an idle script, a paused timer and
a camera that isn't streaming all kept their colour.

Tile::active() is now a port of the frontend's stateActive() for the domains a
tile can show, and every tile that is not active is grey. An airco that is off
reads Off, with the room's temperature when the device reports one, as Home
Assistant's tile does. tile_controls::accent() follows stateColorCss(): alarm
binary sensors red, a battery green, orange or red by its charge, a running
script or timer and a streaming camera amber, the weather per condition, the
sun amber and indigo, someone in a zone blue. Scenes, selects, numbers and
sensors keep their own colour per kind. A full-page tile lights up only for
tiles that can be off (Tile::lights_up), and a closed blind's slider keeps its
colour. The top bar's alarm classes are Home Assistant's eleven.

Checked with tools/check.sh (471 Python tests, 19/19 C++ with 58 state cases
and every colour rule) and compiled for both boards: CYD 1,677,488 B (91.4 %,
+576 B), Guition 2,054,640 B (25.3 %).

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 23:31:10 +02:00
Max Gramser d76461d774 Build every screen from one shared core plus a small file per board, the same firmware as before (0.2.84)
The two board profiles (5,000 lines each, 87 % the same text) become packages/core.yaml and one file per
board under packages/boards/: the hardware, a table of 84 sizes and font sizes, 18 hooks with the lines of C++
only that board adds inside a shared lambda, and the board's own sections. packages/cyd.yaml and
packages/guition.yaml keep their names and places (a screen installed from ESP Screens builds as before);
home-like-2432s028.yaml and guition-4848s040.yaml become the same entries for a checkout.

The firmware stays 0.2.70: the C++ ESPHome generates for each board, through the checkout profile and
through the GitHub package route, was compared line by line with the old profiles' (docs/TEST_RESULTS_0284.md).
tools/check_packages.py replaces tools/generate_packages.py; tools/profiles.py gives the tests and tools the
three files as one; docs/PROFILES.md says how the files fit together and how a board is added.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 22:57:14 +02:00
Max Gramser e7e173d3b7 Give a lamp's modes a page: the effects, palettes, presets, speed and intensity of a WLED behind its colour card, with a drum picker and the effect's name on the tile (0.2.83)
A light that offers effects gets a sparkles key at the top right of its colour
card. It opens a page with a row per thing the lamp offers, all from Home
Assistant: the light's effect and the select entities of its device (a WLED's
colour palette, preset and playlist) with what they are set to, and a slider per
number entity of the device (speed, intensity). Names are Home Assistant's own
English entity translations, icons its frontend's; nothing about a brand is
hardcoded beyond a preferred order of translation keys.

A row opens LVGL's roller with every name Home Assistant lists at that moment,
asked for when the picker opens (esphome.screen_options, answered with
op: options, one page of names per message), the effects alphabetically with
Solid on top. The check key at the top right sends the choice as one action;
the back key sends nothing. A slider sends number.set_value when let go. While
an effect runs, the tile names it instead of the brightness.

Firmware 0.2.70: effects_page.h (built when it opens, gone when it closes),
Extra.effect/option_rows/number_rows, options_request, a hidden roller widget
so ESPHome compiles LVGL's roller, five firmware-only glyphs. App 0.2.83:
light_effects.py, the effect attribute, the device rows in the state message,
card_options_loop. Checked on the host with a virtual finger (35/35 on both
boards) and compiled for both ESP32 boards; CYD 1,675,424 B (91.3 %).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 21:38:20 +02:00
Max Gramser ffe639e23c Let the page buttons make way: a Page buttons setting that gives their room to the tiles, chevrons and dots instead of words, and a warning in the editor for pages nothing leads to (0.2.82)
GitHub issue #9 asked to drop the Previous/Next bar when Go to page tiles do the navigation and to give the tiles the whole screen. Page buttons is a setting the screen owns (on by default): a row in the Screen group of the settings page, switch.<screen>_page_buttons in Home Assistant, and a row in the editor's Screen settings. Without the bar, and on a screen with one page, place_page moves and sizes the three rows so they reach the bottom margin (Guition 108 -> 122 px, CYD 52 -> 61 px); a card keeps its circle, name and state in its middle and the single analog clock keeps its dial. With page buttons and swiping both off, the editor says where the Go to page tiles lead and which pages that leaves out of reach.

The bar itself: each half of the band under the tiles is one key with an MDI chevron and lights up under a finger, and a dot per page sits between them; the screen's settings page uses the same pager. App 0.2.82, firmware 0.2.69.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 20:43:43 +02:00
Max Gramser b149428dcb Give a card's small slider the whole card and keep a quick drag on it from turning the page (0.2.81)
On a CYD the strip at the bottom of a compact card is 8 px high, so a finger landing a little above it pressed the card: the light's card opened, the light toggled, or the page-swipe gesture turned the page without a log line. The strip's click area now covers its card (slider_zone); a press that never moves forwards the card's tap or hold and shows the card pressed; the CYD's page-swipe handler and the Guition's flick handler leave a captured slider alone and log what they do; a slider commit no longer bounces against its own previous send (TouchGuard::accept_within); the CYD's edge band is 20 px because its resistive panel reports up to the bezel. App 0.2.81, firmware 0.2.68.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 20:08:26 +02:00
Max Gramser e928ee4404 Take a slider let go within a centimetre of the glass edge as its end, because the panel loses a finger swiped off the screen before the slider's end (0.2.80)
A fast swipe off the right side of a Guition ended at 93-98 %: the GT911 reports the finger for the last time 33-48 px inside the edge while a wide tile's slider ends 29 px from it, and LVGL keeps the last point it saw. cyd::edge_snap() takes a release inside the band (SLIDER_EDGE_SNAP_PX: Guition 67, CYD 56) as the end that lies in that band, for the tile sliders and the light card's sliders; the log names each snap. App 0.2.80, firmware 0.2.67.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 19:41:45 +02:00
Max Gramser 788f42da65 Fill a blind's slider with its closed part, like its card and Home Assistant's cover dialog (0.2.79)
On the tile (and the strip of a full-page blind) the small slider filled with the open part, while the blind's card
draws the blind hanging from the top: a closed blind looked open on one and closed on the other. Now both fill with
the closed part and dragging right closes; the text still gives the position (open %). The editor's mockup follows.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:30:52 +02:00
Max Gramser 1a6308aba7 Fix what a full test round of today's releases found: a ticking single clock, a switch that works in standby, no taps from a swipe (0.2.78)
A test and code-analysis round of 0.2.72 to 0.2.76 (suites at every tag, sanitizers, ESP32 and GitHub builds, host
harnesses on both boards, the editor in a browser, best practice checked against ESPHome, LVGL, Home Assistant and
Vue) found these, fixed here with Max's choices for the product questions:

- Firmware 0.2.65: the second hand of a single analog clock moves again; on a page that is one full on/off tile the
  waking push also switches it; on the Guition a flick is never a tap and a finger that slides off a tile doesn't tap
  it; Previous/Next react to a firm press; the same Go to page tile may sit on several pages; a layout the screen has
  no memory for is refused instead of crashing; 64-bit redraw mask for 48 tiles; Montserrat 14 no longer built.
- App: Save refuses a layout too long for one message or too big for eight pages; an offline screen keeps its
  firmware version from the device registry; HA refusals reach the editor; 128 KB requests; changelog out of the
  live stream; cached hashed assets; tini as init and a clean stop; changelog parsing without asterisks or crashes.
- Editor: clicking the open screen keeps unsaved edits, edits during a save stay unsaved, a Page row and phone
  dragging to other pages, repeated page tiles, limits from the server, HA's error messages, a type-checked build.
- tools/check.sh + GitHub Actions + a CYD flash budget; docs match 48 tiles and the new editor.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:25:23 +02:00
Max Gramser 079ffcf059 Load one picture at a time on a Guition: an alert's picture before a media tile's cover (0.2.77)
A download shares ESPHome's loop with touch and drawing. An alert already
closes every card, and the card's cover with it; a media tile over the whole
page stays under the alert. Its cover now waits while the alert's picture is
announced, loading or due for a retry, and an alert picture that arrives while
a cover is on its way (or a dropped cover's download is still being closed)
starts right after it. The host harness checks all three cases on the Guition.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:15:54 +02:00
Max Gramser f13d8ad0ed A media card like a phone's now playing, with the album cover on a Guition (0.2.77)
The card behind a media tile shows the album cover, the title, the artist and
the album, a progress bar that runs while the track plays with the times at its
ends, round keys for previous, play or pause and next, and a volume row with a
mute key, a wide slider and the percentage. Keys the player lacks stay faded,
an off player shows one power key, a stream without a length shows no bar, and
the CYD shows the player's icon in the cover's place. A media tile over the
whole page is the same card under the tile's head. media_card.h holds the
geometry, tests/test_media_card.cpp checks every shape.

The cover comes the way camera images do: the screen asks with the size and
the colour behind the corners, the app fetches the picture from Home Assistant,
cuts it square, rounds the corners over that colour and serves it on port 8098;
the Guition loads it once and asks again only when the picture's mark in the
state changes. Firmware 0.2.64.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 17:04:44 +02:00
Max Gramser b14086ee9f Put a Buy Me a Coffee button at the top of the README and of the add-on's README
A thank-you line and the yellow Buy me a coffee button under both titles,
drawn by Buy Me a Coffee's own button image so it shows on GitHub and in the
Home Assistant add-on store, where a script tag does not run.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 17:04:43 +02:00
Max Gramser bdb1f12c55 Draw a tile on the editor's mockup the way the screen does: the CYD shows the whole tile again (0.2.76)
Both boards draw a normal tile with the icon on the left and the name and value beside it;
the Vue editor stacked icon, name and value in one column. On a CYD mockup a tile is 47 px
high and that stack needed 58 px (63 for a watch card), so the value line was cut in half and
a big value hid the name. A single tile is now a row (.head: icon + .tx), a watch card puts
the name row on top and the number under it, and the small slider runs underneath; on a CYD
a tile with a slider uses the screen's 4 px padding and 8 px slider. The Guition mockup
follows the screen the same way.

App 0.2.76, firmware stays 0.2.63. Test results in docs/TEST_RESULTS_0276.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 09:56:01 +02:00
Max Gramser 261fa82c7d Draw the icons with sixteen shades: the power ring on the CYD is a ring again (0.2.75)
The Material Design Icons fonts of both boards had no bpp, so ESPHome rendered them at
its default of one bit per pixel while the text fonts already had four. On the CYD, at
18 and 28 px, a thin stroke such as the ring of mdi:power came out lumpy and uneven, and
every other icon had a ragged edge. All four icon fonts of both profiles now say bpp: 4;
the icon generator and its test keep that line. Costs the CYD 95 KB of flash (90 % of
the update slot in use on top of 0.2.74), no RAM.

App 0.2.75, firmware 0.2.63. Test results in docs/TEST_RESULTS_0275.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:48:31 +02:00
Max Gramser bb25353089 Forty-eight tiles, a tile over the whole page and tiles that go to a page (0.2.74)
Max asked for many more tiles, a tile that takes the whole page as a light
switch you push without looking, and tiles that go to a page. The limit is
one tile per slot of the eight pages, 48, and the firmware keeps its tile
list on the heap sized to the layout (PSRAM on a Guition). A tile's size can
be `full`: one big button that lights up in the state colour while on, or the
double-width card's head with its small slider, direct controls or graph at
the bottom and the value the double-width card had no room for in between;
the clock, the forecast (with an hours strip) and the sun path fill the page.
Navigation tiles are the built-in entities screen.page_1 to screen.page_8:
an arrow or a chosen icon, the name and "Page n", a tap opens that page.
The app sends the three only to firmware 0.2.62+, the editor (the Vue port of
this round by the editor session, 00c9a4e) offers Normal / Double-width /
Full page and "Goes to page", and Claude in Home Assistant gets size: full and
the page tiles. Built-in tiles now send a chosen icon as its codepoint.

Found and fixed by the new host harness before release: the one-second tick
moved the analog clock's second hand (part 18) on a full forecast's hour label
during a page switch and corrupted it. Firmware 0.2.62; both C++ and Python
suites, host harness 37/37 on both boards, hardware pass on both bench boards
in docs/TEST_RESULTS_0274.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:44:44 +02:00
Max Gramser 00c9a4e4f3 Port the full-page and navigation tiles into the Vue editor (for 0.2.74)
Sizes single, wide and full in web/src/model/layout.ts (a full tile covers the six cells of a page and starts
it; packing, fitting, arranging and page counting know it), the full card on the mockup, Size with Full page
and its firmware hint in the tile drawer, controls defaulting to none on a full tile, navigation tiles
(screen.page_1..8: Goes to page, size normal or double, icon and colour only, "Page n ›" on the card), the
tile limit of 48 from firmware 0.2.62, the "Screen" domain label. Vitest and the Python source tests cover it.
The add-on side of this round lives on the peer branch fullpage (4be6153).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:39:28 +02:00
Max Gramser 1ed42dc425 Release 0.2.73: the Vue editor with live values, Identify, a test alert, layout copying and ⌘K
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:32:08 +02:00
Max Gramser 8d11de8a28 Test the editor with Vitest: grid and top bar rules, the store, and the components in jsdom
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:30:38 +02:00
Max Gramser 6148dfd211 Show live values on the mockup, blink a screen to identify it, try an alert, copy and share layouts (0.2.74)
The tiles draw what Home Assistant reports (a new /api/states answers for the tiles on the page); the ···
menu gets Identify (the screen's own show_alert with flash), Copy layout from another screen, Export and
Import as JSON; the Alerts page opens with Try it (/api/alerts/test, one screen or all); the library filters
by room and hides what is placed, with lit icons for what is on; ⌘K searches screens, entities and actions;
the Update badge lists what's new from the changelog (copied into the image) and a running update shows a
progress bar with the ESPHome stage and the last log line.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:30:38 +02:00
Max Gramser 510ebdf885 Rebuild the editor as a Vue app: sidebar, pages side by side, tile settings in a drawer (0.2.74)
The page is now web/ (Vue 3 + Vite + TypeScript), built into screen_manager/app/static
with hashed file names; server.py serves index.html as built and /assets/. The Python
API, the data and the firmware are unchanged. Your screens sit in a sidebar, the pages
of a screen stand next to each other at the screen's own shape, the library sits on the
right, and a tile's settings slide in as a drawer while the mockup stays in view. New
screen, Firmware & USB, Alerts, Override YAML and Settings are pages of their own.
Fonts moved to web/src/assets; the tests read the source through tests/editor_sources.py.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 08:30:38 +02:00
Max Gramser 9f5694b9eb Let the page buttons keep up with the finger: Next, Next, Next reaches page 4 (0.2.72)
The Previous and Next bars ran their tap through the tile guard, whose 600 ms
same-tile window (so one contact never fires a tile twice) dropped the second
and third tap of a quick Next, Next, Next. They now use accept_repeat, the
-/+ keys' rule since 0.2.25: every clean tap counts, only a contact within
150 ms of the last accepted tap on the same button is a bounce. The page fill
already dropped a fill under way when the next page was asked for. Firmware
0.2.61; test_cyd_ui.cpp covers the page buttons; host harness and check builds
in docs/TEST_RESULTS_0272.md.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-18 07:29:23 +02:00
Max Gramser 2cb347964d Keep a small slider where the finger left it while the light fades towards it (0.2.71)
A light group's lamps fade, Home Assistant reports every step, and the tile's slider followed each one: after a drag it
jumped back to the old value and crept up. The Tile now holds the sent value (brightness, fan percent, volume) until
Home Assistant reports within 3 % of it, reports the entity off, refuses, or reports once and stays quiet for 1.5 s;
never longer than 8 s, and without any report the hold ends with the wait. A cover's position slider keeps following
the blind. Firmware 0.2.60; host checks 17/17 on both boards.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 23:10:00 +02:00
Max Gramser 91a2445663 Let a tap look instant and keep the spinner for a command that really takes a while (0.2.70)
Home Assistant answered every command in 342-599 ms on a real installation,
yet a tile was busy for at least a second and up to six without a confirming
state. Now nothing is drawn for the first 400 ms, a tap that switches shows
the new stand at once as Home Assistant's own switch does, and the sheet
appears only for a slow command. Home Assistant's "it worked" answer ends the
wait 800 ms later, which covers a stop on a cover that already stands still,
and a wait without any answer ends after three seconds instead of six. The
cards' keys, sliders, chips and the -/+ edit now ask for an answer too, so a
refusal shows wherever a finger presses.

Firmware 0.2.59. A 200 ms LVGL timer runs only while a command is under way.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 22:26:38 +02:00
Max Gramser 45fcbdd807 Keep a screen's updates going when a sensor value has too many digits to round (0.2.69)
rounded_state raised decimal.InvalidOperation for a value beyond Decimal's
28-digit context, such as 1e30; the exception escaped state_message and the
whole screen's sync stalled. Such a value now passes through unrounded.
App only, firmware stays 0.2.58. Found in a review of 0.2.67.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-17 16:12:45 +02:00